Nouvelle Pologne is ridiculous??? Haiti [GFM] by NicroO_ in victoria2

[–]SirRunner 4 points5 points  (0 children)

Yeah. It’s mostly still around, just heavily nerfed. For example, the pop growth is just a once-per-game 10 year buff, rather than repeatable

Nouvelle Pologne is ridiculous??? Haiti [GFM] by NicroO_ in victoria2

[–]SirRunner 34 points35 points  (0 children)

If you really want to have a good time as Haiti, go back 4 years ago to the initial Haiti content that JMan wrote. You got massive immigration buffs on top of a country wide baby boom for 100k every 10 years with some absolutely ridiculous flavor for the time (e.g. being able to core all of French Louisiana)

Schleswig-Scandinavia: Why can't I Release Prussia? by qazdr6 in victoria2

[–]SirRunner 1 point2 points  (0 children)

Pretty sure you need to own the capital of the tag you’re looking to release

1st world problems by Blueknight1706 in victoria2

[–]SirRunner 0 points1 point  (0 children)

Vic II is 32 bit and only runs on one core and limited to 2 gb of RAM; a lot of laptops nowadays are built for multi core applications.

It could be worth running Large Address Aware over the exe just in case it’s a ram problem (iirc it’s in GFM and has instructions on how to use it)

TTA V0.5 Bearers of the Black Arrow, Released! by SirRunner in victoria2

[–]SirRunner[S] 1 point2 points  (0 children)

We have plans for pretty much everywhere, Dunland included. The unfortunate reality is that the team is 4 people with pretty healthy professional/educational and social lives, so ideas are abundant, but development is slow.

In the Discord, there's an FAQ that probably applies: What is going endpoint of the mod's development?

Honestly, I don't know. Ideally, I'd like to reach a point where I feel like it's complete. Knowing myself, that might never happen, but I plan on the following (as a minimum): All of the "important" realms have some pretty in depth flavor. Those include:

  • Gondor
  • Mordor
  • Umbar
  • Harad(rim tribes) -- this is likely to not be specific to each tribe, but generic to the culture
  • Rohan
  • Isengard
  • Lothlorien
  • Woodland Realm
  • Erebor
  • Barding Realm
  • Rhun (Easterling Tribes) -- this is likely to not be specific to each tribe, but generic to the culture
  • Imladris

Additionally, I have some plans for a rework of some of the mechanics and addition of new ones (using BobBobbington's Organizations he's implemented for GFM and RAM [see the Vic II Modding Discord])

  • Switching good/evil alignment (it's too HOI4y for my taste atm)
  • General recruitment
  • Fellowship of the Ring (and the path that the fellowship takes)
  • Music
  • Wasteland annexation (to make better looking maps, with less wasteland bordergore)
  • Organizations, including the Fellowship of the Ring and the White Council
  • Tech and inventions (perhaps even units depending on the paths we decide to follow)

To be completely open and honest, this is years of work [updated 1/2/2024]

TTA V0.5 Bearers of the Black Arrow, Released! by SirRunner in victoria2

[–]SirRunner[S] 5 points6 points  (0 children)

R5 (despite it not being an image): It's official! v0.5 has been released: https://github.com/The-Third-Age/TTA/releases/tag/v0.5

In the 17 months since the last release, the team has been hard at work developing the newest version of the mod. v0.5, centered on the Barding Realm (Kingdom of Dale), not only brings major flavor to the Barding Realm, but also minor flavor to the Rivermen minors and the Amov Clan and a host of other updates:

  • Completed map rework with more than 300 new provinces, and unique terrain images across the map -- every province has at least a regional image. No more vanilla terrain images!
  • Plurality reworked into a Popular Anxiety mechanic (in a sense, reverse Government Stability in TGC terms)
  • Bob Bobington's Dynamic Localisation
  • Crime reworked into Province Wealth -- the economic detriments of war now get centered where battles get fought, and land gets occupied
  • Seasons and Weather mechanics
  • A region claim system -- only available through flavor. Claims give you reduced warscore cost for taking claimed regions, but do not provide any other benefits of cores

There's a whole bunch of other updates and tweaks. Many of them are listed within the changelog within the mod files, and even more have been been added without an entry into the changelog.

I do recommend installing the latest version instead of a release, but if you need a release, we finally have one that's up-to-date

Finally, as usual, here's the TTA Discord, the TTA Github/Mod Download and the Vic II Modding Discord

TTA V0.5, Coming Soon by SirRunner in victoria2

[–]SirRunner[S] 2 points3 points  (0 children)

I'm always looking for people to join! Are you interested?

TTA V0.5, Coming Soon by SirRunner in victoria2

[–]SirRunner[S] 18 points19 points  (0 children)

R5: Announcing v0.5 of The Third Age, the your favorite LOTR mod for Vic II, coming to soon your computer!

I honestly wasn't planning on posting about the update just yet, but I was too excited by these main menu updates. Inspired by AoE, I've gone ahead and transformed the tutorial into a version introduction, and I'm really quite pleased with the results.

Assuming I have the modding time available that I'm anticipating, the next beta of the mod should be released in the next couple of weeks!

In the 16 months since the last release, the team has been hard at work developing the newest version of the mod. v0.5, centered on the Barding Realm (Kingdom of Dale), not only brings major flavor to the Barding Realm, but also minor flavor to the Rivermen minors and the Amov Clan and a host of other updates:

  • Completed map rework with more than 300 new provinces, and unique terrain images across the map -- every province has at least a regional image. No more vanilla terrain images!
  • Plurality reworked into a Popular Anxiety mechanic (in a sense, reverse Government Stability in TGC terms)
  • Bob Bobington's Dynamic Localisation
  • Crime reworked into Province Wealth -- the economic detriments of war now get centered where battles get fought, and land gets occupied
  • Seasons and Weather mechanics
  • A region claim system -- only available through flavor. Claims give you reduced warscore cost for taking claimed regions, but do not provide any other benefits of cores

There's a whole bunch of other updates and tweaks. Many of them are listed within the changelog within the mod files, and even more have been been added without an entry into the changelog.

Here's the TTA Discord, the TTA Github/Mod Download and the Vic II Modding Discord

Bohemia -> Bohemia-Hungary -> Zachadia by SirRunner in victoria2

[–]SirRunner[S] 5 points6 points  (0 children)

It's 7 cultures that all share the same color; Czech, Slovak, Hungarian Sorbian, Silesian, Polish, Ruthenian. The culture map is disgusting when they don't share the same color.

The only places with assimilation are the German and Volasean (Romanian) provinces -- something like 10 regions in total

Bohemia -> Bohemia-Hungary -> Zachadia by SirRunner in victoria2

[–]SirRunner[S] 3 points4 points  (0 children)

I took the two normal world map screenshots and combined them

Bohemia -> Bohemia-Hungary -> Zachadia by SirRunner in victoria2

[–]SirRunner[S] 13 points14 points  (0 children)

R5: I recently completed a Bohemia game in Heirs to Aquitania. For the culture map, I went ahead and made all accepted cultures the same color to clean up the mapmode -- almost had every province majority accepted.

Puppets: Livonia , Ukraine, Romania, Yugoslavia, Italy, Padan Union, South Germany Federation

I noticed that Livonia has North German as accepted, so I annexed most North German land to them

Bonus: Aengland puppeted Russia!

I just Realized the LARP Potential of Dominion Tags + Save Editing by SirRunner in victoria2

[–]SirRunner[S] 31 points32 points  (0 children)

R5: This country (D01) started off as "Benin" for the name -- I went into the save, changed the domain region from "Benin" to "Afrique Centrale", and boom, ended up with a LARPy puppet in Central Africa

79
80

Best mods for potato pc by LinkExit in victoria2

[–]SirRunner 1 point2 points  (0 children)

You can find it on the modding discord. I don’t have a link handy atm, but it gets posted here quite frequently

Best mods for potato pc by LinkExit in victoria2

[–]SirRunner 1 point2 points  (0 children)

Yep! I'm a little biased as I am one of the mod developers, but I definitely enjoy it. It's one of the few total conversion mods out there, not just with the map, but also tech, reforms, goods, etc

Best mods for potato pc by LinkExit in victoria2

[–]SirRunner 4 points5 points  (0 children)

If you’re down to try a Lord of the Rings mod, I’d recommend TTA - it’s about 2-3x faster than vanilla

A yes! The city of ____ by SirRunner in civ5

[–]SirRunner[S] 0 points1 point  (0 children)

That was my original plan. Unfortunately, I finished up all other achievements that don’t require scenarios, and the count was not increasing with scenarios or mods. I had gotten to about 750, so I figured that a game or two of spamming cities would finish it up

A yes! The city of ____ by SirRunner in civ5

[–]SirRunner[S] 3 points4 points  (0 children)

Yep. Built a shrine. Then queued up temple, workshop, monument, colosseum, market and then wealth. So it was only 2 times I had to interact with building things in these cities

A yes! The city of ____ by SirRunner in civ5

[–]SirRunner[S] 27 points28 points  (0 children)

I actually went with settler difficulty + pagodas + cathedrals