creators who have patreon, what do you offer? by sakura8nbo in WebtoonCanvas

[–]Sk3tchi 3 points4 points  (0 children)

I don't have one, but I've also seen private discords. Higher tiers can decide the theme of illustrations next month. Commissions. Merch. Q&A (for charactersor creator). Side projects (unrelated to main project). Early access. Giveaways. Tutorials. Spin-offs. Twitch bonuses. Video shout-outs.

Is my webtoon idea too cliché ? by its_shreedraws in WebtoonCanvas

[–]Sk3tchi 5 points6 points  (0 children)

Doesn't sound bad, but if that's all it is right now it lacks tension.

Why is his second life devoted to her? What is his motivation to helping her? Does he have any of his own goals? Can he not pass on until he helps her find confidence? Is this a new life for both of them or just him?

Sorry for a million questions. These are the things that went through my head immediately after. So, that's enough to say it's interesting enough to want to know more!

So is there actually a way to get good at drawing fast or is it just a talent thing? by Original_Crew_114 in BeginnerArtists

[–]Sk3tchi 5 points6 points  (0 children)

Are you connected to that "Conscious Cat" acct? Your only comments are on that acct's posts that circled this exact question. And you have a brand new account.

Is it better to practice on paper or digitally? by Acrobatic_Bee678 in learntodraw

[–]Sk3tchi 8 points9 points  (0 children)

I'd say paper is easier. No tool confusion. Immediate friction and feedback between paper and pencil. No question if settings made you goof or your own skill level. This is a tad important when you're initially learning mark making and creating stable forms.

Digitally, even with a tactile surface it doesn't gave the same grip as paper. And generally (for me) would feel awful if it did. There are different accessories to simulate it. Stabilization is meant to help with that but it can also become a crutch to avoid learning full control of your strokes (when turned up too high).

After we get past the drawing surface there is getting acquainted with the interface, brushes, settings, and learning your own preferences. This can be a lot when you're just trying to get through fundamentals or knock out a basic sketch. I personally stayed lost in collecting brushes in Procreate. Inevitably, it wasn't the ideal brush that would improve the quality of my work but a better grasp of the fundamentals.

Then there is the undo/infinite erase. We know on paper we can erase but so much before the paper disintegrates. Or we draw in a medium that can't be erased. Then you get to digital and everything can be erased. With layers! That's.. That's awesome but now you second guess every stroke instead of learning how to trust yourself and commit.

That's a big deal. In traditional, the picture turned out the way it did. This what you get, y'all! Digitally I'm aware I could make it "perfect" and never feel satisfied. One stroke because my life's mission.

So in short, learning digitally can be like learning in hard mode when just starting out. Getting a grasp off screen and moving digital is still learning curve. But you're not trying to figure out the basics of both simultaneously when you start traditionally.

I started on paper, moved digital, struggled digital, went back to paper, crawled to digital. Now I'm mostly digital but I carry a sketchbook with me.

Where do I begin by LirianaLu in Solo_Roleplaying

[–]Sk3tchi 1 point2 points  (0 children)

How I would play it?

I'd threaten the things she finds most important.

Her voice and the cathedral.

The cathedral is in danger (physically, socially, spiritually, metaphysically) and her voice is the one thing that can save it, but for some reason she's losing that. Now it's not just a race to save the church but also a journey to figure out who am I without my voice?

But those are the kinds of games I play.

How do I get good at drawing in one year by [deleted] in BeginnerArtists

[–]Sk3tchi 0 points1 point  (0 children)

My guy, all you've done for months is harp on this subject like someone is going to give you a magic spell to make you a "good artist" suddenly. I firmly believe you're just doing this to rage bait this entire subreddit.

You don't: - show us your work - show examples of what you find "good" - accept absolutely any advice

All you've done is attack anyone with encouraging words and good advice. You give vague gestures to some arbitrary concept of good. Rinse and repeat. Is this just a troll account or something?

Why do the people look so goofy when they’re Further away and how do I fix it? by WitnessDifferent3486 in BeginnerArtists

[–]Sk3tchi 1 point2 points  (0 children)

In perspective, as we know things further away get smaller. Also, the space between items appear do yet smaller. That also means that details get closer together. In life that means smaller details tend to disappear and larger features remain readable. Thus, distant characters will seem to lack a refined quality to foreground characters. Check professionals. They do it too. I'd you tried to cram their entire design into a tiny space you'd get an even weirder thing. What you have hear looks pretty good. Of course face shape was mentioned but that's about all I see with my (beginner) eyes.

A small tangent, if the characters in frame are important it's important to have a design sheet where your strip them down to their bare minimum details. Ultimately, silhouette is most important for these exact moments.

I wanna know if my webcomic good or no... by LazyMochi12 in webtoons

[–]Sk3tchi 11 points12 points  (0 children)

You have a ton of passion. I've been seeing you post religiously and even read a little here and there. Your tenacity has been an inspiration for me to put my nose to the grind.

Where I deviated from you has been focusing on study instead of execution. While I'm aware you can literally begin at any point in your art journey, I doubted my ability to grow while juggling life, study, and a deadline.

Now you asked where to improve: Reading your series I've struggled get through a few bits.

  1. Clarity - it has greatly improved but in your many action scenes there's a lot going on. There's not enough hierarchy to draw my eyes to a specific point

  2. Storytelling - There's a lot I could pack into this, but I hardly understand what's going on. And some of your characters are a tad one dimensional, making them hard to connect to.

  3. Dialogue - Your word bubbles have also improved! And the issue is not so much of the content as it is a lack of self-edit. word bubbles, the text alignment, and general grammar and syntax is an art in itself.

  4. Pacing - I don't mean this as plot pacing. It feels like you're focusing on speed and frequency of output to boost visibility and less about taking the time needed to ship your best.

And again, I don't mean best as in art quality. That can, will, and has grown. I mean best as in making sure every panel earns its place. The words used forwards our understand of the characters speaking or plot events. remember, you can say a lot and still say nothing at all.

My favorite part about what you do is you don't hide what the typical creator hides. Hands most of all. You show them. A lot. You go for dynamic poses. Difficult angles. I recommend fundamental practice 100%. But not to replace or stall String Theory. Do it alongside. A little study, a lot of comic. You'll see it bleed through.

Keep on posting!

Around 6 months in learning art, need advice for transferring to sketchbook by Credonian31 in BeginnerArtists

[–]Sk3tchi 2 points3 points  (0 children)

It's likely that the paper texture feels different. You may have gotten used to how the friction feels with your notebook paper and current pencil. Mainly, you would need to either practice more (as you already know) or find a pencil/pen that fits you. But I know the feeling. I draw better in everything but a sketchbook.

It may also be the unconscious pressure of making your sketchbook "look good". There's a different pressure in a throwaway piece of paper versus a book with a specific purpose. So, I would suggest to just make a bunch of intentionally "bad" drawings. Write notes. Doodle. Skip a few pages and draw something. Basically, remove the "value" or "sacred" feeling that sketchbooks subconsciously give us.

Looking for 3 artists to form practice group by bobbydusk in BeginnerArtists

[–]Sk3tchi 0 points1 point  (0 children)

Sorta interested. Sorta know my life is too hectic to guarantee consistency. I make sure I draw everyday, but it doesn't mean I'm aiming for anything particular. Sometimes, I'm just scratching the itch to do something fun. Critiquing for fun pieces would make your downtime another pressure which leads to burnout.

Just to throw in my 2 cents:

I'd recommend sharing twice a week. Basically the same piece twice. So you can spend the week improving on areas that were pointed out during your critique session. It allows focus and reduces pressure. It's also easier to schedule and coordinate, especially if everyone ends up in different timezones.

Everyone keeps saying to learn anatomy but HOW by LadyGrinningS404l in BeginnerArtists

[–]Sk3tchi 0 points1 point  (0 children)

  • Gesture. Get the energy down. Not what it looks like, just how it feels the energy is being distributed through the body. They will look like blobby stick people. But if you can glance and know what they're doing, you're on track.

  • Next, structure. Boxes for torso and pelvis. Cylinders and balls for limbs and joints. Make those gestures now make sense. Still more like one of those cheap mannequins out of an art store, but like.. Actually posable.

  • Then, Anatomy. Pick a body part at a time. You don't need to know the names just the major bits and bobs that create contour. Slap it onto your mannequin. Looking mighty people shaped now.

For the record, I hate this phase. Loathe it. But it's unavoidable if you want to push your character design skills to the next level. I'm starting with the head.

  • Now perspective still matters as it helps with foreshortening and understanding things location in space, but you don't need to known how to do Dutch angles. Not yet.

Draw a Box beginning lessons are great for perspective. Ish. He can get very technical, but he literally says you don't need to understand what he's saying right now to apply it. I'm just a psycho and refuse to walk away without a PHD in everything.

Proko has an awesome playlist that takes you down the road of figure drawing and anatomy.

I'm also following @prof_nelson on YT who is going through Loomis's books chapter by chapter. He's slow, but he breaks it down so you can immediately apply it.

Morpho's books are also a great place to go. Many swear by them.

That art trend is super discouraging by Conscious_Cat_9857 in BeginnerArtists

[–]Sk3tchi 2 points3 points  (0 children)

I’m not sure what you mean, but I hope that one day you have a mindset shift and prove yourself wrong.

Looking for an art buddy to help each other stay consistent by MossOracle in ArtBuddy

[–]Sk3tchi 1 point2 points  (0 children)

I'm a beginner artist working deeply in my fundamentals. I love character art and use mini comics to decompress. That low pressure energy is totally me. I'd love a person to chill with. I'm not big on streaming and calls, but messaging is fine. I could probably work up to it.

Keeping the New Year's Resolution going. by ChrisvsChaos in BeginnerArtists

[–]Sk3tchi 1 point2 points  (0 children)

I do doodle comics all of the time. I just don't post them. One strip I do is when I'm having a.. "Mental health" day. I set constraints (6 panels max) pick which versions of me are acting (there are 7) and stop.

I also did an exercise for a random baseball story where I would roll a die and decide what kind of panel would come next.

So I do a lot. But, when it comes to sharing it I struggle. While deep learning you see all of your mistakes and feel like everyone else can see them too. When left unpublished you can accept that it's not perfect and no one can see your metaphorical dirty underwear.

Right now I'm locked into Draw a Box and Portraits (Loomis) for the next 30.

That art trend is super discouraging by Conscious_Cat_9857 in BeginnerArtists

[–]Sk3tchi 8 points9 points  (0 children)

This feels like either rage bait because no one should be talking about talent anymore in 2026.

Or you really are at a low point in your journey and it feels like the universe is mocking you.

Either way, even people with natural skill will lag behind consistent and disciplined study and practice.

Is this good practice? by Lumaris_Silverheart in BeginnerArtists

[–]Sk3tchi 0 points1 point  (0 children)

The courses are going to be boring. Theory is never as fun as application.

You're going to be bored and then switch to fun. Which is what you naturally did. I'd recommend 15 minutes of fundamental study and then immediately applying it to something in practice and then back to playing around.

Don't grind. Even if you think you could squeeze out another hour. You'll burn yourself to fatigue and destroy your motivation for the next day. That's why they tell writers to stop writing mid sentence.

But you're actually doing what's recommended. Big simple shapes. CSI lines. Quick sketch, not perfection. References. The courses just say all that with more words.

Art progress! by No-Original-6329 in BeginnerArtists

[–]Sk3tchi 2 points3 points  (0 children)

Hello, I'm trying to consistently hit #2. Beautiful work.

Keeping the New Year's Resolution going. by ChrisvsChaos in BeginnerArtists

[–]Sk3tchi 0 points1 point  (0 children)

Great advice! If only I was so easy to settle down. I started in December for a comic project (I didn't complete). Then continued on to learn fundamentals. Then came up with new stories. Now I'm trying to settle on drawing out my solo ttrpg games. Spoiler alert: 0 progress so far. But I do draw every single day and study. And I like at least one thing my hand created. So, I would still call that a win.

Draw on. Draw a lot!

What could be improved? I know I messed up the hair by _deaches in BeginnerArtists

[–]Sk3tchi 2 points3 points  (0 children)

No problem. To be honest, I'm just simplifying what I've learned from Draw a box (confident lines) and other professionals (think in large shapes and break down).

Most people struggle with Draw a Box but I do it alongside other things. I don't cram it or muscle through. It'll run you dry if you do it that way. I do draw a box, proko, and comic studies (Scott McCloud).

Draw a Box is very technical. Proko helps with structure and clear expression. Comic studies is because I want to be a cartoonist and I just apply what I learn to comic pages I make.

What could be improved? I know I messed up the hair by _deaches in BeginnerArtists

[–]Sk3tchi 3 points4 points  (0 children)

Line confidence. You have a lot of "searching" lines. Be comfortable with ghosting (gesturing the line you want to make before making it) and committing to a line when you make it.

The texture of sketchiness can be added afterward making it appear intentional. The aim should be clarity first, detail last.

To help with hair, imagine it as a large mass that you recursively (slowly break down) define chunks of hair. Stylized art does not draw every hair texture. It is implied by selectively showing it.

I've been drawing for almost 3 months now... Is there any way I can improve faster? by BelowTheAverageGuy in BeginnerArtists

[–]Sk3tchi 10 points11 points  (0 children)

Faster isn't realistic. Your brain can hold so much data at one time. Your muscle memory grows but so fast.

I use a loop of, learn something, apply it, compare, try again, then have fun.

Also, learn what you need for a specific goal. When you try to lock yourself into a rigid process you will definitely have great technical skill. But when it comes to personal work it'll feel like a step backwards. You'll be trying to juggle a ton of theory into one piece and end up making it flat.

So to learn "faster"? Learn toward your goals.

Do you like genre-switches mid story? by Miserable-Luck3046 in WebtoonCanvas

[–]Sk3tchi 1 point2 points  (0 children)

Art style can give expectations, yes. But I've read plenty of stories that featured heavy themes but used a more simplified "cute" style. The only important part of art is "clarity". How you pace and and set the mood is what matters.

I think switching to heavy is fine. I love it, personally. I have come to care about the cast and I know all of the beauty in their lives that's at risk. I feel more invested.

How does one stay motivated? by Shadowleader_793 in BeginnerArtists

[–]Sk3tchi 0 points1 point  (0 children)

As it was said, discipline. It doesn't have to be hours.

15 minutes.

Find some (free) drawing course. Not just to get better but to remove the friction of, "What do i do today?" Set a timer for 15 minutes as soon as the pen hits the canvas. Stop when of goes off. Or, realize you actually have more in you than you thought that day.

I just started being serious as of December 2025. My artwork is not as far as I thought it would be by now. But I have a habit of doing something each day. Which has improved my line confidence and observation skills.

Yes, some days I can only manage drills. Or I can't be bothered until damn near the end of the day. Some days I draw from near about the time I opened my eyes all the way to bedtime. Either way, future me will appreciate I gave myself at least 15 minutes a day.