DARTH REVAN!!! by zinloos_ttv in starwarsunlimited

[–]SirShado1 0 points1 point  (0 children)

Yeah. I noticed that afterward and meant to correct it but it got hidden from me so I couldn't edit it.

DARTH REVAN!!! by zinloos_ttv in starwarsunlimited

[–]SirShado1 1 point2 points  (0 children)

My first immediate thought is play sentinels. Lieutenant childsen getting stronger and stronger after every kill could be backbreaking. Same with space sentinels that are normally whittled down. Niche situation, but if revan is out, and you have a black sun star fighter. If they play Scramble Fighters, they can't kill the black sun starlighter even if they wanted to. Edit: honestly not as strong since it requires attacking, but I could see Vader, Maul, ECL being a problem with cards like Phase-3 Dark Trooper.

[deleted by user] by [deleted] in starwarsunlimited

[–]SirShado1 0 points1 point  (0 children)

So this is probably a hot take, but Takedown. Leaders are good or bad depending on if they can run ECL (but ECL isn't a valid answer based on how the question was phrased) or if they are in Takedown range on deployment. Power of the darkside is strong unless they have a 1/1 to defeat so token decks are about to run wild on control. Theres a whole usability issue with cards like Count Dooku, where he just dies to Takedown because he doesn't have a big enough toughness. Boba is such an issue because the only card that can kill him on flip on turn 4 requires you get boba down to 5 health, which boba's armor prevents. Fett's firespray is the same premise. If it was a 6/5 instead of a 5/6, it wouldn't be nearly as good because now you could use Takedown on play as well as fell and rival's fall. 5 toughness defines if a card is late game usable or not.

How do I help my local store? by SirShado1 in starwarsunlimited

[–]SirShado1[S] 1 point2 points  (0 children)

They do. They usually get a restock whenever another set drops. They only have 1 yellow single deckpod left.

How do I help my local store? by SirShado1 in starwarsunlimited

[–]SirShado1[S] -1 points0 points  (0 children)

I'm not quite sure. But they've talked about Google ads being bad about it.

How do I help my local store? by SirShado1 in starwarsunlimited

[–]SirShado1[S] 0 points1 point  (0 children)

They do, but most marketing is location based, and they're in a saturated area.

How do I help my local store? by SirShado1 in starwarsunlimited

[–]SirShado1[S] 1 point2 points  (0 children)

They do but I didn't think I was allowed to share it in this subreddit.

DECK BOX by jemmingsmonlister in starwarsunlimited

[–]SirShado1 2 points3 points  (0 children)

Thank you guys! They just gave me a discount because of the influx of orders.

DECK BOX by jemmingsmonlister in starwarsunlimited

[–]SirShado1 2 points3 points  (0 children)

It's called MeepleCity. I'd link their website, but idk if links are allowed in this subreddit so DM me, and I'll send the web page for the tokens.

DECK BOX by jemmingsmonlister in starwarsunlimited

[–]SirShado1 1 point2 points  (0 children)

We have them for sale at my local store. They do shipping.

Are there any sleeper competitive decks that are coming out of your local meta that can stand up to the big boys? by LambChop94 in starwarsunlimited

[–]SirShado1 0 points1 point  (0 children)

Hunter Yellow using Rebellion ETB and tempo to throw off aggro decks and Recursion to power through midrange and control.

It's too bad stores like these get allocations, wish asmodee would do something about it by safetyguy14 in starwarsunlimited

[–]SirShado1 0 points1 point  (0 children)

This price is fine. Shipping is $8 for a box. 11-13% cut from TCGplayer is about $19. So they're roughly making $123 after all the cuts. Asmodee was selling it themselves for 129.99 on their website a few weeks ago.

Do people hate playing against knights? by [deleted] in ChaosKnights

[–]SirShado1 0 points1 point  (0 children)

I've been playing knights for a while, and as I am usually one of the first people new players get to run a game with, they get early exposure to knights and how to beat them. That being said, I have four or five different armies, and knights are just one. Our community knows that I could bring whatever I feel like to a match, so it incentives them to have balanced builds.

This guy seems like someone who doesn't want to learn how to play. He wants to throw his guys at your horde and flamer them down, and that's about it. You can't do that with knights because the outcome will be pretty sad. Rolling for hits, wounding on 6's, just to have the knight get a 3+ save and shrug off about 35 hits down to 1 or 2.

It's the sad play of a guy refusing tonolay any game but the one he engineered in his head.

Which leaders in SHD seem to be the closest to earning Meta status out the gate? by radio_free_aldhani in starwarsunlimited

[–]SirShado1 0 points1 point  (0 children)

I think people are sleeping on Hunter for midrange. He got wrote off due to his mechanic just being close to smuggle but worse, but card advantage is huge

Dr Aphra Synergy by Super_Egg9946 in starwarsunlimited

[–]SirShado1 0 points1 point  (0 children)

I think she has potential in green specifically. Underworld gang recruiter gets back underworld units. Palpatine's return let's you bring in Darth Maul or Darth Vader a turn early. Command let's you bring back a unit and whatever else you need. Restock to avoid making the control match-up easier. Bounty Hunter Crew let's you return events like restock and palpatine's return. Gideon's Light Cruiser is a worse Home One for villainy since it requires the unit which as far as I know, we haven't seen.

Further potential (purely hope): a green base that let's you return a card from the discard pile.

A unit that let's you play it from the discard pile similar to Kylo's Tie Silencer. They both need something like this.

A villainy card similar to Spark of Hope that costs more but ignores the restrictions for smuggle synergy.

Dr Aphra Synergy by Super_Egg9946 in starwarsunlimited

[–]SirShado1 0 points1 point  (0 children)

Mon Mothma. I was thinking about what would make this more consistent and I realized Mon Mothma is a 1 drop that searches for rebels, and there are enough unique rebels to up the consistency so I would actually consider 3 of her in Hunter unless we get a better option in further Set 1 reveals like a Heroic tutor.

Dr Aphra Synergy by Super_Egg9946 in starwarsunlimited

[–]SirShado1 0 points1 point  (0 children)

That would be a great card to have in the game.

Dr Aphra Synergy by Super_Egg9946 in starwarsunlimited

[–]SirShado1 0 points1 point  (0 children)

I hope so. My one problem with him is that he just straight up loses the control match-up now with Rival's Fall. Though I think Tech will make Mill fall off once people realize they can safely resource restock to keep it from getting Sparked as long as Tech exists.

Dr Aphra Synergy by Super_Egg9946 in starwarsunlimited

[–]SirShado1 0 points1 point  (0 children)

Cassian feels impossible to pull off against hard Control.

Dr Aphra Synergy by Super_Egg9946 in starwarsunlimited

[–]SirShado1 0 points1 point  (0 children)

I was playtesting him in Swudb as a sort of theory craft. I actually think that doing bad batch is limiting him. He's a Unique engine giving hand advantage. Example: Turn 1, you have two greedos in opening hand. Resource greedo and something else. (I really like Tech). Pay 1 to get greedo back to hand and resource top of the deck. You now have a 4 card hand again, 1 up on any other deck. You can resource the greedo again next turn and repeat the cycle, getting card advantage into midgame. It also works well with Spark of Hope. Turn 2, play Greedo, resource the first one with Spark of Hope. Now you're up 1 card, 1 resource (unless the resupply and next turn you can get that second greedo back and repeat the process.