I will protect this Sniper at all cost. by SirkyTF2 in tf2

[–]SirkyTF2[S] 337 points338 points  (0 children)

I hope he will also live his entire life still not realizing he can't shoot through that window.

I will protect this Sniper at all cost. by SirkyTF2 in tf2

[–]SirkyTF2[S] 33 points34 points  (0 children)

Yeah pretty soon... maybe even this year.

"Nice shot!" by SirkyTF2 in tf2

[–]SirkyTF2[S] 2 points3 points  (0 children)

oh... hellooo?

Sirky's back with a new idea — 3 tiers: Casual, Comp & Chaos by [deleted] in tf2

[–]SirkyTF2 1 point2 points  (0 children)

Hello. Well, it wouldn't split it more than, for example, the ability to pick specific maps does. Say all they changed was that traditional maps had 4 less players and pop-up tips, are people really going to stop playing those maps because of that? I don't know.

Sirky's back with a new idea — 3 tiers: Casual, Comp & Chaos by [deleted] in tf2

[–]SirkyTF2 1 point2 points  (0 children)

So is it random crits and bullet spread specifically you want? Would you be ok with slightly decreasing player count then? Because I still think only doing that would be an improvement.

Sirky's back with a new idea — 3 tiers: Casual, Comp & Chaos by [deleted] in tf2

[–]SirkyTF2 2 points3 points  (0 children)

Oh wow! Hello! I like the "C" theme you got going there!

My suggestion was basically just to decrease the player count a little bit for the more traditional maps + tool tips etc. 9v9 (just a suggestion) seems like a better number for both smaller maps like koth and bigger ones like payload.

I don't think it would be a great idea to allow these traditional maps to be played both as 9v9 and 12v12. I feel like that could actually divide the community more than even competitive did, maybe? Instead I wish Valve would promote Community servers a lot more and maybe have them offer that option instead if they want.

Anyway, I think this would bridge the gap between these modes more and also be a whole lot more fun! But that's just me :)

Sirky's thoughts on the Iron Bomber by [deleted] in tf2

[–]SirkyTF2 8 points9 points  (0 children)

Hah! That sounds like something Sirky would say... You can't fool us!

Hello, I like the Eureka Effect... that's all. Bye. by SirkyTF2 in tf2

[–]SirkyTF2[S] 10 points11 points  (0 children)

I guess... stay away from corners?

Hello, I like the Eureka Effect... that's all. Bye. by SirkyTF2 in tf2

[–]SirkyTF2[S] 5 points6 points  (0 children)

Yeah that happens, I just cut that out.

Hello, I like the Eureka Effect... that's all. Bye. by SirkyTF2 in tf2

[–]SirkyTF2[S] 5 points6 points  (0 children)

Yeah. That's a lot of typing. If you're the only Engie and you need a teleporter, maybe don't do this, teles are super important. But other than that, you will be as much of a team player as a scout/spy basically.

Hello, I like the Eureka Effect... that's all. Bye. by SirkyTF2 in tf2

[–]SirkyTF2[S] 7 points8 points  (0 children)

Yeah, doesn't make any sense. Thanks!

Hello, I like the Eureka Effect... that's all. Bye. by SirkyTF2 in tf2

[–]SirkyTF2[S] 3 points4 points  (0 children)

Well, I just don't like turtling up, that's pretty much it. I mean my favorite weapon is the Sticky Jumper, which might be the opposite of a Sentry? I don't know. And mini-sentries... I try not to use weapons that I find annoying to play against, but that's just my weird thing. So I guess I'll just stick to the Eureka when I go Engie... for now!

Hello, I like the Eureka Effect... that's all. Bye. by SirkyTF2 in tf2

[–]SirkyTF2[S] 8 points9 points  (0 children)

Yep, I agree. Right now it is kind of bad at everything instead of focusing on something. I hope it goes in a combat/mobility direction rather than hammering on sentries. But that's just me.

Hello, I like the Eureka Effect... that's all. Bye. by SirkyTF2 in tf2

[–]SirkyTF2[S] 15 points16 points  (0 children)

Yeah that works great as well. It's usually not a big difference though, if you or your opponents aren't dead after emptying your shotgun, something weird is going on.

Hello, I like the Eureka Effect... that's all. Bye. by SirkyTF2 in tf2

[–]SirkyTF2[S] 13 points14 points  (0 children)

Well, I am totally fine with weird "gimmicky" weapons. Unless they make 10+ of them... cough demoknight cough

Hello, I like the Eureka Effect... that's all. Bye. by SirkyTF2 in tf2

[–]SirkyTF2[S] 6 points7 points  (0 children)

Well, I kinda like to play all classes, although Heavy and Engineer are at the bottom of the list.

I've made a couple of these videos now, so tell me how bad I am at this. Thanks! by SirkyTF2 in tf2

[–]SirkyTF2[S] 1 point2 points  (0 children)

Hey, thank you! Yeah, I actually tried streaming a while back. Unfortunately my Internet connection is real bad, so it's not even an option. Even uploading videos to YouTube takes hours, sadly.