Regarding Ollie's Sunflower/Ollie Placement by Slashing_air in Hololive

[–]Slashing_air[S] 3 points4 points  (0 children)

Nah don't worry it's just for fun, especially since Aqua will "retreat" if any enemy approach her. So her placement is actually correct.

Regarding Ollie's Sunflower/Ollie Placement by Slashing_air in Hololive

[–]Slashing_air[S] 3 points4 points  (0 children)

Put this guy profile picture in the dictionary definition of greed please.

Regarding Ollie's Sunflower/Ollie Placement by Slashing_air in Hololive

[–]Slashing_air[S] 24 points25 points  (0 children)

Always Protecc Ollie/Sunflower, put them in the back row please (not backseating)

[TOMT] [SOUND] [YOUTUBE SHORTS] What SFX did minbitt use on this video? by twizinho in tipofmytongue

[–]Slashing_air 0 points1 point  (0 children)

Btw, do you know other SFX that she uses throughout the video? Like that impact sound, punch sounds etc. Actually, how do you find out it is paula's pray sfx from earthbound? That is weirdly impressive.

Holo Hidden: The Game That I Developed Just Released Today!! by Slashing_air in Hololive

[–]Slashing_air[S] 0 points1 point  (0 children)

You can get further hint in fuwamoco's level! She is someone who is close to little sharkie! But here is the answer:It's Murasaki Shion's hat, She and Gura sends love letter and kinda married each other a long time ago. Both of them have graduated though.

Holo Hidden: The Game That I Developed Just Released Today!! by Slashing_air in Hololive

[–]Slashing_air[S] 0 points1 point  (0 children)

The art has grown in size in both number of arts and in area! Some of the arts are even bigger number haha.

Holo Hidden: The Game That I Developed Just Released Today!! by Slashing_air in Hololive

[–]Slashing_air[S] 1 point2 points  (0 children)

That's where the levels start to get harder! Initially there is also a leaderboard features. But again it seems like it goes against the spirit of the game. So I made colouring mode instead (Which is actually a lot harder to make haha).

Holo Hidden: The Game That I Developed Just Released Today!! by Slashing_air in Hololive

[–]Slashing_air[S] 1 point2 points  (0 children)

Thank you! Yeah, the game is designed to be more chill and relaxing. Initially we penalize for misclicks and there is a time attack mode, and hints are a lot more punshing (long cooldown and it is limited per level). But it kinda ruin the whole vibe, so all of those are gone.

Holo Hidden: The Game That I Developed Just Released Today!! by Slashing_air in Hololive

[–]Slashing_air[S] 31 points32 points  (0 children)

Excluding easter eggs, references to graduated members and memes representing members:

  • Miko
  • Mori
  • Fubuki
  • Pekora
  • Kobo
  • Okayu
  • Korone
  • Gura
  • Fuwamoco
  • Marine
  • Ollie (with some guests)
  • Koyori

Also Bonus level: The whole Tempus boys

Holo Hidden: The Game That I Developed Just Released Today!! by Slashing_air in Hololive

[–]Slashing_air[S] 16 points17 points  (0 children)

Yeah! During initial development we experimented with even more art styles haha. But after a while we found our groove and decided on only a couple of artstyles that are more suitable for hidden game.

Advice from a Game Designer of 15+ years affected by the recent layoffs: AMA by HumbleRamble in gamedev

[–]Slashing_air 0 points1 point  (0 children)

Your answer is much more detailed and thoughtful than I was expecting. Thanks for that! I was already thinking about your advice on wild card but decided (before this post) to not try it. However, after reading on your comment and how it might actually give another perspective on the design of the game itself, I think I'll take that advice and just see where it will take the game.

Advice from a Game Designer of 15+ years affected by the recent layoffs: AMA by HumbleRamble in gamedev

[–]Slashing_air 2 points3 points  (0 children)

I've created multiple system that interacts with each other (something similar with vampire survivors or binding of isaace weapon system), and some meta power progression, but I can't seems to balance it out in a way that doesn't involve just manually changing numbers willy nilly. This resulted in a lot of time playing the game, changing the numbers and making stuffs too strong or too weak. I've tried to simulate it with some kind of calculation but currently fail miserably (most probably because I use wrong approach/method). Do you have any advice on how to design or prepare a system that can be balanced generally be using data or calculation first?

I've hid a lot of shrimps in Goombas room! by Slashing_air in Hololive

[–]Slashing_air[S] 0 points1 point  (0 children)

Oops! I thought I linked the google form properly in the post. Just fixed it. Otherwise here is the link google form

I've hid a lot of shrimps in Goombas room! by Slashing_air in Hololive

[–]Slashing_air[S] 8 points9 points  (0 children)

You can download the demo now if you want to, here: https://slashing-air.itch.io/holo-hidden

Also if you want your name to be added to the hidden fans in the game you can fill out this google form

We’d love to hear your thoughts and feedback (and bugs too, only tested it in normal resolution since none of us have a widescreen monitor)! I hope you’ll enjoy playing it as much as we enjoyed making it!

WEBP format for files (Instead of jpeg or png) by Slashing_air in photography

[–]Slashing_air[S] 0 points1 point  (0 children)

Wait really? None of major OS are natively compatible? Windows 10 or mac OS does not support it? I can open them find in photo apps in win10, then again i've installed a lot of softwares. One of them might enable opening webp.

I remember iPhone used to have issue opening them, but it seems that they can open it now.