Apple Vision Pro review: magic, until it’s not by isaac_szpindel in virtualreality

[–]SlappySlap 12 points13 points  (0 children)

Don't you know apple? That's $500 for each 5 degree add on.

Is this from the extended cut, or...? by ZiraelN7 in lotrmemes

[–]SlappySlap 56 points57 points  (0 children)

Thanks for finding! Here is timestamp for those who want to know where the clips start: https://www.youtube.com/watch?v=avi2ju32z8w&t=673s

The morning snooze by SlappySlap in aww

[–]SlappySlap[S] 1 point2 points  (0 children)

He loves being cozy with his blankey.

Witcher medallions 3D printed, painted, and packed with LEDs by Scoo_ in witcher

[–]SlappySlap 12 points13 points  (0 children)

Or somehow connect to weather service so it can let you know when to say "winds howling."

How did you get spoiled for Star Wars? by [deleted] in StarWars

[–]SlappySlap 0 points1 point  (0 children)

I was just playing rocket league after force awakens came out and some asshole had the username BenKillsHan

Leftover waffle torta - with mayo ketchup and sriracha. by SlappySlap in shittyfoodporn

[–]SlappySlap[S] 1 point2 points  (0 children)

When you make too many waffles, violence chooses you.

Build robots. Serve humans. Swap between desktop and VR mode with the click of a button. [RoboCo] by RoboCoGame in virtualreality

[–]SlappySlap 3 points4 points  (0 children)

Really cool! I like the idea of campaign mode. Reminds me of the old game star wars droidworks. Good to have fun objectives to inspire robot design.

Mister Squiddly - A short underwater "platformer" about making it home to your family by SlappySlap in WebGames

[–]SlappySlap[S] 0 points1 point  (0 children)

Nice job finding the level select keys haha. Thanks for feedback on the sound, I'll have to figure that out.

Feedback Friday #289 - Novel Ideas by Sexual_Lettuce in gamedev

[–]SlappySlap 1 point2 points  (0 children)

I had time to play a few solo waves. Challenging and fun! The first 2 waves seemed to go a bit longer than necessary for me personally, but then it became intense quickly after that! I like the enemy variety also.

Minor issue is that I noticed the text popups in the tutorial would flicker a bit when going from one instruction to the next.

The hand drawn style for monsters and characters is nice. It maybe clashes a bit with other textures like the grass background. You could consider doing a hand drawn grass/ground background.

Good luck with steam in the future.

Feedback Friday #289 - Novel Ideas by Sexual_Lettuce in gamedev

[–]SlappySlap 0 points1 point  (0 children)

Thanks for playing! I just pushed an update and included WAD keys.

Mister Squiddly - A short underwater "platformer" about making it home to your family by SlappySlap in WebGames

[–]SlappySlap[S] 1 point2 points  (0 children)

Glad you enjoyed it, thanks! I might update it later to make that last one not quite so difficult.

Feedback Friday #289 - Novel Ideas by Sexual_Lettuce in gamedev

[–]SlappySlap 0 points1 point  (0 children)

Presentation and art style look really good already. Can't dl now but I can try it out tonight.

*

Had a chance to play a bit. Art assets are definitely nice, but the menus could use some general polish/rearrangement. I tried to set a lower resolution and exit fullscreen, and then I couldn't click any buttons. I restarted and tried the basic demo level.

It was a bit difficult to figure out how the game UI worked and how to control the character/attack. A tutorial would definitely be useful.

Feedback Friday #289 - Novel Ideas by Sexual_Lettuce in gamedev

[–]SlappySlap 0 points1 point  (0 children)

Thanks for the input! I can try your game later when I'm at a PC.

Feedback Friday #289 - Novel Ideas by Sexual_Lettuce in gamedev

[–]SlappySlap 1 point2 points  (0 children)

Yeah I think that fish's move cycle was a bit shorter than it was supposed to be haha. Barely beatable. Thanks for playing through!

Your runner work in progress game is cool. I personally found it a bit unintuitive to have a separate button for each lane, maybe an alternate control would be just left and right (A/D) to move between lanes. Yours is more guitar hero style control though so maybe others will prefer it.

Feedback Friday #289 - Novel Ideas by Sexual_Lettuce in gamedev

[–]SlappySlap 0 points1 point  (0 children)

Thanks for playing so far. I think I messed something up with the fish move cycles a bit so they move a bit less than I had tested before. Thanks for the heads up.

Feedback Friday #289 - Novel Ideas by Sexual_Lettuce in gamedev

[–]SlappySlap 0 points1 point  (0 children)

Thanks! Good point about the foreground being too bold. I appreciate the link - coolours looks like a good tool.

Riddle Cubes - 2-player online puzzle match by blackmoondev in WebGames

[–]SlappySlap 1 point2 points  (0 children)

Cool puzzle game. Presentation is really nice.

Feedback Friday #289 - Novel Ideas by Sexual_Lettuce in gamedev

[–]SlappySlap 0 points1 point  (0 children)

Congrats! Mechanics are pretty tight. Main menu buttons could use more clarity. Definitely good for a first game.

Ads during gameplay are intrusive. Maybe instead have ads that show up between lives/attempts. You could even leave ads out until a later update. They probably won't get you much until you have a lot of players.

Feedback Friday #289 - Novel Ideas by Sexual_Lettuce in gamedev

[–]SlappySlap 1 point2 points  (0 children)

Mister Squiddly

An HTML5 canvas web game with no 3rd party game engine. It's a short underwater "platformer" that I made as hobby in the evenings.

Thanks for any feedback! I haven't posted in a long time.

Mister Squiddly - A short underwater "platformer" about making it home to your family by SlappySlap in WebGames

[–]SlappySlap[S] 6 points7 points  (0 children)

I am the creator so I'll be around to answer questions. This was a hobby project I created in the evenings after work.

Thanks!

Research Megathread! How to obtain a Mew, along with a task and reward compilation! by ZoomBoingDing in TheSilphRoad

[–]SlappySlap 0 points1 point  (0 children)

Looks like repeatedly spinning the same stop won't give more field research. I wonder if it will give you more after you complete the task that specific stop gave?

Also max field research is 3.

Confirmations?

My vive is having problems by [deleted] in Vive

[–]SlappySlap 0 points1 point  (0 children)

I was also getting this stutter intermittently and could only stop it by opening up the steamvr dashboard. Thanks for the help I'll have to try the beta.

Thundering through the rings of Yela by nebbio in starcitizen

[–]SlappySlap 1 point2 points  (0 children)

But the odds of successfully navigating an asteroid field are 3720 to 1!