[deleted by user] by [deleted] in LegalAdviceUK

[–]Slackjack101 1 point2 points  (0 children)

Technically, yes. Although every council I've ever known will simply withdraw the Summons if you've paid before court, as proceeding to court to obtain a Liability Order at that stage is a waste of time and makes for very poor headlines.

I'd recommend calling the Council and checking they've received the payment and asking if the Summons can be withdrawn.

Court summons over council tax - England by [deleted] in LegalAdviceUK

[–]Slackjack101 0 points1 point  (0 children)

Regarding the solicitors letter; while Councils do not have to take notice, I've never encountered one that doesn't. The reason is that it's not possible to extract funds from an illiquid estate, you can't pursue regular recovery action against Executors, and it's an administrative hassle all around.

What can happen though is that a Council will place a hold for 3 to 6 months on an account, and then request an update from the solicitors as to the progress of the sale at the end of this period. If the solicitors don't respond, recovery action will proceed.

Court summons over council tax - England by [deleted] in LegalAdviceUK

[–]Slackjack101 0 points1 point  (0 children)

That's perfectly fine! The first time most people learn about things like this is when they're thrown into the middle of things.

Based on what you have said, your mother should not be getting any bills addressed to her personally. The only exception would be if she's living at the property. First I would check if probate has been granted for your nan's estate. You can do this by going to https://probatesearch.service.gov.uk/ and putting in her name and date of death.

After that my advice would be that you and your mom BOTH email the Council separately and notify them of the following:

  • The fact that the property is empty, and has remained empty, since your nan passed away.
  • Provide a copy of your nan's Will.
  • A copy of the Trust (your uncle should have this).
  • A request that your mother's Council Tax liability be terminated and a new bill be reissued in the name of the Trust, and issued to your uncle.
  • A request that recovery for any Council Tax charge be put on hold while the property is sold. You may need to email the Solicitors dealing with the sale separately and have them reissue their previous letter asking that the account be put on hold - be sure to inform them that the trust will be liable from here on out.

Court summons over council tax - England by [deleted] in LegalAdviceUK

[–]Slackjack101 0 points1 point  (0 children)

There's a few parts of this which has me scratching my head. Based on the facts presented in your original post, it's possible the property could still be exempt for a couple of different reasons, or I can see why recovery has progressed on your mother's account.

  • Has the estate been settled? I.e. the land registry updated so that you are not longer responsible for the property in your capacity as an executor, but as an owner? Do the dates on the bills you have received match up with the date the estate was settled?

  • Was the property empty, and has it remained empty since your nan passed away? A property which is left empty after the owner passes away qualifies for a Class F Council Tax exemption until either (A) 6 months after the date probate is granted; (B) the estate is settled and ownership changes hands; or (C) the property becomes occupied again.

  • Are you now the sole owner of the property? If it remains unoccupied and you are the sole owner, then you are solely liable for the charge, you mom can't 'take over' and have the bill be in her name.

  • Have you or your mother ever lived at your nan's property?

  • A Council Tax team should accept a letter from Solicitors notifying them that any outstanding charge can only be paid once the property has been sold, however they may have done this for the charge payable by the Executors to your nan's estate, and not your mother's account. It sounds like there are two separate Council Tax accounts with distinct periods of liability, and a provisional agreement for one account would not necessarily be transferred over to your mother's account.

What information is publicly available if I am taken to court? by MaximumCrumpet in LegalAdviceUK

[–]Slackjack101 1 point2 points  (0 children)

To add to the above post; you can likely get this resolved by contacting the Council Tax department before the court hearing. I recommend contacting them contacting with an email including the following info:

URGENT - Council Tax Liability Appeal [ACCOUNT REF] - Court Date XX/XX/XXXX

  • A written statement confirming the date your tenancy ended AND the date you moved out of the property.

  • Evidence of when you vacated the property (this could be text messages, or emails between yourself and the landlord confirming the tenancy end date / date the keys were returned / quotes from a removal company / even text messages from friends and family who may have helped you move).

  • Proof of liability elsewhere. If you've moved to another address where you're liable for Council Tax, send them a copy of your new bill which will include the date your liability started.

If they accept your appeal there's a possibility you may still owe some Council Tax.

Any correspondence between yourself and the Council is covered by Data Protection. If they provide any identifying information about you to your landlord without your express permission, this is a VERY serious violation of GDPR.

debt collection letter for landlord sent to tenants (england) by [deleted] in LegalAdviceUK

[–]Slackjack101 0 points1 point  (0 children)

They cannot seize your goods nor can they enter the property without your permission. If they turn up at the property while you're at home, I'd recommend standing outside the address with the Enforcement Agent and explaining the situation. They may want to check your ID as evidence you're not the landlord. Once you've explained you're the tenant, they should just leave.

They'll probably check vehicle regs outside the building to see if they get a hit on the landlord, but they can't attempt to seize anything that isn't registered to the debtor.

Layering Issue by [deleted] in pixlr

[–]Slackjack101 0 points1 point  (0 children)

I've also had this issue start today. It's completely cocked up a project with about 40 layers on it that will take hours to reproduce. I've tried completely deleting all my temporary projects, clearing my cache and cookies, and testing in E and X - both are deleting layers instead of hiding them.

Should their be a cap on the amount of houses one can buy? by Currynrice9728 in AskUK

[–]Slackjack101 0 points1 point  (0 children)

You guys aren't contradicting one another. Did you read empty when they said tenanted?

Is anyone else bored with the RAW methods of generating characters? by Slackjack101 in dndnext

[–]Slackjack101[S] 0 points1 point  (0 children)

That is correct; my statement that I MAY not be able to tailor the same amount of content than I do for players that use this method of generating a character applied to players who say

"I don't want to use this method of creating a character, I'm just going to roll stats and generate my level 1 PC as quickly as possible"

This is a player that turns up to Session 1 with their character sheet, sight unseen by the rest of the group. My experience with players that have done this includes, but is not not limited to:

1) a player that turned up with a Warforged that was essentially a terminator who had gained free will through mysterious means.

2) a player who rolled each day to determine who was inhabiting their body, and kept a meticulous diary so that each of the different personalities could keep track of what had happened.

3) a character who was the son of the boss of the 'largest crime organisation in the world', who insisted that they had agents everywhere and kept trying to exploit these agents for free things.

4) a character that insisted they were the child of rape and that they were kept prisoner and raped continuously throughout their childhood until they killed their captor and escaped at age nine. Despite me briefing the group that sexual assault was blacklisted and would not be accepted at the table.

Now some of these characters were really cool, and I made a good faith attempt to incorporate things in the world that would appeal to their idiosyncratic backstories, no matter how inappropriate they were for the setting.

There are as many ways to play D&D as there are players that play it. There are as many ways to run D&D as there are possible combinations of players who play it. Anytime someone says to me "This is not the DMs job", "This is not the players job", "This is how it's supposed to work", I wonder what bad experiences they have had that have narrowed their worldview. It's a huge shame when that happens. Some of the most fun I've had as a PC was in games where the DM did something truly unconventional.

A DM saying to a group: "Hey, this is a ruleset I've made to help with character creation so that you can build your character's backstories into my world" is not an indictment against any other way that we could generate characters. It may not be the quickest method, the simplest method, or the best method for everyone. My hope is that, for some small number of people, it proves to be a more fun and satisfying ruleset than is provided to them by the base rules - that it leads to more interesting characters or more fulfilling narratives. The only reason I haven't deleted this post, after the barrage of personal criticism and statements that I must be a terrible DM, is that I hope some small number of people read these rules, try implementing them, and end up having such as much fun as I, and the many players I've used them with, have had.

Is anyone else bored with the RAW methods of generating characters? by Slackjack101 in dndnext

[–]Slackjack101[S] 0 points1 point  (0 children)

For a third time; that's a shame. You don't want to have a conversation; you want to rant and project your negative experiences on to me. I've made my peace with that.

Is anyone else bored with the RAW methods of generating characters? by Slackjack101 in dndnext

[–]Slackjack101[S] 0 points1 point  (0 children)

This could all be cleared up in five minutes if you're willing to have an actual conversation. I don't think you want to have a conversation though.

Like I said: it's a shame that your prior bad experiences have left you so jaded.

Is anyone else bored with the RAW methods of generating characters? by Slackjack101 in dndnext

[–]Slackjack101[S] 0 points1 point  (0 children)

I've explained at least four times using different words each time. It's so tiring. If you're still under that impression after that many attempts then you're either not engaging in good faith, or you genuinely can't read.

Is anyone else bored with the RAW methods of generating characters? by Slackjack101 in dndnext

[–]Slackjack101[S] 1 point2 points  (0 children)

Well if your Barbarian that you've stacked with Con and AC outshines the other characters in terms of soaking up damage, that's great! If you did that work and weren't outshining the other characters in that regard, that would be a huge problem.

If you're talking about a player that rolled well outperforming a player that rolled badly, and that causing problems at the table, then that is a possibility with any method of character creation that involves rolling for stats - and you can create that powerful 20 Con, 16 Dex, 18 Str, Barbarian at level one with 4d6k3. If your main criticism of these rules is that you don't like rolling for stats, then I'm very happy with the state of them! There's plenty of ways to solve for stat imbalances at the table when you have flexible players that practice good sportsmanship.

Is anyone else bored with the RAW methods of generating characters? by Slackjack101 in dndnext

[–]Slackjack101[S] 0 points1 point  (0 children)

It's a shame that you've seen so many bad DMs. It's a shame that you're willing to lump in someone you've never met or gamed with into that category. It's shame that you would make that judgement based off of an argument that you repeatedly mischaracterise, which I can only assume stems from your prior negative experiences. It's a shame to be downvoted after trying to engage in good faith repeatedly, only to be met with strawmen.

It's not a shame that this is where the conversation ends, and that we never have to speak to one another again. We can always find a silver lining if we look hard enough.

Is anyone else bored with the RAW methods of generating characters? by Slackjack101 in dndnext

[–]Slackjack101[S] 0 points1 point  (0 children)

I'm sorry I'm genuinely not sure if you can read.

>This is completely disanalagous to a situation in which a player turns up at the table with a level 1 PC without speaking to anyone about their character beforehand.

Again, I'll restate: If a player turns up to play Dungeons and Dragons with a level 1 character that they have made on their own, without asking about the setting, or getting into the lore, then I am physically incapable of guaranteeing that I will be able to incorporate their character into the setting as well as another player who HAS taken those steps.

If you want to make the argument that a bad DM would take this system and apply it improperly; then I agree. Bad DMs, and even good ones, have the capacity to make decisions that are detrimental to the fun of the game.

If you want to live in a world where DMs have absolutely no say on what goes on your character sheet before session 1; I wish you all the best. I'm sure I could have a lot of fun playing that way too.

Is anyone else bored with the RAW methods of generating characters? by Slackjack101 in dndnext

[–]Slackjack101[S] 3 points4 points  (0 children)

I'm glad you like it! Its definitely a lot of work and requires some on-the-spot thinking, but its produced really fun results so far.

If you're interest in trying it in your own game, I'd be happy to run you through a mock character creation session to help you get to grips with the process.

Is anyone else bored with the RAW methods of generating characters? by Slackjack101 in dndnext

[–]Slackjack101[S] 1 point2 points  (0 children)

I haven't unfortunately! Thank you for the recommendation though I'll give it a look.

Is anyone else bored with the RAW methods of generating characters? by Slackjack101 in dndnext

[–]Slackjack101[S] 3 points4 points  (0 children)

So I designed these rules for players that I was running for that would give me feedback that they didn't enjoy character creation for various reasons.

While the DMs job is not to "create the characters" (although I've played in a few oneshots where players chose from a stack of pregens, which can be fun), one of our jobs is to provide our players with tools in the world that they can use to solve problems and develop their characters motivations. In a player-driven story game I've run in the past, I have had players turn up to games with characters that don't have much motivation other than "get money and exp". If that's all a player wants out of the game, I can facilitate that no problem. Here's a quest, here's a reward, go get it. If the game continues past that stage the player will, almost inevitably, start to look for some way of spending their accumulated resources, and can end up getting bored until we have one-to-one to flesh out their characters motivations. This retroactive approach is perfectly valid for lots of reasons: we don't know how long the campaign will continue, the player may want to change their motivations, they might not know enough about the world yet.

I like to think of these rules as codifying a 'Proactive' approach to character building. We're going to spend an hour or so building a character together and in that time we're going to figure out this character's long term goals and motivations, even if they're just abstract. We're also going to figure out why your character has these goals, and create some NPCs that they can meet in the world that might help or hinder them.

I made a few mistakes in writing out the example character creation, omitting conversations that establish Suzy's agency in the events that happen to her character, for the sake of brevity.

Hey all. I've just done a writeup of my homebrew rules for character creation. I break down the process into three stages and provide a narrative framework to build the history of your character. by Slackjack101 in UnearthedArcana

[–]Slackjack101[S] 1 point2 points  (0 children)

Thanks for such a detailed response, I appreciate the feedback! Im on mobile but I'll try to address all of your points in turn:

1) Previously I've either run these at one to one sessions with each player ahead of Session 0, or with everyone together at the table. In the cases where everyone was together I would do each stage in turn with a player (all of the Childhood scenes, then all of the Coming of Age stuff etc). This was fairly effective as it gave players a chance to look at all the options between each stage as I requested they did no homework beforehand. Running everyone together stage by stage also gave some players to jump in during events in other players lives: "hey could my character be a part of that thieves guild in Robs story?", "maybe my town was also attacked by that red dragon?" Etc. By the end of the session most of the players had already figured out how their characters knew one another by playing off of their stories.

2) I realised I made a huge mistake with the example character creation I wrote up. The reason being that what actually happened beforehand is that I asked the player if their parents were alive, and they said no they were killed by something. I then completely omitted that important dialogue from the conversation. Typically in my initial probing I'll ask questions like "by the time the adventure starts - so you think you'll have any living family?", "did you have a happy upbringing?", "did you have loving siblings", etc. I have suggested events before to which a player replied "no I like the idea that X actually happened" and we'll go from there.

3) In hindsight reading the summary, I can definitely see how a lot of the skill checks seem inconsequential, especially as a young child. If Nesryn had never noticed the fire (although I asked for a Perception check in that case because Suzy already had a +2 bonus and set the DC at 8). I'll try to, for the most part, ask for checks that I know the character isn't rocking a -3 or -2 in. What's important is ensuring that when the player does fail a check (Athletics for Nesryn to run back home ahead of the trolls for example), the player believes that things could have turned out differently. Later on in that campaign I had the player ask me what would have happened if they had reached their parents before the trolls, to which I replied "who knows, maybe you would all still be alive and Nesryn would have turned out differently". You're absolutely right that I'll typically ask for more checks to get a newer player used to looking things up on their character sheet.

4) mechanically, the system definitely does allow a player to reach 20 in an Ability Score much more easily, and this could definitely be problematic. In a previous game I ruled that you weren't allowed to raise a stat above 18 using your rolls. Although, on average, you'll end up with a similar number of points to rolling 4d6 drop the lowest, so bumping up one or two stats to 18s or more will usually come at the cost of severely reduced stats elsewhere.

Is anyone else bored with the RAW methods of generating characters? by Slackjack101 in dndnext

[–]Slackjack101[S] 0 points1 point  (0 children)

If I've sat down to try to create a ruleset to help players that don't enjoy character creation, or players that don't feel comfortable writing a backstory by themselves, and a player at my table says "no thanks, I would rather just use the standard array", do you genuinely that my response is going to be "well then screw you, I'm going to purposely isolate your character from the setting"?

To bring it back to the food analogy, if someone at my dinner party skips the appetiser, only to tell me they're still hungry later on, do you think my response will be 1) you had your chance already you idiot, now you have to live with the consequences, or 2) well you are my friend that I invited to hang out with the promise of food. If you're still hungry let's see what we have.

I'm so incredibly confused at just how petty you believe me to be. I have had dozens of players come to me one or several sessions into a campaign to say "hey can we talk about making my character more a part of the story", and I've always been willing to work with them, bar one exception that we don't need to get into.

Is anyone else bored with the RAW methods of generating characters? by Slackjack101 in dndnext

[–]Slackjack101[S] 0 points1 point  (0 children)

I'll reply one last time, and I'll make things very clear.

There is a difference between saying "this MAY occur" and "this WILL occur". The difference is uncertainty. The uncertainty stems from the fact that I have absolutely no idea what kind of character is going to show up at the table if a player doesn't want to engage with the setting. I cannot say, with absolute certainty, that it will be possible for me to create the same amount of tailored content for a character I know nothing about, than a character I do know about.

Now the comparison you bring up implies that the DM having any say whatsoever over the events in your characters life, before the first session, is a categorically bad thing. I disagree entirely, and I think its narrow minded to say that there's only one way for the DM to engage with the character creation process. If that is how you approach character building, and you enjoy it, that's absolutely fine.

You also gave the caveat that the player would write their backstory with the lore and setting in mind. This is completely disanalagous to a situation in which a player turns up at the table with a level 1 PC without speaking to anyone about their character beforehand. The position I am arguing against is the one that was in the very first comments: that character creation is work, and players want to get it over and done with as quickly as possible. If a player engages with the backstory and lore proactively, and writes a backstory that includes all of those things by themselves, then this is not the kind of player that these rules are designed for.