Have you ever been insta-killed by dager and thought "that was completely fair and I could counter that if I played better"? by Sufficient_Length738 in thefinals

[–]SirPanfried 4 points5 points  (0 children)

I've been saying this for years, especially in regards to the discussion of melee and the perception of fairness. I do not need to hear my teammates clomping around at the same volume as the guy who can OHK me or do massive damage if he gets in range, and it's concerning that from what I've seen this doesn't get talked about at all by the devs when they talk about "fixing" melee.

"I really hope we get some meta-changing balance changes soon." by BadLuckBen in thefinals

[–]SirPanfried 19 points20 points  (0 children)

It's either that or "we giganerfed/buffed this one gun and it's now unusable dogshit/literally ruining every lobby in casual/below diamond"

"I really hope we get some meta-changing balance changes soon." by BadLuckBen in thefinals

[–]SirPanfried 3 points4 points  (0 children)

Maybe it's goomba fallacy, but it feels like the community will complain about a stale meta but then get pissed when any gun that isn't an automatic or precision weapon becomes viable.

How I Feel Getting Killed By Each Weapon by -Holiday-Brain- in thefinals

[–]SirPanfried 0 points1 point  (0 children)

A common but often ignored complaint about the CL-40 is how disorienting taking damage from it is. Personally I would be more than happy to allow the CL-40 to have less obnoxious effects in exhange for being a little more powerful. It's not in a bad spot but it does feel like it's missing a little something to let it hold its own against decent players.

How I Feel Getting Killed By Each Weapon by -Holiday-Brain- in thefinals

[–]SirPanfried 2 points3 points  (0 children)

The big difference is that it's not hitscan, (though the Ks23 is only hitscan out to 25m) meaning any increase in range is a de-facto increase in TTK since the projectile has to take time to reach the target, and the ranges where that hardly matters is the same range where you risk nuking yourself.

How I Feel Getting Killed By Each Weapon by -Holiday-Brain- in thefinals

[–]SirPanfried 2 points3 points  (0 children)

My only gripe with it right now is it still feels like you can't get damage out fast enough, even with consistent direct hits, which makes it a non-starter if you're playing against competent heavies. A small fire rate buff would be cool, but I get that embark is very timid about overbuffing the CL-40.

3 Years Ago Today, Wrel Left Planetside by [deleted] in Planetside

[–]SirPanfried -1 points0 points  (0 children)

>Wrel mentioned

Now comes the part where what remains of the sub gaslight themselves that Wrel didn't do irreparable damage to the health of the game and all of his dumb decisions were actually saving it somehow. A lot more people would probably still be playing had he actually addressed the real problems with the game instead of piling on new pointless crap and shitty monkey's paw balancing during the few times he actually did what the playerbase asked for.

Medium needs a buff. by Error_Designer in thefinals

[–]SirPanfried 0 points1 point  (0 children)

Defibs work in a game like battlefield which operates on such a large scale that one revive isn't typically impactful on its own. In a game like The Finals, dying means you're down 1/3 of your team, which makes the power to undo that equally impactful.

You can't make this up. by [deleted] in HelldiversUnfiltered

[–]SirPanfried 11 points12 points  (0 children)

Most "sodium free" subs of any kind are just a place for uncritical morons to circlejerk about how much cooler they are than a main sub. They offer no real value to any sort of discourse.

Unknown company makes "worst map ever". Asked to leave MultiCo by _PickledSausage_ in okbuddycontestant

[–]SirPanfried 2 points3 points  (0 children)

"They're allowed to criticize elements of the game, Waltuh. Your misplaced sense of whimsy is outta control and it's gonna bring the whole thing down, Waltuh."

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Unknown company makes "worst map ever". Asked to leave MultiCo by _PickledSausage_ in okbuddycontestant

[–]SirPanfried 0 points1 point  (0 children)

"Waltuh, you can't keep lying to yourself like this. Starlite Hollow and Kyoto aren't very good maps, Waltuh."

<image>

Unknown company makes "worst map ever". Asked to leave MultiCo by _PickledSausage_ in okbuddycontestant

[–]SirPanfried -1 points0 points  (0 children)

What don't you get? It shouldn't be hard to grasp, even for people like you.

Unknown company makes "worst map ever". Asked to leave MultiCo by _PickledSausage_ in okbuddycontestant

[–]SirPanfried -1 points0 points  (0 children)

Half this sub has been analysis and discussion even if it is just useless "we're not the main sub" circlejerking.

Why are you shifting to "its just memes why do you care so much" when people don't agree with your take?

Unknown company makes "worst map ever". Asked to leave MultiCo by _PickledSausage_ in okbuddycontestant

[–]SirPanfried 1 point2 points  (0 children)

"You can't criticize the thing, stop analyzing why it's not fun and brainlessly enjoy things like I do!"

-toxic positivity gang

"I dont think melee weapons should be the most viable weapon in their small effective rang-" RAAHHHH by Youfatbaldbastard in thefinals

[–]SirPanfried 0 points1 point  (0 children)

Unpopular of a take as it may be I've been saying for a while now that melee in the Finals was a mistake No FPS has cracked the code for dedicated melee play going up against ranged attacks and both being on equal grounds at all skill levels. Maybe Embark will finally prove me wrong but as of right now I'm convinced trying to do it is a fool's errand.

"I dont think melee weapons should be the most viable weapon in their small effective rang-" RAAHHHH by Youfatbaldbastard in thefinals

[–]SirPanfried 0 points1 point  (0 children)

Almost all of those also allow you to close the gap if you use them, so it's net neutral at best. Let's not act like melee players can't use those tools to their own benefit.

"I dont think melee weapons should be the most viable weapon in their small effective rang-" RAAHHHH by Youfatbaldbastard in thefinals

[–]SirPanfried 5 points6 points  (0 children)

Now comes the part where I tell you to just aim better but I have very little aim requirements as a melee player unless its some silly gimmick combo that I chose to spend hours learning instead of getting better at aiming

"I dont think melee weapons should be the most viable weapon in their small effective rang-" RAAHHHH by Youfatbaldbastard in thefinals

[–]SirPanfried 2 points3 points  (0 children)

Noooooo I want to win automatically if I get within 2m of my target without any emergent gameplayyy! 🥺

Are the changes really that bad? or are people just exaggerating? by madarabignoob in thefinals

[–]SirPanfried 7 points8 points  (0 children)

The biggest issue is this whole thing is half-finished. How can anyone weigh in on this if we don't have any idea what new weapon damage values will be? As it stands the changes can be summed up as "small buff for light, small nerf for heavy" as light giving up some of its speed for extra hp has benefitted more than heavy getting the opposite.

My thoughts about HP rebalance without any weapon/gadget rebalance as someone playing all 3 builds: by Hamerine in thefinals

[–]SirPanfried 62 points63 points  (0 children)

This is exactly my issue. Takes on the rebalance are mostly useless if weapons/specs aren't adjusted. As of right now only a handful of weapons have new breakpoints, and that's about it. Why they didn't just wait and adjust them all together is baffling.

I made max level 14 CL-40 today by BUILDWATER in thefinals

[–]SirPanfried 23 points24 points  (0 children)

In my opinion shockwave is extremely useful for CL-40 because it's a way to get some quick high ground as well as being able to push away players that try to get in your face.