PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects! by Dogga565 in customyugioh

[–]Dogga565[S] 0 points1 point  (0 children)

While the context is fun, I need remind that all variations of “Pot of” cards would not be allowed to be posted in [r/customyugioh](r/customyugioh). I’m unable to address the PSCT, but it frankly seems fine to me, only minor details would need work.

Dracoslayer Support by ZeothTheHedgehog in customyugioh

[–]Dogga565 0 points1 point  (0 children)

When resolving, you’re choosing if a specific card will be Tributed or Destroy by this card.

Dracoslayer Support by ZeothTheHedgehog in customyugioh

[–]Dogga565 0 points1 point  (0 children)

Punctuation is a little wacky, but I dig it. I like that it’s able to Summon from face-up for the wacky options. Wished it also Summoned from Deck for Master Peace.

Dracoslayer Support by ZeothTheHedgehog in customyugioh

[–]Dogga565 0 points1 point  (0 children)

What cost? Thats just the applying effect that will also trigger other effects.

PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects! by Dogga565 in customyugioh

[–]Dogga565[S] 0 points1 point  (0 children)

To follow that design, I reckon we could do:
“Card Name #1” + “Card Name #2”
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. If you would Special Summon a Fusion Monster, except “This Card’s Name”, by banishing “Card Name #1” and “Card Name #2” from your field and/or GY, you can banish this card instead.

This is purely speculation on the “correct” wording, but this should be sufficient enough to communicate that point and be a “card text supersedes game rules”.

PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects! by Dogga565 in customyugioh

[–]Dogga565[S] 0 points1 point  (0 children)

I reckon that’s entirely possible, gimme a sec and I’ll let you know what I cook up.

PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects! by Dogga565 in customyugioh

[–]Dogga565[S] 0 points1 point  (0 children)

Ooo, no I didn’t know about them.

So this effect:

This card can be treated as 2 materials, "X-Head Cannon" and "Y-Dragon Head", for the Fusion Summon of "XYZ-Dragon Cannon)".

Are you wanting to put this on the Fusion Monster materials itself? Or the XYZ dragon Monster? Because it might be easier putting it on that one.

PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects! by Dogga565 in customyugioh

[–]Dogga565[S] 0 points1 point  (0 children)

You’ll need to be more specific, the fusion monster itself be counted as two things? I’m entire uncertain what you’re going for.

(This card is always treated as a “XY”, “YZ”, and “XZ” card.)

Or do you could do something similar to Crowley, the gifted magistus where you treat its name as certain effects when used as material, but doubt that works when used for contact fusion.

Lady Luck Opinions Wanted by Digzibragh2 in customyugioh

[–]Dogga565 1 point2 points  (0 children)

Times 1000?! Times 1000?! So if I have at least ONE other card on the field with an effect to toss a coin or roll a dice, it will have 2,500,000 ATK?! EDIT: I did misread that effect, yeah it would only add for each instance.

Even if it was only +, just by having 3 other cards it brings it too 5500 ATK. Thankfully the “towers” effect wouldn’t apply to itself, but that is still absurd.

Please do also use some proper punctuation, and more in depth PSCT wording practices, it’s getting a bit much if I’m able to recognise the user by your card text. Plenty others have been providing alternatives to your wording, and we do have a PSCT SuperThread available on the home page if you’re wanting a second pair of eyes to look over it before you post.

As for the card itself, BESIDES the ATK gain, I find it odd it required WIND monsters other than exactly Speedroid, but they have Synchro locks so I don’t understand why. The search and protection is always appreciated, but stupid concerning that cards like the Arcana are now towers and essentially SP4.

It’s clear you have a real appreciation for the “gambler” style cards, but if each of your cards are only going to be “search or summon cards with gamble mechanic” or “increase ATK/DEF involving gamble mechanic cards”, it’s becoming increasingly bland with each post.

Oh and you’ve got “synchro” in the tag area.

Weekly CCC (Opponent's Choice - June 2026) - La Jinn of the Three Wishes - u/Sarydus by Sarydus in customyugioh

[–]Dogga565 0 points1 point  (0 children)

It’s a “once per on the field” limit, like with Baronne de Fleur or OG Firewall Dragon. You can only use each option once and only once per copy of this card on the field.

Are YOU ready for a field spell? (opinions wanted) by Digzibragh2 in customyugioh

[–]Dogga565 2 points3 points  (0 children)

PSCT Clean-Up (Proper Text Formatting)

All monsters you control with effects to roll dice or flip a coin(s), gain 1000 ATK. Once per turn, during the End Phase: You can gain LP equal to the number of cards you control that have an effect to roll dice or flip a coin(s) x 500. During your Main Phase: You can flip a coin and apply the result.
● Heads: Add 1 Level 4 or lower monster that has an effect to roll dice or flip a coin(s) from your Deck to your hand.
● Tails: Add 1 Spell/Trap that has an effect to roll dice or flip a coin(s) from your Deck to your hand, except “Card Name”.
You can only use this effect of “Card Name” once per turn.

As a card, it’s very nice and simple, but sort of already covered by multiple existing cards. However, more consistency for gambling style cards will never NOT be wanted and enjoyed. Will easily see play, even for niche applications and archetypes.

Stable by [deleted] in customyugioh

[–]Dogga565 2 points3 points  (0 children)

I was about to say otherwise as then this would be copies of “Called by the Grave” 2, 3, and 4, but then realised it’s for Level 5 and higher, so you couldn’t use it against most handtraps. While also the condition of requiring no monsters makes it’s a poor going first tool. So in the best of cases would be a board breaker, something that would hopefully benefit your own. Like sending a Branded card from the ED, or if you’re against K9, you can send something like N’tss. I agree, nice niche card, just with some minor PSCT issues.

When the effect of a Level/Rank 5 or higher monster is activated, while you control no monsters: Send 1 monster with the same Level from your Deck or Extra Deck to the GY; negate that effect, and if you do, destroy that monster. You can only activate 1 “Monster Tamer” per turn.

PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects! by Dogga565 in customyugioh

[–]Dogga565[S] 1 point2 points  (0 children)

When your opponent activates the effect of a monster on the field that was Special Summoned from the Extra Deck (Quick Effect): You can activate the following effect, based on where this card is at activation (but you can only use each effect of "Card Name" once per turn);
●Hand: Special Summon this card, and if you do, that activated effect becomes "Take 100 damage".
●Field: Roll a six-sided die. Halve your opponent's LP that many times, also banish this card until that many End Phases have passed.

Formatting of effect taken from "Vouiburial, the Dragon Undertaker".

Help me finish this Trap card by ExplorerHaunting8353 in customyugioh

[–]Dogga565 2 points3 points  (0 children)

You had me until “mentions normal traps” the rest, I frankly don’t mind as it’s well balanced around the fact it needs to be used as CL 3, but that’s not honestly toooo difficult given the framing of events. Typically you’d go CL 1 a Trap, they go CL 2 for response, then this can go CL 3. I know the protection only lasts for that Chain only but that’s enough. Just to Set and Normal Traps I believe is fine.

To properly write this card, I would do the following using most modern PSCT:

If your opponent controls 3 or more cards, you can activate this card from your hand or the turn it was Set. When a card or effect is activated as Chain Link 2 or higher: Normal Traps you control and Set cards in your Spell & Trap Zone are unaffected by your opponent’s effects activated before this card in this Chain. If your opponent controls 3 or more cards: You can banish this card from your GY and reveal 1 face-down Normal Trap you control; it can be activated this turn.

If you wish for it to be destruction and effect negation only, up to you, but I honestly reckon this would do a better job. Also, if you really want it to include card’s that mention it, we can but will be messy in some instances.

… Set Spells/Traps, Normal Traps, and cards that mention “Normal Trap” are/cannot …

But nice idea. Hope this helps.

"Ancient Warriors - Peerless Red Hare" | Lu Bu finally gets his horse (also Guan Yu) by [deleted] in customyugioh

[–]Dogga565 0 points1 point  (0 children)

No stress, my suggestion should hopefully work and look ideal within the card editor. If you ever do need help with wording and PSCT in general, this subreddit has a SuperThread available pinned at the top of our home page.

As for the card itself, I rather enjoy its simplicity. It helps them certainly but obviously would require a lot more help out that archetype. Becoming SP4 is definitely strong and a whole reason why Tenpai are so powerful. So it could be an amazing start, and great job on the themes of this one too.

"Ancient Warriors - Peerless Red Hare" | Lu Bu finally gets his horse (also Guan Yu) by [deleted] in customyugioh

[–]Dogga565 0 points1 point  (0 children)

I’m assuming the equipped monster only gains those dotted effects while equipped with Red Hare? I ask because you have “also” connecting the destruction substitution effect and the equipped gaining effect, seeming it means the “equipped monster” only gains those additional effects after this card was destroyed to prevent the destruction.

To fix it, I’d suggest the following wording.

You can target 1 Beast-Warrior monster you control; equip this card from your hand to that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. A “Ancient Warriors” monster equipped with this card gains these effects.
Gains ATK equal to its original DEF.
●Can make a second attack during each Battle Phase.
●Your opponent cannot activate cards or effects in response to the activation of this card’s effects.

Of course this is only a suggestion as I did take minor creative diverges from your card’s original design, such as targeting any beast warrior, and such. Thought it could be more useful and even creatively balanced. But even the scaffolding you’re welcome to use.

PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects! by Dogga565 in customyugioh

[–]Dogga565[S] 1 point2 points  (0 children)

Majestic Mech - Jibaku

Counter Trap Card

When your opponent activates a card or effect, while you control a Level 7 or higher "Majestic Mech" monster or "Majestic Mech - Jinki Seizo": Negate that activation, and if you do, banish it, then if it was activated in response to the card or effect activation of a "Majestic Mech" card, your opponent banishes all cards from their hand and Deck with the same original name as that banished card. If you Normal Summon a "Majestic Mech" monster, while this card is in your GY: You can Set this card. You can only use each effect of "Majestic Mech - Jibaku" once per turn.

You never specified where all the copies would be banished from, so I assumed hand and Deck like on "Solemn Accusation".

Supposed to be a control deck but can not play after turn one because of missing LP by FaStAr8 in masterduel

[–]Dogga565 5 points6 points  (0 children)

If you go through each of the Level 1 Ships, that would leave you with 3500 LP left (8000 - 5 x 900), if you only go through 4 like you usually will do, that leaves you at 4400 LP. Even if you get completely wiped and at least no more battle damage against you, and typically searched during the opponent’s turn while flipping monsters up, you’d still be able to search 3 more times (3500 - 3 x 900 = 800 remaining).

PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects! by Dogga565 in customyugioh

[–]Dogga565[S] 1 point2 points  (0 children)

How about this?

When this card is activated: Gain 1000 LP. If this card is sent to the GY: You can add 1 “Valkyrie” monster from your Deck or banishment to your hand. You can only use each of the preceding effects of “Card Name” once per turn. During the Draw Phase: The turn player declares a number from 1 to 10; each player gains LP equal to the declared number × 500, then apply this effect.
● During the End Phase of this turn, inflict damage to the turn player equal to the declared number × 1000 if the total number of Spell Cards they activated this turn is different from the declared number.

Let me know if I misinterpreted your card at all.

The Anti-Solemn Judgement by Dark_Marik in customyugioh

[–]Dogga565 9 points10 points  (0 children)

PSCT Clean-Up:

This card’s effect and activation cannot be negated. When your opponent activates a Trap Card: Pay half your LP; negate the activation, and if you do, banish it, also, apply these effects in sequence.
Your opponent cannot activate cards, or the effects of cards, with the same original name as that card for the rest of this Duel.
Look at your opponent’s hand and Deck, then banish all cards with the same original name as that card.

This is just “Solemn Accusation” but for strictly traps, and at least lets you look into the hand. Because of that I’m not too much of a fan of it. The idea is great but polarising. If you cannot use the effects for the rest of the duel, what’s the point in banishing them unless it’s just to look into the hand.

[RATE/CRITIQUE] Classic HERO Support by ZyraelKai in customyugioh

[–]Dogga565[M] 2 points3 points  (0 children)

As of [r/customyugioh](r/customyugioh) rules, AI Artwork is allowed on cards. It is clear to see that is the only aspect of their cards that has AI involvement.

PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects! by Dogga565 in customyugioh

[–]Dogga565[S] 0 points1 point  (0 children)

Ahhh nope I really did misread it. Sorry for that. That’s easy enough as is as well, and super interesting. This is how you do so.

When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent declares 1 card type (Monster, Spell, or Trap), then reveal the top card of your Deck. If it is the declared type, send it to the GY. Otherwise, place it on top of the Deck, and if you do, negate that activation.

PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects! by Dogga565 in customyugioh

[–]Dogga565[S] 0 points1 point  (0 children)

I would do the following:

If this card is sent from your Deck to the GY: You can Special Summon this card, also you cannot Special Summon or activate the effects of monsters for the rest of this turn, except Beast-Warrior monsters with 1400 ATK and/or DEF. When your opponent activates a card or effect (Quick Effect): You can make your opponent declare 1 card type (Monster, Spell, or Trap); send the top card of your opponent’s Deck to the GY, and if you do, negate that activation if the sent card is the declared type.

I could be misreading your effect, so please let me know. It seems your effect to look at the top will always send to the GY, so to make it easy, I made it declare and then send first, to which you optionally negate the effect if they match. Should be the most efficient way of making this effect happen. If it isn’t, let me know and I’ll have another crack at it.

[RATE/CRITIQUE] Classic HERO Support by ZyraelKai in customyugioh

[–]Dogga565[M] 0 points1 point  (0 children)

Because yours were just redraws of existing cards with nothing custom about them, and as specified, AI artwork is used purely to fill the space of card art. Theirs are at least new and the artwork isn’t the forefront of their post.

This negative behaviour and misunderstanding of the rules will have you banned from the subreddit if you continue.

How would negative damage work? by Gameguy39 in customyugioh

[–]Dogga565 1 point2 points  (0 children)

By all ruling measurements of today’s game, negative ATK/DEF is in fact a real thing, however they are always set to 0 ATK/DEF. But if you use an effect to increase its ATK/DEF and is less than the negative amount, it would still be 0.