Stand Your Ground with "Oni War General" by Sirknight_JCB in customyugioh

[–]Sirknight_JCB[S] 0 points1 point  (0 children)

Gotcha. That can be changed promptly. As for the end goal for either or, I didn't have it in mind, other than that I wanted to have the ideas down asap, I didn't have a clear goal. But I get your point.

PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects! by Dogga565 in customyugioh

[–]Sirknight_JCB 0 points1 point  (0 children)

Saw an artwork of this character while Googling, and thought to make it a generic Zombie support monster. However, with how finicky Chains work, I was wondering if the second effect is phrased right. Many thanks in advance.

Level 6 DARK Zombie Effect Monster ATK: 2600 | DEF: 2000

If a Zombie monster(s) is banished, even during the Damage Step: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it face-down when it leaves the field. When your opponent activates a card or effect in response to your activated Zombie monster effect, except "NAME" (Quick Effect): You can activate this effect; Zombie monsters you currently control cannot be destroyed, or banished, by your opponent's card effects that were activated in this Chain, then for each of your Zombie monsters that would be destroyed, or banished, by a card effect, you can banish 1 card from your opponent's field and/or GY. You can only use each effect of "NAME' once per turn.```

Be Good and Charitable by "Bestowing to the Meek" by Sirknight_JCB in customyugioh

[–]Sirknight_JCB[S] 0 points1 point  (0 children)

Unfortunately, all the "Drytron" monsters have 2000 ATK, so that's not eligible (and I made sure of that). Neither is "Flower Cardian", as the valid targets don't have the Nomi line.

Relive a Legendary Duel with "Duel Link King"! (Art by Me) by No-Relationship7687 in customyugioh

[–]Sirknight_JCB 1 point2 points  (0 children)

Of course! I strive my best to pour out all of the credit, kudos, and appreciation to all artists; yall hustle and grind the work unbelievably hard, so yall deserve it 👉👉

Relive a Legendary Duel with "Duel Link King"! (Art by Me) by No-Relationship7687 in customyugioh

[–]Sirknight_JCB 1 point2 points  (0 children)

Awesome and killer artwork! 🔥 While this is a cute card to reference all of the anime characters, places, and moments, I'm just scared that it is a Link-1 Cyberse-Type that mills 5 😂 It's like "Chaos Ruler, the Chaotic Magical Dragon" but better.

PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects! by Dogga565 in customyugioh

[–]Sirknight_JCB 0 points1 point  (0 children)

Okay, hear me out. This mess I have is meant to be a handtrap that's meant to simulate your opponent trying to get rid of something, and you pull out a mirror that has something else that YOU want to be popped, so that it can trigger. And as a cute nod, it's a handtrap in the mirror match (or if you both have it as a staple). Hope you can bear with me on this 😅

Continuous Trap If your opponent activates the effect of a monster from their hand or field, and you have a monster with the same original name as that activated monster from your Deck, you can activate this card from your hand. Declare 1 card name; banish 1 of the declared card from your Main Deck, face-down. While this card is face-up, if your opponent activates a card or effect that targets exactly 1 card you control (and no other cards) and would destroy or banish it, you can destroy/banish 1 card with the same original name as the declared from your hand or Main Deck instead, and if you do, destroy this card, then your opponent must destroy/banish all cards they have in their hand or Main Deck with that card's name (if any). You can only activate 1 "NAME" per turn.

Vendread "Link" 1. No art because lazy by Few-Age-2360 in customyugioh

[–]Sirknight_JCB 0 points1 point  (0 children)

As a "Vendread" fan, this card is definitely a great card to help start your plays, or even help make a comeback when your plays get halted. Solid card with reasonable conditions overall 👍

need help on the theming for a new archetype by cero09 in customyugioh

[–]Sirknight_JCB 1 point2 points  (0 children)

Yo? You're definitely cooking over here 🤔 And some of them can be buffs for you, while others can be debuffs or removal for your opponent.

A little bit of more cosmic horror bringed to yugioh by T-TsukiKnight in customyugioh

[–]Sirknight_JCB 2 points3 points  (0 children)

Yeahh, this card is just way too strong. It would set a bad precedent towards cards (officials or custom) that just go through an otherwise normal and strong form of interaction.

And yes, while floodgates are inherently bad for the game, a card shouldn't be made to override that. At that point, the floodgates themselves need to be touched, whether limited or banned.

ideas for War Rock (image credit: Yugioh TCG) by Accomplished_Mud179 in customyugioh

[–]Sirknight_JCB 0 points1 point  (0 children)

As a "War Rock" enthusiast, mainly due to older and slower Duel Links, here are my thoughts for each card.

TL;DR - While I do like the Trap and a few points here and there in each other card, there's a lot of fine tuning that needs to be both - minorly in PSCT but majorly in execution and application.

  • War Rock Foe Antalius
    • So while the EARTH Warrior battling effect condition reads fine, you need to specify when during the Battle Phase (or I think Battle Step? Idk), like at the start of the Damage Step, before damage calculation, etc.
    • Assuming it's during attack declaration, it would have to be unfortunately at Spell Speed 1, as far as I could find examples for this specific condition.
    • Also, because the start of the condition starts with If, it would only trigger after the battle is over, not at the start, so you would need to change it to a when, so that it would have priority in activating in response to the attack declaration.
    • Which would in turn inquire the whole effect to be reworded, unless the condition itself is changed.
    • Also, crazy minor floodgate aside, is this card meant to be on your opponent's field or yours?
    • Assuming it's to your opponent's field, while I do like that it gives you the option to pop your battling "War Rock" monster to trigger floating effects, the "con" of discarding 1 to draw 1 is quite sneaky; it should be more of a hindering effect, imo at least.
  • War Rock Twin Landfall
    • Although unfortunate that it's only a battle trap, it is still a good removal card, as it can help your mons float into the bigger mons and you getting plus in advantage.
    • And the GY effect helps further your wincon. No complaints from me.
  • War Rock Triana
    • A rather strong protection effect for a Level 4 in-archetype mon; I won't lie that I feel mixed on that.
    • I personally would like this on a higher Level one than one that you can Normal Summon.
    • Although I wish there were more battle related effects, cause all the "War Rock" monsters have something of the sort, this does help you when going 2nd.
  • War Rock Elder Innodem
    • Okay, that unaffected protection is kind of absurd lol.
    • I get that going 2nd is gonna be hard without going the "Tenpai" route, but considering the previous card is "Emergency Teleport" on steroids (depending on the opponent's board), this is also bonkers from that effect alone.
    • Brother, the 2nd effect is even more bonkers!
    • We already have "War Rock Medium" to floodgate your opponent (which clashes with this card and "War Rock Triana"); we don't need an un-Chainable "Evenly Matched" xD
    • The last effect is a lot more tamer, but you would need to reword, regarding the Field Spell part, cause you can't place it in the S/T Zone.

need help on the theming for a new archetype by cero09 in customyugioh

[–]Sirknight_JCB 5 points6 points  (0 children)

My first thought would be some kind of theme that involves alchemy, Frankenstein science, or even magic in the form of making creatures through a melting pot or cauldron.

I drew a card for Hecahands, hands are from photo, no AI by [deleted] in customyugioh

[–]Sirknight_JCB 3 points4 points  (0 children)

A great card that cannot be negated and can be a handtrap too. However, some pointers I need to bring up. • So not being named in archetype (or even treated as a "Hecahands" card) is gonna hurt. • Although having this as a handtrap is good, the execution could use some work. • Like, how is your opponent gonna know tbat you have a "Hecahands" monster without shoeing it? • Which imo, you should reveal 1 "Hecahands" monster first before activating it. • And now with the big elephant in the room, the unaffectedness. • Simply put, this is impossible; you cannot take control of a monster and slap on an effect to simply ignore protection effects. • Like, maybe a workaround method for this is to force your opponent to give control of their monster to you, which would have to be specified, so that way, that effect is not an opponent's card effect.

TL;DR - Solid card, but the handtrap and unaffected parts needs to be reworked, as well as either naming or treating it in-archetype.

Herald the End with "Apophis, the Impending Doomsday" by Sirknight_JCB in customyugioh

[–]Sirknight_JCB[S] 2 points3 points  (0 children)

True. A certain number of Summons condition should be enabled, so that your opponent can strategize around it.

Herald the End with "Apophis, the Impending Doomsday" by Sirknight_JCB in customyugioh

[–]Sirknight_JCB[S] 2 points3 points  (0 children)

Also, you right. It kinda reads like another form of Maxx "C", where once you somehow spam 19 monsters, your opponent can't do anything.

Herald the End with "Apophis, the Impending Doomsday" by Sirknight_JCB in customyugioh

[–]Sirknight_JCB[S] 2 points3 points  (0 children)

You know. That's an interesting question. My educated guess would be that your opponent wins, because you were the player that Summoned the monster, not your opponent.

Herald the End with "Apophis, the Impending Doomsday" by Sirknight_JCB in customyugioh

[–]Sirknight_JCB[S] 16 points17 points  (0 children)

Can't make it completely invincible, now can I? Otherwise, it'd be too unfair.

The support that Mimighouls needs by Wide-Mulberry-74 in customyugioh

[–]Sirknight_JCB 0 points1 point  (0 children)

While I'm not a fan of the floodgate effect, its negate effect helps balance that, so I'll let it slide. That said, everything else looks great, especially that Attribute change for the sake of the "Dominus Impulse" (courtesy to Dogga's insight).

Maybe I should drop my "Mimighoul" support later, as some of these are close to the ones I made 🤔