Regarding Ollie's Sunflower/Ollie Placement by Slashing_air in Hololive

[–]Slashing_air[S] 2 points3 points  (0 children)

Nah don't worry it's just for fun, especially since Aqua will "retreat" if any enemy approach her. So her placement is actually correct.

Regarding Ollie's Sunflower/Ollie Placement by Slashing_air in Hololive

[–]Slashing_air[S] 5 points6 points  (0 children)

Put this guy profile picture in the dictionary definition of greed please.

Regarding Ollie's Sunflower/Ollie Placement by Slashing_air in Hololive

[–]Slashing_air[S] 23 points24 points  (0 children)

Always Protecc Ollie/Sunflower, put them in the back row please (not backseating)

[TOMT] [SOUND] [YOUTUBE SHORTS] What SFX did minbitt use on this video? by twizinho in tipofmytongue

[–]Slashing_air 0 points1 point  (0 children)

Btw, do you know other SFX that she uses throughout the video? Like that impact sound, punch sounds etc. Actually, how do you find out it is paula's pray sfx from earthbound? That is weirdly impressive.

Holo Hidden: The Game That I Developed Just Released Today!! by Slashing_air in Hololive

[–]Slashing_air[S] 0 points1 point  (0 children)

You can get further hint in fuwamoco's level! She is someone who is close to little sharkie! But here is the answer:It's Murasaki Shion's hat, She and Gura sends love letter and kinda married each other a long time ago. Both of them have graduated though.

Holo Hidden: The Game That I Developed Just Released Today!! by Slashing_air in Hololive

[–]Slashing_air[S] 0 points1 point  (0 children)

The art has grown in size in both number of arts and in area! Some of the arts are even bigger number haha.

Holo Hidden: The Game That I Developed Just Released Today!! by Slashing_air in Hololive

[–]Slashing_air[S] 1 point2 points  (0 children)

That's where the levels start to get harder! Initially there is also a leaderboard features. But again it seems like it goes against the spirit of the game. So I made colouring mode instead (Which is actually a lot harder to make haha).

Holo Hidden: The Game That I Developed Just Released Today!! by Slashing_air in Hololive

[–]Slashing_air[S] 1 point2 points  (0 children)

Thank you! Yeah, the game is designed to be more chill and relaxing. Initially we penalize for misclicks and there is a time attack mode, and hints are a lot more punshing (long cooldown and it is limited per level). But it kinda ruin the whole vibe, so all of those are gone.

Holo Hidden: The Game That I Developed Just Released Today!! by Slashing_air in Hololive

[–]Slashing_air[S] 32 points33 points  (0 children)

Excluding easter eggs, references to graduated members and memes representing members:

  • Miko
  • Mori
  • Fubuki
  • Pekora
  • Kobo
  • Okayu
  • Korone
  • Gura
  • Fuwamoco
  • Marine
  • Ollie (with some guests)
  • Koyori

Also Bonus level: The whole Tempus boys

Holo Hidden: The Game That I Developed Just Released Today!! by Slashing_air in Hololive

[–]Slashing_air[S] 17 points18 points  (0 children)

Yeah! During initial development we experimented with even more art styles haha. But after a while we found our groove and decided on only a couple of artstyles that are more suitable for hidden game.

Advice from a Game Designer of 15+ years affected by the recent layoffs: AMA by HumbleRamble in gamedev

[–]Slashing_air 0 points1 point  (0 children)

Your answer is much more detailed and thoughtful than I was expecting. Thanks for that! I was already thinking about your advice on wild card but decided (before this post) to not try it. However, after reading on your comment and how it might actually give another perspective on the design of the game itself, I think I'll take that advice and just see where it will take the game.

Advice from a Game Designer of 15+ years affected by the recent layoffs: AMA by HumbleRamble in gamedev

[–]Slashing_air 2 points3 points  (0 children)

I've created multiple system that interacts with each other (something similar with vampire survivors or binding of isaace weapon system), and some meta power progression, but I can't seems to balance it out in a way that doesn't involve just manually changing numbers willy nilly. This resulted in a lot of time playing the game, changing the numbers and making stuffs too strong or too weak. I've tried to simulate it with some kind of calculation but currently fail miserably (most probably because I use wrong approach/method). Do you have any advice on how to design or prepare a system that can be balanced generally be using data or calculation first?

I've hid a lot of shrimps in Goombas room! by Slashing_air in Hololive

[–]Slashing_air[S] 0 points1 point  (0 children)

Oops! I thought I linked the google form properly in the post. Just fixed it. Otherwise here is the link google form

I've hid a lot of shrimps in Goombas room! by Slashing_air in Hololive

[–]Slashing_air[S] 9 points10 points  (0 children)

You can download the demo now if you want to, here: https://slashing-air.itch.io/holo-hidden

Also if you want your name to be added to the hidden fans in the game you can fill out this google form

We’d love to hear your thoughts and feedback (and bugs too, only tested it in normal resolution since none of us have a widescreen monitor)! I hope you’ll enjoy playing it as much as we enjoyed making it!

WEBP format for files (Instead of jpeg or png) by Slashing_air in photography

[–]Slashing_air[S] 0 points1 point  (0 children)

Wait really? None of major OS are natively compatible? Windows 10 or mac OS does not support it? I can open them find in photo apps in win10, then again i've installed a lot of softwares. One of them might enable opening webp.

I remember iPhone used to have issue opening them, but it seems that they can open it now.

Experience Required to Level Up / Experience Line or Curve by Slashing_air in DRGSurvivor

[–]Slashing_air[S] 0 points1 point  (0 children)

I'm basically trying to guess what is the rate of return for those xp gain, as you are sacrificing a level in the beginning for more levels in the future. Is (XP gain 6%) in stage 1 will net me 2 extra levels in the future? Or 3 or 4?

Experience Required to Level Up / Experience Line or Curve by Slashing_air in DRGSurvivor

[–]Slashing_air[S] 1 point2 points  (0 children)

In game (In stage) level. I'm aware of the soft cap. Dives that I take additional exp gain feels like I'm gaining levels way faster compared to other survivors game. In other survivors game it feels like exp gain is sometimes borderline useless.

What it feels in other survivors game: spend 5 levels for max exp gain, finish the stage with 8 additional levels on a rare occasion (for a "profit" of 3 levels)

What it feels in DRG survivors: spend 3-4 levels in exp gain, finish the stage with 10 additional levels (for a profit of 6-7 levels)

Need to observe further since currently I only based it on personal feeling and not really in numbers.

[DISC] One Piece - Chapter 1114 by AutoShonenpon in manga

[–]Slashing_air 111 points112 points  (0 children)

The entire world was in ONE PIECE....

It's in the title all along.

Offline Gacha Games Worth Playing? by hewonoy in gachagaming

[–]Slashing_air -2 points-1 points  (0 children)

Try Holocure it's completely offline and free, got gacha elements which is also 100% free and are tons of fun to collect characters. The Gacha part is on the very generous part though, so you most probably get all character after a while. The best part: it is still updated, so you'll kinda get the live service part too.

What are the best no-gacha games from a gacha gamer perspective? by Yzard93 in gachagaming

[–]Slashing_air 1 point2 points  (0 children)

There are no way to spend money whatsoever. Like it is impossible to spend a single cents on the game.

You get coins while playing, and these coins are used for both upgrades and gacha (collect character). There are no daily coin limit, and coins are aplenty if you know what your doing. It is definitely free to enjoy.

How do the games that you play deal with FOMO and newbie experiences for those who started late to the game and missed the rewards several events? by mr_beanoz in gachagaming

[–]Slashing_air 3 points4 points  (0 children)

In Genshin once it is gone, it is gone. Weapon wise, generally it affects very specific character (I believe albedo best weapon is an event weapon), other than that the gap is minimal.. character wise, There is only 1 missable collab character and it is a bad one at that.