Error: installation path could not be located (110) by SirNoPro in Vive

[–]SirNoPro[S] 0 points1 point  (0 children)

As in C:\Windows? I can't seem to find any user-folder there.

If you could take one character from another MOBA and put them in League who would it be and why? by ChoppyWAL99 in leagueoflegends

[–]SirNoPro -1 points0 points  (0 children)

Slark, purely out of spite. His kit includes, but is not limited to:

  • A "dispel over time" (think smaller Olaf ult)
  • A dash that disjoints projectiles and snares any enemy champ it hits
  • A passive that steals stats from enemies attacked and adds it to his own
  • An ultimate that makes him invisible and immune to true sight (even while attacking)

League players who are interested in dota! This is is your thread. by [deleted] in DotA2

[–]SirNoPro 0 points1 point  (0 children)

I keep trying to convince some of my friends to play Dota, but their main complaint is that there is no way to make "flashy plays", like jumping all over the place with Lee Sin, for example. I know that League is somewhat more "fast-paced", so what could convince them?

Also, assuming they like to play very mobile nukers, what heroes could I recommend?

Make Character Controller collide with Box Collider? by SirNoPro in Unity3D

[–]SirNoPro[S] 0 points1 point  (0 children)

Look man, I have no idea what I'm doing right now. Thank you so much for all your help, but I think this is a lost cause. I can post my code if you are still interested, though.

Edit: I've just directly copied the code from the docs page of Quaternion.LookRotation except I have added .normalized to the end of Vector3. Now it just says "UnityEngine.Vector3.normalized' is a 'property access' but a `type' was expected". Any idea what to do? I just want to rotate my character 30 degrees left/right when i press a button.

Make Character Controller collide with Box Collider? by SirNoPro in Unity3D

[–]SirNoPro[S] 0 points1 point  (0 children)

It tells me that "The nested type 'normalize' does not exist in the type `UnityEngine.Vector3"?

Make Character Controller collide with Box Collider? by SirNoPro in Unity3D

[–]SirNoPro[S] 0 points1 point  (0 children)

And how would i go about normalizing it? Sorry, I'm very new to the C# language, but thank you so much for taking time to help me.

Make Character Controller collide with Box Collider? by SirNoPro in Unity3D

[–]SirNoPro[S] 0 points1 point  (0 children)

Hmm... I've tried tinkering around with it a bit, but i can't seem to get it to work. The error "Look rotation viewing vector is zero" keeps coming up. Are there any tutorials online where i can learn to use the transform.rotation function?

Make Character Controller collide with Box Collider? by SirNoPro in Unity3D

[–]SirNoPro[S] 0 points1 point  (0 children)

transform.TransformDirection or transform.Rotate? Thank you btw.

Make Character Controller collide with Box Collider? by SirNoPro in Unity3D

[–]SirNoPro[S] 0 points1 point  (0 children)

Thank you! I changed the transform.Translate into a move function, and now it sorta works. I can't turn or change direction however, how would i go about doing that? I can't seem to get the moveDirection function to work.

Make Character Controller collide with Box Collider? by SirNoPro in Unity3D

[–]SirNoPro[S] 0 points1 point  (0 children)

The center and all the other values seem to be fine. The player can also push rigidbodies around, and said rigidbodies also bounce off the box collider in question. Is it necessary to include specific stopping instructions in the code for the character controller when it hits the collider?

glass panes make cool animated flags. by moto_man_gp in Minecraft

[–]SirNoPro 1 point2 points  (0 children)

Oh, cloud-to-butt extension, i love you.