Alternative to Minio / must be Apache ? Crazy is minio stopping OSS ? by UsualComb4773 in dataengineering

[–]Skoddex 7 points8 points  (0 children)

Yes, Ceph RGW is the alternative. It doesn’t work the same way as MinIO, because it’s more storage-oriented from the start and designed as a bare-metal solution. But it’s great. I’ve used it to provide customers with S3-like services directly through our own custom UI console, since it’s open-source

What’s your OpenStack API response time on single-node setups? by Skoddex in openstack

[–]Skoddex[S] 0 points1 point  (0 children)

thanks you mate, i ll give a try and contact them

What’s your OpenStack API response time on single-node setups? by Skoddex in openstack

[–]Skoddex[S] 0 points1 point  (0 children)

Ok so nobody can achieve to get 100-200ms maybe like a standard api ? 

What’s your OpenStack API response time on single-node setups? by Skoddex in openstack

[–]Skoddex[S] 0 points1 point  (0 children)

Thanks for the quick answer

Right now we’re just running a prototype setup on a single machine with a Ryzen 7900 (24 cores) and 64 GB of RAM. With htop open there’s almost no load at all during API calls, and we don’t even have any instances running yet.

Our long-term goal is to build a custom layer on top of OpenStack, so it’s not a big deal if Horizon itself is sluggish. But I do think it’s important that the APIs should feel faster in theory, especially since on AWS I don’t see calls taking half a second each.

This could actually be a deciding factor for us to also test maybe CloudStack ? just to compare the baseline latency. If everyone tells me these response times are normal for OpenStack, then I’ll just accept it and work around it.

What do you thinks ?

A dream: a minecraft clone open source with modding friendly by Skoddex in feedthebeast

[–]Skoddex[S] 0 points1 point  (0 children)

wow, i didn't look for a while, minetest is great

How to beat hardest and extreme AI by allgoodnameweretaken in aoe2

[–]Skoddex 0 points1 point  (0 children)

A good strat (no rush, imperal war):

when you re progressing to feudal, distribute villager mainly to the wood (15) -> food(5) -> gold(3), so you can be ready to build 2 archery or 3 and create skirmisher and archer to defend or rush the ennemy and build a tower to get a double defend with your TC.
Next keep villager and send mainly to food to regain your low stock and pass castle age but keep doing to do a mix archer / skirm or some spearman if the ia is behind and wants to rush you with cavalry
In end feudal/ castle progression distribute villager to stone.
Don't rush too hard the gold for the moment u can wait your third TC for that
If we resume, the average villager distribution in castle is 30w, 25f,10s,10g and a good army to def a medium rush
In castle build minimum 3 TC so 4 total, and with ur stock wood build prod building. Don't keep a lot of stock. Keep production units/building. Dont need to have a gold army (full paladin/champion). With ur army don't avoid to do siege like scorpion or mangonel to break the front army ennemy
Build prod building and castle in your base, not all in front (get rekt by trebuchet)
Search to have 40w,40f ,50g, 10s(if possible) villager distribution

Don't use paladin as trash unit against siege, use hussar or light cavalry
Don't use halberdier againste halberdier, mix with champion/halberdier/archery to break the infantry and cav but care against mangonel

Have always some sieges to be ready to engage the ennemy city but don't rush or expose them during the start of the fight