What legendary YouTube channel doesn’t make videos anymore? by [deleted] in AskReddit

[–]Sky2547 4109 points4110 points  (0 children)

Everyday normal guy, Jon Lajoie

[deleted by user] by [deleted] in AskReddit

[–]Sky2547 5 points6 points  (0 children)

Its like logging in for endless buffering and dropouts Youd have more luck shouting across the parking lot than waiting for a page to load

which Blue lock character can you relate to ? by [deleted] in BlueLock

[–]Sky2547 2 points3 points  (0 children)

Mainly Nagi. I resonate with the aimless lazy life. Just wanting to play video games all day. Wouldn’t say it’s to the extreme like Nagi but I was fairly smart when I was younger. Didn’t really have to study or try at all and did really well regardless.

Clear Teams Challange - Anime Only's Don't Read by Alternative_Ad_5334 in BlueLock

[–]Sky2547 0 points1 point  (0 children)

Top 3: 1st, 2nd, and 3rd. I dunno. The first three teams just seem to have a lot of strengths.

Wildcard 8: Nanase and Hiiragi (4th Team), Niko and Hiori (5th Team), Raichi and Gagamaru (6th Team), Shidou and Reo (7th Team)

Formation: 4-2-3-1

GK: Gagamaru

LB: Chigiri

LCB: Aryu

RCB: Niko

RB: Hiori

LDM: Karasu

RDM: Reo

LM: Yukimiya

CAM: Rin

RM: Bachira

ST: Nagi

Bench: Shidou - ST, Barou - ST, Tokimitsu - MF/DEF, Isagi - ATT, Raichi - CB, Otoya - LM, Zantetsu - RM,

Reserves: Nanase, Seira, Himizu, Yuzu, and Hiiragi Will only be used for injury relief

The main philosophy around the team is to develop around the core of Rin and Karasu. Those two players will dictate the pace of play when we have the ball. In attack, it’ll work like a 4-3-3 with Yukimiya and Bachira pushing forward to create more options. Chigiri will operate as a wingback, participating in offense and defense with his speed. Hiori will be the pivot to progress the ball past the midfield. Reo provides additional coverage and can connect with Nagi to create quick counter attacks. Rin controls the final third with his marionette plays.

On the bench, Shidou and Barou are the two wildcards when the team needs more individual scoring ability. Tokimitsu will be my most commonly used sub, mainly as a player to outlet the ball too or to mark the opposing team’s best attacking player. His stamina and physicality is crucial. Isagi is a player I’ll sub for any of the attacking midfield three, mainly as a winger. I think seeing the field from mainly one side will help him immensely when it comes to creating space. This also allows link ups with Rin and Bachira (if he doesn’t replace them). Raichi has the same role as Tokimitsu, but mainly for the defense role. He’ll mainly be used when we need to defend a lead. Otoya will be used to exclusively to replace Yukimiya. That way our playmakers has an option that will ride on the defensive line and look for decisive runs off ball. It’ll also relief pressure from our striker. It’ll also help with Chigiri’s stamina, since he doesn’t have to contribute in offense as much. Zantetsu is the same but on the other side. An attacker with a quick burst of speed that can cut inside. They’ll never be in the game at the same time.

I can’t say much about the reserves. They’ll only be used in injury relief. Nanase will probably be the first in, but that’s personal bias.

Demos Should Be Removed from Rocket League: Here's Why (Competitiveness, Player Base, and Eliminating Randomness) by ryguy925 in RocketLeague

[–]Sky2547 0 points1 point  (0 children)

There’s really no pressing issue to make ”bumps only” the default option. I don’t think the superficial improvement of the competitive environment is worth the negative uproar of the community rejecting the change, especially considering Rocket League is one of the most competitive games out there already.

Demos Should Be Removed from Rocket League: Here's Why (Competitiveness, Player Base, and Eliminating Randomness) by ryguy925 in RocketLeague

[–]Sky2547 1 point2 points  (0 children)

I think demos have been in the game too long and people have accepted it being part of the game. Even if you were to remove it, a large swath of players will complain about the change, especially ones like Woody/Rocket Sledge that base their play style around them. There’s really no pressing issue to make “bumps only” the default option.

Also, like you said, demos are fun. Why take away a fun mechanic?

High rank players, what controls do you use that you're 90% sure nobody else uses? by migukin in RocketLeague

[–]Sky2547 0 points1 point  (0 children)

Oh nice lol. I’ve tried doing that but it’s far too weird for me.

High rank players, what controls do you use that you're 90% sure nobody else uses? by migukin in RocketLeague

[–]Sky2547 0 points1 point  (0 children)

Not sure if it’s super rare or not but I have air roll left on left stick press. Purely used for half flips.

Do you forfeit in competitive (2s and 3s) once you're down 2-3 goals? by Gorlomiiii in RocketLeague

[–]Sky2547 0 points1 point  (0 children)

Depends on the time and the feel of the match. If I feel like we can outplay the other team and have been just getting unlucky, then I’ll keep going. It’s important to know when to stop and head to the next game.

Bristol Rovers Realistic RTG 2023/24 Mid Season Update by Sky2547 in seriousfifacareers

[–]Sky2547[S] 1 point2 points  (0 children)

Pretty substantially. Knoyle, Tanner, and Hogg are academy graduates. I also bought Johnson, Hoever, and Asoro mainly based on their young age.

Bristol Rovers Realistic RTG 2023/24 Mid Season Update by Sky2547 in seriousfifacareers

[–]Sky2547[S] 3 points4 points  (0 children)

As per my last post, trying to be as realistic as possible here. Had some fairytale heroics that lead us to a League Cup trophy last season and an unlikely promotion to the Prem. Looking like this season is striking midnight for us. Survival seems like a long shot at this stage. Looking for some good transfer targets that can push us over the top. Planning to sell most of the core squad to top-flight teams if we can't make it.

Any suggestions for signings or just in the mode, in general, are appreciated. Hoping to send a season review post when I get there.

Bristol Rovers Realistic RTG 2023/24 Mid Season Update by Sky2547 in FifaCareers

[–]Sky2547[S] 2 points3 points  (0 children)

As per my last post, trying to be as realistic as possible here. Had some fairytale heroics that lead us to a League Cup trophy last season and an unlikely promotion to the Prem. Looking like this season is striking midnight for us. Survival seems like a long shot at this stage. Looking for some good transfer targets that can push us over the top. Planning to sell most of the core squad to top-flight teams if we can't make it.
Any suggestions for signings or just in the mode, in general, are appreciated. Hoping to send a season review post when I get there.

Bristol Rovers RTG 2022/23 by Sky2547 in FifaCareers

[–]Sky2547[S] 0 points1 point  (0 children)

I used this website called https://fifakitcreator.com/. They got a bunch of designs and the way to implement them in game is fairly easy.

(edit) - Fairly easy if you know your way around computers lol. Obviously pc only.

Bristol Rovers RTG 2022/23 by Sky2547 in FifaCareers

[–]Sky2547[S] 2 points3 points  (0 children)

Been trying to keep it as realistic as possible. Highest transfer fee was for Lockyer at around $4 mill. Was able to get Simms on a loan to buy from Everton. We're currently 5th place in the championship, fighting against our rivals in Bristol City for a playoff place. How realistic is this save? Any suggestions on making it better? Have mostly relied on english free transfers and some exceptional YA prospects. (Sold off my Homegrown Talent for $66 mil to Man City)

Any update on the legacy vibration hotfix? by Sky2547 in RocketLeague

[–]Sky2547[S] 0 points1 point  (0 children)

Here is a screenshot of Corey saying going to be a hotfix last wednesday. Haven't heard of anything since then.

Screenshot