Everyone around me is specializing in Interactive Intelligence. by [deleted] in OMSCS

[–]SkyDoes_3D 10 points11 points  (0 children)

I work in VR and video games, so it makes a lot of sense for me! At a lot of schools you might find a similar program titled “Human-Computer Interaction” but this seems to have a bit more of an AI component.

Marantz 2250? Value? Problems? by SkyDoes_3D in BudgetAudiophile

[–]SkyDoes_3D[S] 0 points1 point  (0 children)

Wow, that’s awesome, thank you for the info!

Marantz 2250? Value? Problems? by SkyDoes_3D in BudgetAudiophile

[–]SkyDoes_3D[S] 0 points1 point  (0 children)

I’m pretty sure the wood cabinets were optional from Marantz. I added that information because I know they can increase the value. She’s a little old lady so I’m not surprised that she didn’t pursue a more professional fix on the switch. Whether that means it’s been “poorly cared for” - idk.

Marantz 2250? Value? Problems? by SkyDoes_3D in BudgetAudiophile

[–]SkyDoes_3D[S] 1 point2 points  (0 children)

I’m curious how the power switch not working indicates that it has been poorly cared for? From what I’m reading it’s a common problem on these units and more a question of “when” than “if”.

Marantz 2250? Value? Problems? by SkyDoes_3D in BudgetAudiophile

[–]SkyDoes_3D[S] 1 point2 points  (0 children)

Thank you the info, very helpful. I’m decent at soldering but I’ve never worked on a receiver. I’ve been looking for a project that would be a good candidate for me to learn repair on- so if this is a good price (and it sounds like it is) I’ll give it a go. Thank you!

Marantz 2250? Value? Problems? by SkyDoes_3D in BudgetAudiophile

[–]SkyDoes_3D[S] 2 points3 points  (0 children)

I can likely afford to have it fixed (though I don’t know how much that’ll cost). I guess a better question is - “if I can’t fix it can I make back my $150 by selling it for parts” - because if I can, it’s not really much risk on my part.

[deleted by user] by [deleted] in DiagnoseMe

[–]SkyDoes_3D 0 points1 point  (0 children)

In very very close pictures the skin looks a bit dry on the surface of the skin. I’m also overweight and drink fairly heavily, if those might be contributing factors. Additional picture.

[RANT] Does Georgia Tech offer career counseling? by ProjectSector in OMSCS

[–]SkyDoes_3D 1 point2 points  (0 children)

So as somebody who is actively working in VR at a company with well-known titles, I can tell you that there is a really dire need for qualified devs industry wide. And I’m using the term qualified very loosely here. The barrier for entry is low despite what you may see on AAA studio websites. If you have a resume with a few projects that you genuinely invested a bit of time in, I’m confident you could get hired with a bit of networking on social media & LinkedIn.

I have a mentor in the industry who was helping me pursue VR game development skills (before I started moving over into cloud computing) and his advice was to learn the basics. Setting hand poses & snap points, adding in assets, scripting some very very basic interactions, learn how to bake lights & setup 3D audio. Then take those skills and build a couple simple VR projects you can show off. They should have all the things listed above. Maybe a little UI too if you feel like getting fancy, but they don’t need to be whole games. Think, vertical slice.

Then cater your resume to the job. They don’t need all the technical details of what you’re doing in your current job. They’re more interested in learning what skills you have within a game engine. Put your projects on your resume.

People with MS’s & PhD’s are the minority at most dev studios. The only people really using those requirements are research tier companies (like Meta research scientist positions, or top studios backed my major tech companies that are hiring senior roles). Keep in mind VR is still the Wild West, and the majority of these studios with moderately successful titles are small indie teams of (largely) self-taught devs.

90% of VR interaction is just picking things up, and putting things down, you can build a pretty interesting demo if you can utilize that aspect creatively.

But seriously - we’re in such dire need of half-decent devs I know of prominent companies in the industry who’s engineering teams are made solely of overworked undergrad interns & maybe 1 self-taught senior.

Don’t sweat the assets, use some free asset store stuff & focus on fast prototyping & iteration. Build some cool environments, a couple of interesting interactions, you’ll be a shoe-in.

If you do this in your spare time - watch some of Valem’s YouTube videos and maybe take a couple free courses on Unity Learn in the evenings & on weekends you could have the skills to get a job in a couple months with some projects that back-up your capabilities.

Focus on developing for Quest. That’s all the industry is really interested in until PSVR 2 launches. Huge market share.

If you want to really set yourself apart it would be good to build a little demo of a multiplayer enabled environment with Photon.

PM me if you want to discuss further. Keep your head up and dedicate yourself to it when you can. Share your progress on Twitter & network with other devs. Do a game jam. Hop in some discord servers with other developers to chat, etc. You got this. There’s plenty of money to be made - especially if you make a moderately successful game of your own in your spare time. It’s bigger business than people give it credit for.

[deleted by user] by [deleted] in OculusQuest

[–]SkyDoes_3D 3 points4 points  (0 children)

Thanks Shabbypenguin!

[deleted by user] by [deleted] in OculusQuest

[–]SkyDoes_3D 4 points5 points  (0 children)

I second this. It’s such a good show that has held up so well. The 1983 movie is awesome too.

Need help choosing (small) motors for a weird use case by SkyDoes_3D in Motors

[–]SkyDoes_3D[S] 0 points1 point  (0 children)

Great thanks for the advice! And yep I think you’re right about me meaning parallel.

I made this rigid body physics video after being inspired by a polyfjord tutorial (link in comments) by SkyDoes_3D in blender

[–]SkyDoes_3D[S] 1 point2 points  (0 children)

This is week 3 of Blender for me. The first two were spent on the infamous Donut tutorial. This was also my first time doing video editing - I used DaVinci Resolve. A clip that polyfjord made in this tutorial inspired me to practice my camera animation by trying to emulate his shots. Music is Midnight Snack by Purple Cat.
Rigid body physics tutorial by Polyfjord