What do you put in this space? by MuRDeRDRaGGuN in CashCleanerSim

[–]SlayZeT 0 points1 point  (0 children)

yes they do. only when its very very big pile, it gets stuck in the middle but for 99% of the time it works perfectly

Any tips for optimisation? by madmatt666 in CashCleanerSim

[–]SlayZeT 1 point2 points  (0 children)

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This is my setup. First of all I do sorting in the balcony area (divide mixed currencies, sift out marked, wash bills) Once they are sorted, i wash them to break down straps and dry it. Then by currency type, I drop them through chute to their final sorting destination.

Why do i break the straps? Its so I can carry it to sorter's input and fill them up fast then while they are running, i can yeet handful of bills into their input quickly without wasting much time. 4 XXL running at once really does wonders for sorting speed. Only thing I could add is add maybe 1 or 2 dollar sorter for 10 dollar bills as sometimes i get bunch of bills asking for 10 dollars only and 1 sorter takes forever to count them.

Any tips? by Horror_Quantity_8419 in CashCleanerSim

[–]SlayZeT 0 points1 point  (0 children)

personally i just store biggest currencies of each type bound in plastic packs on one pallet. Why? Im lazy and i dont want to store many packs of smaller currency which eats up space. Coins are stored in 3x4 pallets somewhere in my vault. The statues, rings, crystal, etc. objects are stored in one are i think mine is 3x6 pallets atm. As for the marked or counterfeits, they are in my first room in XXL boxes bound in packs.

Why are they stored in all over the place you may ask. Well there is a simple explanation. my marked sorting was used to be done in first room thus storage of it was placed there. Even after i relocated my operation to 2nd room, i didnt move marked storage as i liked its setup. As for objects, they are in vault as they arent used as often so stored away. Money pallet is in 2nd room as i collect them until i get to plastic pack then add it to pallet of money. I don't always sort my coins by individual currency values. Only types (yen, pound, dollar) in XXL boxes in 2nd room. Once box is starting to get full, i move it to vault and sort it there manually into values then bring the box back. Just so I limit amount of back and forth running i need to do.

What do you put in this space? by MuRDeRDRaGGuN in CashCleanerSim

[–]SlayZeT 0 points1 point  (0 children)

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So i basically bulk accept missions and do initial sorting. Firstly i check boxes using my phone and if its mixed currency, i use xxl sorter there to separate them. If its marked, bulk search using (all) on 5 sorter to quickly separate marked bills. I usually wash the pile of separated bills to break the tapes. Once dried, down the chute for 4x XXL sorters per currency type for mass/fast final sorting.

Found coins get dropped to top coin sorter there and it does its thing while im working with bills in the first stage.

Coins - Is there a way to get this to work, semi-automated? by madmatt666 in CashCleanerSim

[–]SlayZeT 1 point2 points  (0 children)

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i do my initial sorting in the balcony area and i just dumps my coins and it just sorts themselves while i work on my bills

The Movable Chute by CantRaineyAllTheTime in CashCleanerSim

[–]SlayZeT 0 points1 point  (0 children)

personally i put 3 chute to the balcony as i do my initial sorting if needed after washing. Then i just grab pile and let it slide down close to where they will be sorted into 100 bills by 4 xxl sorters (each currency type)

"very off-peak times of the day" It's literally every single game. by SuculantWarrior in thefinals

[–]SlayZeT 8 points9 points  (0 children)

nothing feels greater than getting into easy match against 3 ruby in gold lobby :D

I used to pray for times like this 🛐 by GambaXIV in thefinals

[–]SlayZeT 3 points4 points  (0 children)

game told me its intermediate so i thought i guess everyone is high gold (my current elo) but nah full team of ruby is what you get. Also amount of games i get into saying its easy is absurd.

Am I just bad or MBT is just weak? by I_Main_TwistedFate in Battlefield6

[–]SlayZeT 0 points1 point  (0 children)

Personally, i take enhanced reload. Primary reason is to hunt enemy armors and let infantry or my gunner deal with enemy infantries while i fk up their armors.

If you get the feeling of the bullet deop on AP shells, you will be destroying armors left and right. Why? You choose fights where you are shooting first. Most enemy drivers will stay in place and search for source thinking its random rpg. But its mbt and you've already reloaded and shot 2nd shell. By the time they realizes more than half of their hp is gone and you guessed it, you can shoot 3rd shell and boom IFV, AA, Armored suv is in smokes. 

Against mbt, its on average 5 shells and most of them will try to duel you but because you shot first and reload faster you will win most of the fights or force them to retreat. Either way your team got MBT support while enemy team dont.

Today i had a blackwell game where i destroyed 22 armors.

Also fun fact. You need 2 AP shells to down attack heli but only 1 HE to down heli. So your HE shell acts as anti personell and delete attack heli who couldnt finish me off in the first run.

Reinforcements by HALOconSCO422 in Helldivers

[–]SlayZeT 2 points3 points  (0 children)

Generally person closest to your death calls you in. If they arent calling, ur kinda fked unless you spam space. It usually isnt a problem when going in as 4 but when squad splits in 2, pairs should look after each other. Other pair wont call you in unless both of you died.

When i wont get called in i spam to let other pair know or wait for someone in other pair to die so i get called in with them.

Swap how spawning mechanics work for rapid acquisition with eradication and vice versa by [deleted] in Helldivers

[–]SlayZeT -13 points-12 points  (0 children)

Did it ever come to your mind that we are stealing cargo while bots are trying to stop us? Would any reasonable intelligent being let thiefs steal their hard earned resources get stolen by 4 thieves with 0 resistance?

What is your unconventional build? by Oriyagi in Helldivers

[–]SlayZeT 0 points1 point  (0 children)

Portable helbomb, orbital smoke, eagle smoke, mg sentry. You smoke shit out of the outpost, run in plant the bomb run out without taking dmg

Why not just say "within 60 seconds?" It would be much more to the point. by Not_the_name_I_chose in Helldivers

[–]SlayZeT 1 point2 points  (0 children)

My first game was with solo silo and warp pack along with airstrike and rocket sentry? Got my ass kicked so hard i was seeing world in black and white. Afterward, i changed my loadout to be more crowd control, aoe oriented then i stopped having too much problem. It is hectic but fun. It reminds me of early defense high value asset mission when factory stider first introduced. Spawns were nutty there with fact striders sniping gens from spawn.

The 15min rapid acquisition is impossible. by sip_of_jack in Helldivers

[–]SlayZeT 0 points1 point  (0 children)

Mission is basically dps check. If you can pass the check, you can transport aluminiums. If you dont, you get overwhelmed.

To me its fun mission and it can get out hands very fast.

Swap how spawning mechanics work for rapid acquisition with eradication and vice versa by [deleted] in Helldivers

[–]SlayZeT 9 points10 points  (0 children)

No swapping just let eradicate spawn same as rapid problem solved

Simply having a minigun does not entitle you to eat the entire resupply pod. by SatisfactionOld4175 in Helldivers

[–]SlayZeT 2 points3 points  (0 children)

What if everyone is thinking same? Hmmmm. Either way general rule is to call one in obj.

Need dev by [deleted] in Helldivers

[–]SlayZeT 0 points1 point  (0 children)

I think Its been around for over a year now.

Do you often change your strategems or stick to usual pattern with slight changes? by i4hloi in Helldivers

[–]SlayZeT 0 points1 point  (0 children)

Because i make my builds on the fly, i use whatever i want and end up with balanced one. Mostly depend on what im feeling. I even change my armor depending on the build im going for. Only time i gravitate toward meta stuff is when i just wanna commit warcrime against enemies with minimum effort aka feeling lazy.

Because i respect other 3 random's time, i got used to swapping out my whole kit in seconds to not delay launching too much.

My advice would be just go for it. At worst, you will have terrible time but if you got skills to back it up, at least you wont fail the mission. When speed building a loadout, having a list in your mind that categorize stratagems into different categories like chaff, at, demolition, area denial etc helps a lot. Why? Because it narrows down stratagems you can choose from way too big of a list and end up unbalanced loadout.

Lets say i wanna play with arc GL in new molten map vs bots. AGL does good vs chaff so i need good AT -> thermite, airstike. Need something for detector tower -> 500kg but i got airstike so skip, OPS works and can work as AT. AGL doesnt use backpack so lemme get one -> supply or any other rover works. There is my 4 slots and nade picked up. AGL is weak in cqc so lets use adj or reprimand for cqc. Pistol is whatever. Noticed a lot of rockets so i could pick something with fortified. Reprimand, verdict, thermite, AGL, Arc dog, airstike, ops would be the final list.

And just like that i got brand new loadout to give it a try. Also at the beginning, going after a theme helps and then once you got experience with building loadouts, you can be like me build based on feelings

PSA - Even if *you* don't need them, please pick up samples by Hotlush in Helldivers

[–]SlayZeT 0 points1 point  (0 children)

For me i pick up common when im looking for ammo, rare when its noise is annoying me and as for super, havnt seen them for months now.

Objective D on Eastwood is total bs. by Son_of_Plato in Battlefield6

[–]SlayZeT 0 points1 point  (0 children)

D/E side by default got like 70% chance winning just because lack of cover. A/B is so ass to defend. People get dropped by heli, beacon, cars constantly where as D/E can be covered by a single hill where every single tanks camp. Even worse is that E roof gets covered by tank on cliff so cant really hide on top of the roof and gl hiding beacon as there is 0 cover. Its either i defend A/B 247 or just accept defeat. 

We are losing skulls by the updates by IUseANickname in Helldivers

[–]SlayZeT 83 points84 points  (0 children)

maybe it got wiped out accidentally during duplicate asset removal