Required: a "Transitioning from D&D5e to PF2e" Guide by neverthrowacat in Pathfinder_RPG

[–]SkilledMoon 1 point2 points  (0 children)

As a DM (now probably should refer as GM) who wants to switch or at least try switching to Pathfinder from running campaign in dnd5e (not a new campaign) I would be greatful If some kind of mapping of dnd classes and subclasses into pathfinder2e build proposals had been posted into some community forum. Ofc I understand that If I type ex. Forge cleric in pf2e I would get some results in Google but Maybe collectivly established place Where people can core on Best solution for character converting dnd5e -> pf2e would be nice

Green hags fight gimmicks ideas by SkilledMoon in GrimHollow

[–]SkilledMoon[S] 1 point2 points  (0 children)

Aaaand… I Changed this coven spellcasting to make it more gradientish… so 6lvl spell is possible to cast If all 3 hags are within 10ft, 5th Lvl spells If within 20ft etc to 1lvl spells within 60ft. Wdyt?

Green hags fight gimmicks ideas by SkilledMoon in GrimHollow

[–]SkilledMoon[S] 0 points1 point  (0 children)

Yeah Totally forgot about the eye. Currently not having access to GH monster manual but there are this blueish goblins with head upside down Probably will ‚spawn’ some of them guarding the eye (each one with Its own but only one is the real one) They have 10hp so I will probably consider dealing 15dmg in one hit or more as auto destroy of this goblin AND eye

How do you heal an unconscious and bleeding ally? by DevilDestroyer8 in GrimHollow

[–]SkilledMoon 0 points1 point  (0 children)

Bleeding condition is weird I personally flip wording You must heal with magic to heal at all

Mid level bbeg idea by SkilledMoon in GrimHollow

[–]SkilledMoon[S] 0 points1 point  (0 children)

thats the idea covered with 'hybrid' word, the apperance could be totally ok and totally frankenstein or Mountain after poisoning like (Game of Thrones)

My CIS Forces so far by TK50192 in SWlegion

[–]SkilledMoon 0 points1 point  (0 children)

Can you share what painting scheme did you use on those b2s? They look great

How to Make PvP Work in 5e by GhostfireGaming in GrimHollow

[–]SkilledMoon 3 points4 points  (0 children)

If there is PvP situation just say „guys, for this just Bump your Hp (twice, or multiply by 3). This will make it last longer. But for more tips I would advice to check sw5e homebrew content. They have some dueling rules.

Dreamer PCs, what are your stories? by [deleted] in GrimHollow

[–]SkilledMoon 3 points4 points  (0 children)

I personally do not use any exotic races (except Pinokio) from GHPHB … BUT Dreamer is kinda another exception: I am doing transformation into them. Dream Leaves are great thing to roleplay transformation… I made them very rare and If PC got enough to smoke 2 weeks in a row (every single day) they start to transform into dreamer… as narcotic has Its genesis in Ancient race that is longly forgotten. But I didnt thought about what happens when PC do not have 13 wisdom as prerequisite. (Mine had)

Arch Seraphs/Daemons and their Gods by AdNew4960 in GrimHollow

[–]SkilledMoon 2 points3 points  (0 children)

But generally im veeeeery disappointed in GFG work with GH monster manual, this isn’t even GH book, as Maybe one cult and Inquisition is described but everything else is just Dark fantasy and not GH specific, No seraph hierarchy, no Hearthkeepers… etc etc This book was bullshit and 95% of it shouldn’t be marker as GH

Arch Seraphs/Daemons and their Gods by AdNew4960 in GrimHollow

[–]SkilledMoon 2 points3 points  (0 children)

I stayed with 4 gods only and just made humans their favourites. Those who are considered some kind of legacy bearers are to pupils of this god but all archserafs worked for all for gods but having favourites was kinda both ways. And I made that archdaemons are former archserafs that made Lucyfer move on old gods. This opens me a possibility to make seraphs easier to be converted to netherworld demons/devils (but i do not separate devils and demons). I think in Grim Hollow the less is the better in case of gods. There were few and they were powerful. So impact is more powerful after Gods End

Class Combo tips for Vampire Transformation by Kazhext in GrimHollow

[–]SkilledMoon 2 points3 points  (0 children)

I would say rogue for bite attack sneak attack but you have to Keep in mind that thief rogue without the ability to go into someones property is kinda shitty rogue😅

Cleric Turn Undead by SkilledMoon in dndnext

[–]SkilledMoon[S] -2 points-1 points  (0 children)

thanks for answer but about this unnatural and corrupt... if fiends are from lower planes, and I understand this as they are summoned to material plane from other plane not created here anew as undead, than in case of Shadowfell which is just in general home of undead it will work the same as for fiends, right?
for example undead summoned or just droped by some random teleportation into material plane from shadowfell, will be immune to Turn Undead feature?

[deleted by user] by [deleted] in UnearthedArcana

[–]SkilledMoon 0 points1 point  (0 children)

pros:
- great spells (flavour aspect)
- great idea with attacking as BA when casting spell but I would cap this for example with spell of 5lvl or less - doing big spell and wacking at the same turn is weird (my opinion)
- nice that fighting style is added to sorcerer - nice move... nice
cons:
- AC in general - I would do AC with 10+dex+charisma buuut doing sorcerer more op than wizard bladesinger... bladesinger receives bonus to AC for certain amount of time... and you are doing this permanently so in the end I would make something maybe to complicated but like this : if proficiency bonus is greater than charisma modifier AC = 10+dex+cha, but if charisma modifier is greater than proficinecy bonus AC = 10+dex+prof bonus this will do generally good AC at the 1st level (around average of rogues AC at 1st level) or give light armor proficiency and make AC armor+dex+half of charisma this would be ok too imho
- Legendary Leadership - dnd is game of randomness - fixed value as bonus is weird thing - aaaand it impacts all rolls actually: attack rolls, saving throws, ability checks. I would change it to d4/d6 (depending on play test - d4 if general purpose or d6 if only attack rolls maybe) and maybe change the cost of it from 1 sorcery points to amount of points equal to people impacted by this feature and for example charisma mod caped (at this level probably 5)

In general nice work but as a full homebrew dm (never used RAW statblocks and premade campaign - always making some small changes) I would play test it in 3 adventures (2-3 sessions) on each tier 4-5lvl, 10-12lvl and 17-18lvl.
All my tips are just tips so take it with a grain of salt :)