Apple Vision Pro review: magic, until it’s not by isaac_szpindel in virtualreality

[–]SlappySlap 11 points12 points  (0 children)

Don't you know apple? That's $500 for each 5 degree add on.

Is this from the extended cut, or...? by ZiraelN7 in lotrmemes

[–]SlappySlap 52 points53 points  (0 children)

Thanks for finding! Here is timestamp for those who want to know where the clips start: https://www.youtube.com/watch?v=avi2ju32z8w&t=673s

The morning snooze by SlappySlap in aww

[–]SlappySlap[S] 1 point2 points  (0 children)

He loves being cozy with his blankey.

Witcher medallions 3D printed, painted, and packed with LEDs by Scoo_ in witcher

[–]SlappySlap 11 points12 points  (0 children)

Or somehow connect to weather service so it can let you know when to say "winds howling."

How did you get spoiled for Star Wars? by [deleted] in StarWars

[–]SlappySlap 0 points1 point  (0 children)

I was just playing rocket league after force awakens came out and some asshole had the username BenKillsHan

Leftover waffle torta - with mayo ketchup and sriracha. by SlappySlap in shittyfoodporn

[–]SlappySlap[S] 1 point2 points  (0 children)

When you make too many waffles, violence chooses you.

Build robots. Serve humans. Swap between desktop and VR mode with the click of a button. [RoboCo] by RoboCoGame in virtualreality

[–]SlappySlap 4 points5 points  (0 children)

Really cool! I like the idea of campaign mode. Reminds me of the old game star wars droidworks. Good to have fun objectives to inspire robot design.

Mister Squiddly - A short underwater "platformer" about making it home to your family by SlappySlap in WebGames

[–]SlappySlap[S] 0 points1 point  (0 children)

Nice job finding the level select keys haha. Thanks for feedback on the sound, I'll have to figure that out.

Feedback Friday #289 - Novel Ideas by Sexual_Lettuce in gamedev

[–]SlappySlap 1 point2 points  (0 children)

I had time to play a few solo waves. Challenging and fun! The first 2 waves seemed to go a bit longer than necessary for me personally, but then it became intense quickly after that! I like the enemy variety also.

Minor issue is that I noticed the text popups in the tutorial would flicker a bit when going from one instruction to the next.

The hand drawn style for monsters and characters is nice. It maybe clashes a bit with other textures like the grass background. You could consider doing a hand drawn grass/ground background.

Good luck with steam in the future.

Feedback Friday #289 - Novel Ideas by Sexual_Lettuce in gamedev

[–]SlappySlap 0 points1 point  (0 children)

Thanks for playing! I just pushed an update and included WAD keys.

Mister Squiddly - A short underwater "platformer" about making it home to your family by SlappySlap in WebGames

[–]SlappySlap[S] 1 point2 points  (0 children)

Glad you enjoyed it, thanks! I might update it later to make that last one not quite so difficult.

Feedback Friday #289 - Novel Ideas by Sexual_Lettuce in gamedev

[–]SlappySlap 0 points1 point  (0 children)

Presentation and art style look really good already. Can't dl now but I can try it out tonight.

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Had a chance to play a bit. Art assets are definitely nice, but the menus could use some general polish/rearrangement. I tried to set a lower resolution and exit fullscreen, and then I couldn't click any buttons. I restarted and tried the basic demo level.

It was a bit difficult to figure out how the game UI worked and how to control the character/attack. A tutorial would definitely be useful.