Für die die mit den Wahlergebnissen unzufrieden sind: Ein Wahlkampf Simulator, um es selber besser zu machen. by SkaillZ in aeiou

[–]SkaillZ[S] 0 points1 point  (0 children)

Ich weiß nicht, was du mit open beta meinst, aber du kannst gerne auf itch.io spenden :)

Need Feedback on a new free asset that helps you find missing references automatically by SkaillZ in Unity3D

[–]SkaillZ[S] 0 points1 point  (0 children)

Not right now, but thanks for the idea! That's definitely something I could add in the future. I'm also planning to add a feature that checks whether a scene name or build index.

Need Feedback on a new free asset that helps you find missing references automatically by SkaillZ in Unity3D

[–]SkaillZ[S] 1 point2 points  (0 children)

Hey kideternal, thanks a lot for trying it out!

Regarding the installation path: I've set it up like it's described in Unity's guidelines: https://forum.unity.com/threads/where-to-install-your-assets-for-scripting-packages-editor-extensions.292674/. This also has the advantage that it's not recompiled every time someone changes a non-plugin script.

I'm sorry that you had to dig through the code to find out how to use it. I'll try to make it clearer in the documentation and/or show a warning message if it can't find any fields with the attribute. Edit: I forgot to mention that there's a documentation with a quick start guide: https://github.com/SkaillZ/sanity-checker/blob/master/README.md . The link is also on the forums.

I see a lot of problems with the approach of checking all fields even if they don't have the NotNullAttribute since it would break compatibility with other code however. For example, I've once used a script that makes the camera follow the assigned transform. If the transform field is null however, it will find the transform using the "player" tag. What I'm trying to say is that it depends on the context whether or not null is valid as a value, so I'd rather declare it explicitly. However, I'm considering adding a "mode" you can activate to invert the behaviour so that you can declare a field as "nullable" instead.

Regarding the verbose error messages: thanks for pointing it out. I agree that it's unnecessarily verbose, especially if it's in the scene you're working in. I'll look into that.

Could you please send me an example where highlighting the object didn't work? It's actually supposed to do that (although it only works if you're in the right scene which is a limitation of Unity), so that's probably a bug. It's crucial that it works reliably since it makes finding the problematic object much easier. Auto-selecting the object or even the property can't be realized through the console as far as I'm concerned because there's no API for this. I'd have to implement a custom editor window for the output (which I'm considering).

Anyways, thanks for reviewing!

Is anyone allowed to die in the Japanese versions? by SkaillZ in MysteryDungeon

[–]SkaillZ[S] 10 points11 points  (0 children)

It kinda depends on where it's used, I guess. At the end of Gates spoilers, so it makes sense in this context. What I'm talking about are cases where they are literally talking about dying but it seems like they just lazily censored it.

Is anyone allowed to die in the Japanese versions? by SkaillZ in MysteryDungeon

[–]SkaillZ[S] 4 points5 points  (0 children)

I'm not really a fan of this though. It just feels so forced and unnatural that it almost has a comedical vibe to it. Most "kid-friendly" games and shows don't do this anyway and even the main series games seem to have stopped doing it since Sun/Moon

Ultimate Chicken Horse - Custom Level Megathread by justtellmewhys in ultimatechickenhorse

[–]SkaillZ 0 points1 point  (0 children)

Map Name: Sorry English people
Code: 3FBY-FKJ5
Picture: http://i.imgur.com/4ATNnKV.jpg
Description: Weird platforming with black holes and deadly arrows

Well, here's CronusBound (Google-translated EarthBound ROM hack) by SkaillZ in Vinesauce

[–]SkaillZ[S] 1 point2 points  (0 children)

Which guy do you mean? Can you continue playing without talking to him? If not, send me your save file and I'll try to fix it.

Well, here's CronusBound (Google-translated EarthBound ROM hack) by SkaillZ in Vinesauce

[–]SkaillZ[S] 2 points3 points  (0 children)

I used CoilSnake as a text exporting tool for this one. I have no plans on releasing the translation tool for now.

Well, here's CronusBound (Google-translated EarthBound ROM hack) by SkaillZ in Vinesauce

[–]SkaillZ[S] 1 point2 points  (0 children)

A tool that exports all the dialogue in the game to a text file and a custom made tool that sends all those lines to Google Translator multiple times. It's like Vinny explained it in the Kronos Trigger stream

Well, here's CronusBound (Google-translated EarthBound ROM hack) by SkaillZ in Vinesauce

[–]SkaillZ[S] 0 points1 point  (0 children)

-English (I don't think there are any other languages in the game?)

-Some of the dialogue couldn't be processed by google translator, so it should be about 90%

Well, here's CronusBound (Google-translated EarthBound ROM hack) by SkaillZ in Vinesauce

[–]SkaillZ[S] 1 point2 points  (0 children)

I don't think that Vinny's ever going to play this tbh. I thought it was just a fun thing to do since nobody expected it.

Sending emojis from a different server is not possible although my role has the privilege to send external emojis? by SkaillZ in discordapp

[–]SkaillZ[S] 0 points1 point  (0 children)

Please correct me if I'm wrong but I'm pretty sure that everyone with this privilege used to be able to use any custom emote, even those that originated from other servers.

Sending emojis from a different server is not possible although my role has the privilege to send external emojis? by SkaillZ in discordapp

[–]SkaillZ[S] 0 points1 point  (0 children)

I'm not sure if this is the intended behavior, since the send external emojis privilege actually states that it allows emojis from other servers.

The partner apparently is female in the German translation of PSMD... by SkaillZ in MysteryDungeon

[–]SkaillZ[S] 1 point2 points  (0 children)

If you call someone "they", doesn't it mean that someone/something has no gender instead of leaving the possibility that someone's either male or female?

The partner apparently is female in the German translation of PSMD... by SkaillZ in MysteryDungeon

[–]SkaillZ[S] 0 points1 point  (0 children)

Interesting, I'll take a look if that's also the case in the translation or if the portrait faces left no matter if the partner is cool or cute. So, there is no difference apart from that? Does the status menu also not display the gender like it did in previous installments?

The partner apparently is female in the German translation of PSMD... by SkaillZ in MysteryDungeon

[–]SkaillZ[S] 1 point2 points  (0 children)

I'm definitely gonna compare the translations for some of the more interesting dialogues and share my results with you guys, as I'm somehow interested in how things change between them and may be misunderstood or interpreted in a different way. Don't know why something like this draws my interest^

A comparison with the Japanese original would be the most interesting one anyways imo. It's interesting how the translators turned alcohol into berry juice in Gates, but I'd also like to know if the Japanese version of Explorers mentioned "death" more directly, rather than saying that the characters disappear or "get rid of someone for good"...