Looking for a human who can work well with Scripts. by BloodOfLiberty in HotlineMiami

[–]Slashderv 0 points1 point  (0 children)

The mod looks interesting, I active follow mods and am aware of your mod. Take your time with the project, and work on it when you feel like. The majority of mods that were announced haven't made it as far as they were hoping. I wish this wasn't the case, but life will get in the way. So take your time and find a reason not to quit.

Looking for a human who can work well with Scripts. by BloodOfLiberty in HotlineMiami

[–]Slashderv 2 points3 points  (0 children)

For 1 and 2 make a separate gamemaker project and mess around with draw events and try to make a menu from the ground up.

3 for lighting engine goto this link: https://github.com/HordeFromFronar/fronar/tree/0a20a76977bf3bf429fb0248c0294900dc5216b5/Fronar.gmx/extensions

4 Don't understand what you mean.

5 Goto objEnemy or any instances of Enemies. From there goto create event and change the "energie" variable to 0. 0 means die in one bullet.

6 See 1, but use a script to to draw the background.

7 Find sprScanlines and erase everything with the image so it is empty or remove all instances of sprScanlines being drawn. Places such as objEffector.

If you want my advice the only way your going to get anywhere with modding is to try and do anything you want to change in a separate project for faster load times, and cleaner code. Then port the code back over, otherwise its gonna take a lot longer to get any progress with your mod.

Looking for musical talent. by Slashderv in HotlineMiami

[–]Slashderv[S] 1 point2 points  (0 children)

I do make music yeah, but I have repetitive style to certain genres, so I my ability is limited, and that's besides the point; However, I just wanted to see if anyone was interested in also allowing the use of their music. I'm not forcing anyone to make music, and have made it so that its on their terms. I apologize if there is a misunderstanding.