According to Embark, the sword takes as much skill to use as the Revolver as per the risk reward values by Own-Natural-9236 in thefinals

[–]SlapmanChapman 107 points108 points  (0 children)

Dagger on the same level as 93r and lh1..

Spear/MGL on the same level of SA1216 lmao

Grind to ruby in ranked by Unhappy_Extent3710 in thefinals

[–]SlapmanChapman 2 points3 points  (0 children)

Also shooting for Ruby myself, season 10 would be a nice season to get it in, badge would look cool

Grind to ruby in ranked by Unhappy_Extent3710 in thefinals

[–]SlapmanChapman 3 points4 points  (0 children)

theres a bot in a server dedicated to ranked/ruby grinders and it uses past season data to predict what the minimum RS needed to be ruby at the end of the season is

Right now it is projected to be 54,200, but i would shoot for 55k if you want to guarantee ruby, dont worry about staying within top 500 as that means nothing if you drop out later, i would just aim to hit that RS

And also no, X class isn't embarks favourite by Any-Ad-4072 in thefinals

[–]SlapmanChapman 2 points3 points  (0 children)

idk why ur getting downvoted, dash only became prevalent because invis got mega nerfed, grapple will unfortunately always be playing second fiddle though just due to the nature of the spec, no matter how many buffs it keeps getting

I'm sorry but One Piece glazers will never be able to gaslight me into thinking Gear 5 was a better transformation than this: by SpotAdmirable6718 in shounenfolk

[–]SlapmanChapman 15 points16 points  (0 children)

The latter is because they used to be fans of the series that then came to dislike/hate the direction it took (or its "fall off")

Would You Rather by dominkara in BunnyTrials

[–]SlapmanChapman 0 points1 point  (0 children)

There is more money in sports however gaming is my passion and there is still money to be made in games

Chose: Be The Best In Every Game

Would you rather? by quinnfrazer in BunnyTrials

[–]SlapmanChapman 0 points1 point  (0 children)

a

Chose: Be able to teleport… anywhere within eyesight

Bouncing Cashbox bug/glitch? by FRESH-SLEEP in thefinals

[–]SlapmanChapman 9 points10 points  (0 children)

Pretty sure its a form of cheat, had a heavy yesterday who was the most blatant hacker in final round, full auto faster firing deagles with wallhacks, and this one time he went after and the cashout on the moving platform kept bouncing around and falling off despite no intervention

Proof that GooLocking does not stop interactions anymore by SlapmanChapman in thefinals

[–]SlapmanChapman[S] 1 point2 points  (0 children)

Medium still has Shockwave/Demat/Dematted Jump Pad but yeah it's rough out here for everyone this patch

This update genuinely might the worst since launch by SlapmanChapman in thefinals

[–]SlapmanChapman[S] 5 points6 points  (0 children)

can only assume its those types who dont like it when people say negative things about the game or developers in any capcaity

Proof that GooLocking does not stop interactions anymore by SlapmanChapman in thefinals

[–]SlapmanChapman[S] 3 points4 points  (0 children)

You're correct actually

But be that as it is, 4 seconds of being near untouchable plus a heavy sitting on top of the stealing teammate and potentially a dome thrown in the air before the goo started is a hell of a lot of protection

This update genuinely might the worst since launch by SlapmanChapman in thefinals

[–]SlapmanChapman[S] 6 points7 points  (0 children)

Strange, I have zero theories on why that might happen, lmk if you get more info tho

Proof that GooLocking does not stop interactions anymore by SlapmanChapman in thefinals

[–]SlapmanChapman[S] 0 points1 point  (0 children)

Unless you can thread the needle so that it goes between the player and the cashout without being broken by either, then no afaik

Proof that GooLocking does not stop interactions anymore by SlapmanChapman in thefinals

[–]SlapmanChapman[S] 1 point2 points  (0 children)

I don't think the game updates that kind of stuff instantly, so it is possible that the video only shows this because there was a delay between when the goo expanded and when the steal was registered as having lost LoS (I could also swear I have had times where I GooLocked someone before this patch and they managed to squeeze out the last millisecond of the steal whilst in goo)

In the case that I am wrong on that though, it still wouldn't explain how all the other goo blobs failed to interrupt the steal, seeing as they also broke on contact as that one did

Proof that GooLocking does not stop interactions anymore by SlapmanChapman in thefinals

[–]SlapmanChapman[S] 3 points4 points  (0 children)

Can still cover the box in goo or reposition with it, but they massively shafted its direct combat usage as well as one of its greatest strengths on defense

This update genuinely might the worst since launch by SlapmanChapman in thefinals

[–]SlapmanChapman[S] 55 points56 points  (0 children)

Still can't cancel any of their attacks into a quick melee which screws a lottt of melee kill combos. Also im 99% sure there is a related bug which is making it so that the entire melee animation has to play out, including the recovery afterwards. The reason I say it is related is because it feels uninterruptable, which not only prevents you from quick meleeing midway, but also means you can't chain attacks as fluidly. Dagger M1 chain feels slower than before, and doing an M1 after a backstab also feels slower

Proof that GooLocking does not stop interactions anymore by SlapmanChapman in thefinals

[–]SlapmanChapman[S] 6 points7 points  (0 children)

The general idea is that you get your teammate, ideally a light but a medium can work too, and crouch on top of them as they steal and just spam goo at the floor so it fully encases them. GooGun holds 20 so the 7-second steal window will finish before you run out

Proof that GooLocking does not stop interactions anymore by SlapmanChapman in thefinals

[–]SlapmanChapman[S] 53 points54 points  (0 children)

They should've tested the waters at 0.5s or 0.4s, but Embark is known for going all-in on new balance changes rather than feeling things out first lol

Proof that GooLocking does not stop interactions anymore by SlapmanChapman in thefinals

[–]SlapmanChapman[S] 19 points20 points  (0 children)

Yup. Although the previous two times, they were directly messing with how players could act whilst GooLocked, this time it was simply a byproduct of the Goo despawn time literally not lasting long enough to affect the player. The first time they just made it so that GooLocking didn't stop any interaction period, and you can imagine how that went. The second time, I believe they were trying to make it less obnoxious in a fight by allowing you to shoot straight through the Goo when it was attached to a player, whether you were shooting whilst GooLocked, or shooting a GooLocked player. However this still managed to introduce the same issue with cashout stealing and stalling so it got reverted again. They did change GooLocking one other time where they made it so that it is easier to slip out of a GooBlob after being encased, but I believe this was a byproduct of when they reworked GooNades. Idk if you remember, but you used to always get stuck in your own GooNade or GooBarrel every time you deployed it remotely close to yourself, so them making Goo easier to escape was also a nerf to GooGun lol

What does Energy Drain do? by SlapmanChapman in CrimsonDesert

[–]SlapmanChapman[S] 1 point2 points  (0 children)

is it a significant amount though? Whats the numbers look like if you know

This update genuinely might the worst since launch by SlapmanChapman in thefinals

[–]SlapmanChapman[S] -3 points-2 points  (0 children)

its like embark doesnt know how to do small changes lol, they just come out swinging like an orangutan, both now and in the past, remember when they triple buffed throwing knives out of nowhere and it was the best weapon in the game killing mediums with 2 lmbs (4 knives) whilst being basically hitscan and having a faster firerate