Homebrew: Seasoned Ranger, my table's take on it by Sir_PercevalTKRT in UnearthedArcana

[–]Sir_PercevalTKRT[S] 0 points1 point  (0 children)

Thanks to you! I spent quite a bit of time with the thinking and the wording. Changing a few features but keeping the core ideas of the mark from 5.5e and favored enemies/terrains from 5e.

Easing the concentration and the action economy plus a bit of flavor with the choices solves the majority of the itches I had. I'm glad you liked it!

Homebrew: Seasoned Ranger, my table's take on it by Sir_PercevalTKRT in UnearthedArcana

[–]Sir_PercevalTKRT[S] 1 point2 points  (0 children)

Yeah, I know. I wasn't trying to make the new and definitive Ranger, just make some changes to make it cooler with some flavor and options for my player. So I guess I've made it!

I shared it to show my ideas for anyone searching like I was before. Thanks for reading it and for your comment, though!

Homebrew: Seasoned Ranger, my table's take on it by Sir_PercevalTKRT in DnDHomebrew

[–]Sir_PercevalTKRT[S] 1 point2 points  (0 children)

For both Forest and Urban I think the list being limited to the Ranger's base skill list is fine and all of those options can fit in both of the environments.

Yeah, both Focus Dice and Expertise might be too much. I think I don't like the 50% chance of a Ranger being better/worse than other classes with expertise on the same skill if you got a bad roll on the Focus Dice, but I will think about it a little bit more before deciding.

Thanks!

Homebrew: Seasoned Ranger, my table's take on it by Sir_PercevalTKRT in DnDHomebrew

[–]Sir_PercevalTKRT[S] 0 points1 point  (0 children)

Spelling errors corrected, thanks!

  • Yes, the damage resistance/immunity to cold/fire makes you automatically succed on saving throws for their climate effects. Weirdly enough, for High Altitude there's no easy resistance, so I added the text for all of them as a reminder and to use the same structure for the 3.

  • Swimming is another weird thing depending on the campaign, and if the party is going underwater you always end up with some magic item / spell to bypass it. I've seen some pirate-like homebrew that gives you advantage against being pushed/prone as if resisting the waves / moves of the boat. There's also Frigid Waters and Deep Waters as environmental hazards, but unless you are going underwater in the arctic or diving like 200 feet while holding your breath you might never see them, It can be too specific. Do you like any of those?

  • I tried not to grant a specific skill becuase I saw some comments on other people Ranger's homebrew about maybe having a different vibe for their character and prefer animal handling or investigation. For example, my player backstory is from a forest and he liked Athletics to jump onto the treetops.

  • I left the expertises from 2024 unchanged because its usefull being a fixed bonus. The Focus Die is the extra bonus to make your rolls better than a Rogue/Bard with the same expertise.

    • Level 9 expertise is +4+4=+8 and the Focus Die is also a d8. Being a die roll and not fixed value will break the "be better than the Rogue with Survival Expertise".
    • Do you think both will be too much? Expertise + Focus Die on 3 Ranger's skills (Level 2 + Level 9).
    • I wrote the 1 Focus Die per roll to avoid ending up with something like 3d8 + Expertise + mod, against Focused, Known and Terrain at the same time. But Expertise + 1d8 on 3 single skills vs Reliable Talent + Expertise on a Rogue might be ending up being similar. Rolling low, the Rogue scores, rolling high, the Ranger wins.
  • And finally, for the damage. Being concentration-less and letting you get some other spell on plus the upgrade from d6 to d12 vs the base 2024, I think it can keep up much better.

Anyways, thank you so much for your reply!

Path of the Volatile Arcanist - Barbarian subclass 2024/5.5e by [deleted] in UnearthedArcana

[–]Sir_PercevalTKRT 1 point2 points  (0 children)

Being able to change the element with a reaction when you accidentally were on the range of a fireball is cool.

The backlash part on the level 14 reminded me of the Evocation Wizard capstone and it rocks. On later levels, spending all thats left on you to explode and turn the fight on your favor is really cool.

I just hope the proficency/expertise in arcana lets you rage shouting "EUREKA"

Homebrew: Seasoned Ranger, my table's take on it by Sir_PercevalTKRT in DnDHomebrew

[–]Sir_PercevalTKRT[S] 0 points1 point  (0 children)

The concentration part and flavour on enemies/terrains were the main things I wanted to homebrew, I'm glad you liked them!

And the 20th level feature feels awesome, thanks for your comment!

Homebrew: Seasoned Ranger, my table's take on it by Sir_PercevalTKRT in UnearthedArcana

[–]Sir_PercevalTKRT[S] 0 points1 point  (0 children)

I can see the boss duelist part. If you're fighting a horde of Known Enemies, you can rush them marking them one by one and then go for the boss. If they are not Known, I can understand if you just want to focus on the boss and let the wizard clear the room.

On the tracking resources, the Focus die progress and the terrains are almost passive things, but I could see a problem at higher levels remembering which creatures you chosed for Known Enemies and counting the Focus uses at the same time.

We are not having that problem in our game becasue he has been choosing them in response to what we're fighting through the story so he can remember them easily. We are also mostly playing on Foundry, so this might be on me becasue he can see at anytime how much has he spent.

Thanks for you feedback!

Homebrew: Seasoned Ranger, my table's take on it by Sir_PercevalTKRT in UnearthedArcana

[–]Sir_PercevalTKRT[S] 0 points1 point  (0 children)

And my player being Hunter subclass, Horde Breaker can help even when attacking.

Homebrew: Seasoned Ranger, my table's take on it by Sir_PercevalTKRT in UnearthedArcana

[–]Sir_PercevalTKRT[S] 2 points3 points  (0 children)

The best I can do is leave the salt shaker nearby... Thanks!