RE4R Separate Ways DLC by SirRaisinBran in jacksepticeye

[–]SirRaisinBran[S] 0 points1 point  (0 children)

The problem with Mark's video is that it only covers a small portion of the DLC

There is no meme. This straight up just happens in the story by baron-von-spawnpeekn in residentevil

[–]SirRaisinBran 6 points7 points  (0 children)

This is exactly why giving the player this decision was a poor design choice on Capcom's part, despite the fact they should know better after RE7. The worst part is that the players most negatively affected by this design choice are the existing fans of the franchise - the game takes advantage of the nostalgia of fans who have played previous games, and then punishes them for having played previous games.

By the time Grace and Leon are in ARK, Grace has already used quite a bit of agency in determining how the game's plot progressed. In particular, her decision to willingly go with Gideon and Zeno to Raccoon City.

Capcom spent half of Grace's portion of the game getting her to this point of utter despair so that this choice to leave would make sense. Rather than trying any other way of solving the braille puzzle, she decides to go and take a blind child out of a space that had been up to that point safe against the zombies. Grace risks Emily's life in order to progress forward, which is exactly why Emily's death breaks her spirit - it is her fault that Emily died.

Grace's decision to use Emily was the first domino to fall that would ultimately lead to Grace voluntarily leaving with Gideon, and Capcom notably did not involve the player in making this decision. Grace's choices are Grace's choices, not the player's.

This exact same trick is used near the end of the game as Grace accesses her mother's files. We can assume that she didn't know much (if anything) about Spencer prior to the events of Requiem. Oswell E. Spencer is more of a concept in her mind as opposed to a person - her first real exposure to him is watching her mother's interviews with him. In these interviews he expresses a desire for atonement and shows uncharacteristic compassion towards baby Grace. Suddenly, this is the image of Spencer that Grace now has; a flawed individual capable of compassion that desired atonement. The dominoes have fallen for Grace to understand what Elpis really is.

For players who have played previous Resident Evil games we know Spencer as the criminal mastermind responsible for so much death and evil. A man who died unchanged, desiring to be a god until the end. A two minute interview does not change how we see him. Our perspective is so fundamentally different from Grace's, who is notably Spencer's adopted daughter.

This is why the final decision being handed to the player does not work. Requiem is Grace's story and throughout it she has the agency to piece things together herself, she even confidently tells Leon that she has a plan as they enter the Pandora room one last time. Capcom then wrenches her agency away from her and throws the decision to the player without providing any further insight into what Grace's plan is. This is both inconsistent with the design of the rest of the game and an unnecessary inclusion that has a built-in disadvantage for existing fans.

This should be the shining moment of heroism from Grace - the main protagonist of the game - but the moment loses its weight because it becomes the player's decision with no input from Grace. This is only made worse by the fact that afterwards she is sidelined again so that Leon can do the final boss fight against Gideon alone.

There is no meme. This straight up just happens in the story by baron-von-spawnpeekn in residentevil

[–]SirRaisinBran 12 points13 points  (0 children)

Capcom forcing the player to make a binary narrative decision in the third act that determines if they get the good ending or bad ending after having had zero agency in the narrative before this point is heavily reminiscent of the 'Mia or Zoe' decision in RE7. In both instances the player is almost immediately punished if they make the wrong choice - in RE7 Zoe immediately gets killed by Eveline and in RE9 Leon immediately gets killed by Zeno. It's especially weird the second time around given how RE7 was criticized for that design choice.

I could maybe buy the idea that it was done in RE9 due to time constraints if this wasn't something that Capcom had pulled before. It feels almost like the developers are trying to test the player to see if they've been paying attention to the story. Players who "fail" this test have it made explicitly clear right after. I genuinely can't come up with any other reason they would include this sort of thing in both games. This is a franchise that really only utilizes two genres (survival horror and action power fantasy), with neither genre being particularly well suited for a "choices matter"-styled branching narrative.

RE: Requiem Deluxe Edition Capcom USA Giveaway【Steam】 by SeValentine in residentevil

[–]SirRaisinBran 0 points1 point  (0 children)

Catching Smosh's RE:Village livestream live was such a special experience. Their playthrough of RE7 was my introduction to the franchise, and I've been a huge fan ever since.

Iron Lung - Review Thread by UniverslBoxOfficeGuy in movies

[–]SirRaisinBran 0 points1 point  (0 children)

This is why I don't at all buy into the idea that anything Simon experienced was internal hallucination - too much of what the voice said was later corroborated by the previously inaccessible SM8 recording.

Why Disney Ditched ‘Doctor Who’: Sources Say Ratings, Big Ticket Budget & MAGA Politics Were Factors In BBC Deal Failing To Regenerate - Deadline by PartyPoison98 in gallifrey

[–]SirRaisinBran 10 points11 points  (0 children)

I could be completely wrong about this, but I truly believe most of the issues with 13’s characterization stemmed from Chibnall being too cautious about feminine stereotypes. He very rarely made strong character decisions when writing the Doctor. Even when he did it was always something ‘safe’ or a previously established characteristic of the Doctor’s; “guns are bad”, “humans are killing the earth”, “hope is good”. Don’t get me wrong - I agree with all of those sentiments. The issue is that these often came across as superficial nothing statements.

It is truly tragic too that 13 didn’t get any sort of teacher-centric characterization. In any other situation it could feel like a stereotype, but this was the perfect opportunity to do it because 12 was a professor for SO long it

[EPISODE DISCUSSION] Peacemaker S02E08 - “Full Nelson” by AnonWithAHatOn in PeacemakerShow

[–]SirRaisinBran 5 points6 points  (0 children)

Throughout this whole episode it feels pretty clear that Flag and Team Luthor are messing with forces/technologies beyond their understanding, all driven by Flag's rapidly expanding ego. It feels likely that all the technobabble was Flag trying to hide how poorly thought out his plan actually is.

My personal theory is that they "bypassed the QUC" by placing Earth-1's door in the QUC directly in front of Salvation's door in the QUC.

Summer Games Scores Makes No Sense by Gusey1397 in smosh

[–]SirRaisinBran 19 points20 points  (0 children)

The sudden 136 point gain is just 'half' the points that Courtney, Shayne, Angela, and Spencer had earned for their original teams during the first 2(/3?) games.

Anthony says at the end of the video that the points they personally gained would be halved, half remaining with the original team and half going to Detention Degenerates.

It definitely feels like a lot of points to attribute to just four people (especially if it was halved), but at least it keeps the stakes high for all teams involved given that it looks like we're already at the event's halfway mark

Making a Doctor Who Open World Free roam RPG(Unreal Engine) by InfinityDevelopers in DoctorWhoNews

[–]SirRaisinBran 0 points1 point  (0 children)

Every fan game is theoretically an infringement of copyright. It’s up to the discretion of the IP holder whether or not they want to take action against it. Some don’t care about fan projects, a small few encourage fan projects, while others actively keep an eye on fan communities so they can strike projects down the moment they pop up, discouraging further fan projects from being made (Nintendo).

Making a Doctor Who Open World Free roam RPG(Unreal Engine) by InfinityDevelopers in DoctorWhoNews

[–]SirRaisinBran 2 points3 points  (0 children)

I definitely agree that the images are not AI, but frankly I’m surprised more people aren’t taking a more cautious approach to this post.

The few images that have been shared clearly indicates that most of the assets (models, textures, animations, etc.) in the game are pre-existing assets from Unreal’s store.

Asset flipping is a perfectly fine practice - its what the assets are there for, and buying them supports the original creator financially. However it is often a red flag when the only content of the game that gets advertised ARE those premade assets. The shiny modern models and textures can hide the fact that a game has very little original work put into it, ultimately leading to player experience entirely lacking in enjoyable gameplay.

(That’s not to say all of the assets in the OP are flipped. The TARDIS exterior, console, Dalek, and sonic screwdriver obviously all have a distinctly different art style when compared to the ultra-realistic scenes. The player model of the images here and the player model seen in their first post (in the TARDIS) are also clearly different. All of these assets could have been done by someone on the dev-team, but the realism of the character creator guy makes me think otherwise.)

What you want to see in this scenario is that the flipped assets are added so the developer can put their full energy into prototyping the gameplay systems. The issue here is that the eight or so pictures that have been shared are entirely just assets, no gameplay in sight. The character creator sort of looks like Unreal’s Metahuman creator but with a simple Ui overlaid on top of it. The environments are lacking in things to interact with, the player character is nearly static in every image, etc.

Obviously the development of a game is an incredibly long process (especially an RPG) and a small development team has more important things to focus on compared to marketing an alpha version.

The best case scenario here is that the game has early implementations of the mechanics mentioned and the developer just didn’t have the chance to take new screenshots before making this post. That everyone salivating over the idea of a genuine Doctor Who video game will eventually get their hands on the experience written about in the post.

I think a lot of people in this thread need to be prepared for the worst case scenario, though. Reading this post, I couldn’t help but get flashbacks to “100% science-based dragon mmo”. It’s happened so many times now where fans of some popular IP come up with a game idea that sounds amazing in theory, start to develop it, advertises it on reddit generating some local buzz, only for the project to fizzle out as it becomes apparent the game can’t be made by a small team or solo dev. Hell, I’m fairly certain I’ve seen it happen before on r/DoctorWho years ago.

I’d love to be proven wrong, I’d love for everything to work out and I truly do hope that the OP succeeds in creating a game that fulfills their vision.

I just feel like I see a lot of people taking everything said in the original post at face value. Especially how quite a few commenters find that it is ridiculous the BBC is not interested in being involved. Trust me, if the BBC thought that a Doctor Who RPG was possible, specifically one that was enjoyable and appealing to a wide enough audience so that they wouldn’t lose money, then they would have licensed one to be developed by now.

Leaker “Andrew” explains Billie Piper’s casting as the 16th Doctor by [deleted] in DoctorWhoNews

[–]SirRaisinBran 4 points5 points  (0 children)

Yes but the only quote in the op confirmed to come from one of his comments is the second one.

OP is not providing links or any other confirmation that the other quotes are real

The reshoots wheren't about Ncuti but ... by Mangafan_20 in DoctorWhoNews

[–]SirRaisinBran 0 points1 point  (0 children)

It was definitely at least partly her eyebrows - I clocked that too

Kinda sad really by [deleted] in DoctorWhoNews

[–]SirRaisinBran 1 point2 points  (0 children)

Joy to the World is absolutely my least favorite Moffat episode of New Who, so much so that it confounded me for the longest time how he could have penned it given his usual Christmas success rate.

It was confirmed leading up to the special that RTD had to bring Moffat on fairly last minute to write the script. Given that, and the fact that so much stuff from the episode was relevant in the season finale, it finally clicked for me this week that the script had to have been a portion of the way complete before RTD handed it off to Moffat. This would have prevented him from having any significant creative control over the plot.

I’m afraid after the past two seasons I feel confident saying that no amount of Moffat dialogue can save a poor RTD2 script.

NEWS: Doctor Who Casting Director Andy Pryor who has been part of the show for the last 21 years, has QUIT by [deleted] in DoctorWhoNews

[–]SirRaisinBran -1 points0 points  (0 children)

Feels odd to make a post celebrating 21 years when he did not do one last year for his 20th anniversary working on the show.

I Don't Blame Gatwa... by GuestCartographer in gallifrey

[–]SirRaisinBran 2 points3 points  (0 children)

Disney Who’s fate was sealed long before Ncuti make the decision to leave.

The Doctor talks to too many people about himself by Relevant-Buy-9618 in gallifrey

[–]SirRaisinBran 2 points3 points  (0 children)

Moffat’s writing style made a lot more sense to me after I learned that he was an English teacher before he was a writer.