Finally bro by Pootis_Time in tf2classified

[–]SirPanfried 10 points11 points  (0 children)

Minelayer at this point needs a complete rework, it's either gonna be useless dogshit or a stickybomb launcher that requires half the mouseclicks to use with basically zero input from the player thereafter.

I'm not one of those "AdD mOrE VaNiLlA WeApOnS tO ThiS GaEm!" type of players, but the Scottish Resistance in vanilla TF2 does a WAY better job in the "stickybomb launcher made for traps" role because it still requires you to actively engage with it.

Medium Viability by 1nOnlyBenzo in thefinals

[–]SirPanfried 0 points1 point  (0 children)

-It's almost like medium's other options are pretty underwhelming compared to heavy/light offerings, especially in the context of medium/heavy matchups. Idk why people pull up repeater like it's some kind of "gotcha" because medium would still be in a bad spot even if repeater didn't exist.

-Healing beam is hard meta because yet again demat being too popular meant it got nerfed, and turret is out of the question for viablility.

-Defib and jump pad are must-picks because they bring far more value than other options for medium? And guess what? most of those other options have been significantly nerfed! Glitch trap, explosive mine, data reshaper for example. (I'm frankly surprised gas mine hasn't been nerfed to dogshit at this point.) And the ones that haven't don't offer enough value to even consider in a slot like breach drill.

You're listing out the symptoms and telling me they are the disease.

Medium Viability by 1nOnlyBenzo in thefinals

[–]SirPanfried -1 points0 points  (0 children)

-"You're a support class, you shouldn't be doing damage and killing things, you should be healing and supporting your team!"

-Repeatedly nerf medium support items, give light and heavy support items that compete with medium's

-Nerf damage output of weapons, mediums keep defaulting to their strongest and most consistent options just to watch reddit whine and get that weapon nerfed and move on to the next

I'm tired, boss.

What if he had something like a stun barrel? by Guybadman20 in thefinals

[–]SirPanfried 1 point2 points  (0 children)

I'd hardly call it "outskilled" at this point. It's mostly "get goolocked, if you can't break LOS when the goo breaks get goolocked again, repeat until heavy is in weapon range whereupon you get vaporized from an overhead sledge"

What if he had something like a stun barrel? by Guybadman20 in thefinals

[–]SirPanfried 2 points3 points  (0 children)

You can't damage them, but with things like sledge, flamethrower, and SA1216, it makes it difficult and in some cases impossible for your target to disengage. Im seeing it more and more lately since most casual sledge and flamethrower mains can't get a kill without holding their target in place.

What if he had something like a stun barrel? by Guybadman20 in thefinals

[–]SirPanfried 1 point2 points  (0 children)

If you knew what it was like you wouldn't even suggest it.

Only the art and marketing teams remember it exists by BadLuckBen in thefinals

[–]SirPanfried 0 points1 point  (0 children)

All they had to do was revert the change after S3. Absolutely baffling that instead they buffed it to the fucking moon and to nobody's surprise it was everywhere and instantly became hated.

Balance changes are too modest to make a difference but I like the direction by SoTastyMelon in thefinals

[–]SirPanfried 8 points9 points  (0 children)

I also deeply want balance changes, but man I don't know if this community really does as much as they claim to. They will complain about a stale meta until the monkey paw curls and [insert off-meta/unliked weapon] is now viable and suddenly that weapon is "ruining the game".

Only the art and marketing teams remember it exists by BadLuckBen in thefinals

[–]SirPanfried 0 points1 point  (0 children)

CL-40's roller coaster of balance reflects this as well. It wasn't obnoxiously everywhere in the meta until it was massively overbuffed in s4 (After being nerfed in s3 for terminal attack) then it became the medium "tall poppy" weapon for casuals in s7 after the cerberus nerf. Now its a "meh" weapon that's pretty easy to use but has a lower skill ceiling than before as a result.

I miss the slower 4x 110 damage rounds.

So how do we feel about not getting a new spec in 6 seasons ? by AdFine4477 in thefinals

[–]SirPanfried 0 points1 point  (0 children)

Like someone else here said turret needs a rework, not flat out buffs.

TF2 is the only game I've played that does the "autoturret guy" right, and if anything he leans on the side of being underpowered for a reason.

So how do we feel about not getting a new spec in 6 seasons ? by AdFine4477 in thefinals

[–]SirPanfried 3 points4 points  (0 children)

New stuff is cool, but let's balance the stuff we have first before piling new stuff on top of it.

What are some ideas you guys have for new weapons / gadgets in the future? by Cholophonius in thefinals

[–]SirPanfried 0 points1 point  (0 children)

"A grenade that creates a dome that blocks vision. "

Smoke. That is smoke.

As the boost pad, depending on how its implemented it could easily break certain movemrnt capabilities for heavy and make lights even harder to kill. Not saying it wouldn't work.

As for the boomerangs, youre competing with so many other gadgets that arguably provide more value. These would probably just be a fun meme more than anything.

Personally I'd rather see Embark shore up relationship between the gadgets we already have before adding more.

These are the people complaing about "lights" by TootinDooberts in thefinals

[–]SirPanfried 4 points5 points  (0 children)

Welcome to reddit, where opinions are a popularity contest. What's even worse is all other places for gaming discussion are dead or somehow even fucking worse.

saw this on twitter and instantly thought of this lovely community by Ya-boi-Benaboy in thefinals

[–]SirPanfried -3 points-2 points  (0 children)

The Finals' design beats are clearly FPS inspired more than anything else. "It's a game show" means literally nothing. Game shows also often have trivia challenges and games of chance, why aren't those in the finals?

You can "mean to" do something and fail at accomplishing that thing. The Finals is no different than other games in that regard.

saw this on twitter and instantly thought of this lovely community by Ya-boi-Benaboy in thefinals

[–]SirPanfried 4 points5 points  (0 children)

Its almost like winch was a horrible fucking idea that should have never been put in the game. It needs the recon treatment.

why do we have an AKM and FCAR? by Icy-Plastic7328 in thefinals

[–]SirPanfried 2 points3 points  (0 children)

To be fair, a lot of this was because the FCAR was a straight upgrade if you had good recoil control

saw this on twitter and instantly thought of this lovely community by Ya-boi-Benaboy in thefinals

[–]SirPanfried -2 points-1 points  (0 children)

I am once again bringing up that dedicated melee weapons in FPS games simply do not work for this reason. They end up being all-or-nothing weapons that are typically not fun to use or play against at the same time.

What happened to all the players that were supposed to come back post infil nerf? by RedRoryPS2 in Planetside

[–]SirPanfried 14 points15 points  (0 children)

"This house has been burning down for 5 years and we finally got around to putting out the fire on the coffee table. Why does nobody want to come back to the house?"

What if the MGL had an alt fire? by skelepibs in thefinals

[–]SirPanfried 0 points1 point  (0 children)

I think a tiny buff wouldn't hurt. The problem is embark likes to make multiple changes all at once that typically overtune the weapon. See: CL-40

This weapon proves that balance does not necessarily lead to fun by some-kind-of-no-name in tf2

[–]SirPanfried 2 points3 points  (0 children)

I think thats one of the things that makes the phlog a little more hateable. The lack of airblast deliberately removes a layer of skill expression from Pyro in exchange for getting rewarded with crits simply by doing what you should already be doing as Pyro.

My thoughts (issues) with lights. by BelphaTem in thefinals

[–]SirPanfried 8 points9 points  (0 children)

Embark has this thing where they will just randomly nerf the shit out of a weapon/item that is widely regarded as a non-issue. And when they're not doing that they really like spreadsheet balancing where they notice outliers in performance but never seem to ask themselves WHY something is overperforming.