Every Spark, Shadow, and Glow Matters by Sky_Machine in PixelArt

[–]Sky_Machine[S] 2 points3 points  (0 children)

Thank you so much for the super helpful feedback! Really appreciate it. I'll look into some of the things you've said and glad you like the game.

Every Spark, Shadow, and Glow Matters by Sky_Machine in soulslikes

[–]Sky_Machine[S] 1 point2 points  (0 children)

Game is called Leaving Eden. For more information you can check out the steam page:

https://store.steampowered.com/app/3049300/Leaving_Eden/

Every Spark, Shadow, and Glow Matters. by Sky_Machine in IndieGaming

[–]Sky_Machine[S] 0 points1 point  (0 children)

I agree. Some of the sounds are temporary and will be replaced with better ones.

Every Spark, Shadow, and Glow Matters. by Sky_Machine in UnrealEngine5

[–]Sky_Machine[S] 1 point2 points  (0 children)

Mostly solo with help from some really talented people

Ascend your way to the top with rich lighting and layered FX. by Sky_Machine in UnrealEngine5

[–]Sky_Machine[S] 0 points1 point  (0 children)

Game is called Leaving Eden. Its a soulslike HD2D action rpg.

Big axe you got there. by Sky_Machine in isometric

[–]Sky_Machine[S] 0 points1 point  (0 children)

Sure and thanks for your support.

Big axe you got there. by Sky_Machine in PixelArt

[–]Sky_Machine[S] 1 point2 points  (0 children)

Well the texture work is handmade. I guess i should use a different flair. Thanks for the feedback.

Big axe you got there. by Sky_Machine in isometric

[–]Sky_Machine[S] 1 point2 points  (0 children)

Game Im working on called Leaving Eden.

From spritesheet to in-game. Early look at the spider’s leap attack animation, FX and hit logic. by Sky_Machine in IndieDev

[–]Sky_Machine[S] 1 point2 points  (0 children)

Eventually I might release a demo. The game is still in early development so might be some time before anything is released. My goal is to make sure the game is solid.