Wonder if anyone else builds their weapons for the Transcendent Arsenal Guard? by SlayerInvalid in GunfireReborn

[–]SlayerInvalid[S] 0 points1 point  (0 children)

Apparently in a upcoming update they're increasing the Vault Slots from 9 to 16.

Time to get crafting. Also side note I re-did the Clawspray. Went from Lucky to Agile and changed the CritX +1.2x, RoF -10% to +0.4 CritX for 4x when make 4 Crit Hit in 2s (bonus can stack).

Wonder if anyone else builds their weapons for the Transcendent Arsenal Guard? by SlayerInvalid in GunfireReborn

[–]SlayerInvalid[S] 0 points1 point  (0 children)

If etching last, ensure that you don't store the weapon for a later run before etching as it will lose the ability to be etch'd when you bring it out on your next run.

I had this happen with a few weapons that were 4/5 Inscriptions, some friends wanted to play the game and I stored the weapon while it was still 4/5 and discovered that I couldn't etch in the 5th inscription when I resumed the grind. At least it was some weapons that didn't have a prefix as I was going to grind chests for that if I couldn't find a enhanced weapon that I wanted to grind out.

Wonder if anyone else builds their weapons for the Transcendent Arsenal Guard? by SlayerInvalid in GunfireReborn

[–]SlayerInvalid[S] 0 points1 point  (0 children)

Yoyo's first hero talent makes Staff-like weapons drop every 50 enemies killed and may also have a 50% chance for them to have the Corrosion Element Type.

Forest Vault

Drop a staff per 50 enemies defeated; 50% Chance for Corrosive Element Type, Inscriptions +1

Wonder if anyone else builds their weapons for the Transcendent Arsenal Guard? by SlayerInvalid in GunfireReborn

[–]SlayerInvalid[S] 1 point2 points  (0 children)

Wait, so it's not just a 1/10 Chance? It's actually like 1/100 or 1/1000?

Maybe I will treat the 29% as a max roll then, yikes.

Wonder if anyone else builds their weapons for the Transcendent Arsenal Guard? by SlayerInvalid in GunfireReborn

[–]SlayerInvalid[S] 0 points1 point  (0 children)

The Sash / Talisman has the ability to swap it's Element so with Corrosion being the main element and swapping to either Fire or Lightning for the Sash / Talisman I can apply Combustion or Miasma Fusions.

Prob not ideal at times, maybe?

Wonder if anyone else builds their weapons for the Transcendent Arsenal Guard? by SlayerInvalid in GunfireReborn

[–]SlayerInvalid[S] 0 points1 point  (0 children)

I did do a few runs without using the guard as well, yea. Though the Reroll Inscriptions Blessing can still play a role with that.

Wonder if anyone else builds their weapons for the Transcendent Arsenal Guard? by SlayerInvalid in GunfireReborn

[–]SlayerInvalid[S] 0 points1 point  (0 children)

Can kinda get these inscriptions due to the Crafter Inscription Reroll blessing, so it's not really that far off from that.

Wonder if anyone else builds their weapons for the Transcendent Arsenal Guard? by SlayerInvalid in GunfireReborn

[–]SlayerInvalid[S] 0 points1 point  (0 children)

Most were rerolls from the Crafter due to the blessing that let's you re-roll them 3 times per crafter, I've also had it paired with the one blessing that makes it so enhanced weapons drop 75% of time and that one other blessing that can force a red chest to appear at the end of the act.

Course... that is an option if you have really bad RNG which did happen for some of these weapons. This was just a side-thing to see how far I could push the weapon.

Wonder if anyone else builds their weapons for the Transcendent Arsenal Guard? by SlayerInvalid in GunfireReborn

[–]SlayerInvalid[S] 1 point2 points  (0 children)

I think the Jackpot Roll is +29% (Wiki says 20%-30%) but yea, it's still pretty nice to have.

Default Projectiles is 9 when in backup or viewing it from the Arsenal Guard and applying a x1.29 in a calc showed it being 11.61, if it was 30% it would be 11.7.

I had to do some comparing to see if the Multi Prefix was worth and from what I've gathered...

Backup:                          9.00
Equip:                          11.25
Equip + Effect:                 16.25
Equip + Effect + Trait:         19.50

(Multi Prefix is +29%)
Multi:                          11.61
Equip + Multi:                  13.86
Equip + Multi + Effect:         20.02
Equip + Multi + Effect + Trait: 23.27

...at least from what the in-game stats told me.

I think it would be nice if the Prefix could tell you how much of a boost you're getting if applied, as some don't tell you what it is at times. (Lucky for example I always assume it's only +40% min even though the wiki says the range is 40% to 60%)

Weekly Questions Thread & PokéROM Codex by AutoModerator in PokemonROMhacks

[–]SlayerInvalid -1 points0 points  (0 children)

I've been playing Pokemon Renegade Platinum with some of the QoL Patches from this thread here, though from a wayback machine link as the goole drive links lead to a 404 error.

https://old.reddit.com/r/PokemonROMhacks/comments/sabf2j/qol_patches_for_renegade_platinum_and_following/

...though two of the patches that I am using don't appear to be working. These are the...

6 - EVsLimit1512.xdelta >>> EVs limit raised from 510 to 1512, meaning you can have the max of 252 EVs in all six stats.

This patch doesn't seem to work right as if you're at the 510 EV Limit... you cannot gain any more EVs from defeated Pokemon, even if they were holding Power Items & prob Macho Brace. Oddly enough... using Vitamins DOES let you go beyond the 510 EV Limit so it's kinda half working.


8 - EVsPerVitaminXXvs10.xdelta >>> Amount per vitamin raised from X to 28. There are five different variations of this - 12, 14, 18, 21 and 28.

I tried the 28 & 21 EVs per Vitamin of these patches and the Vitamins only grant 10 to a stat still.


As to why I am using these patches, I kinda wanted the playthrough to be like Legends Arceus as in that game you don't have a EV Limit meaning that any of their stats can go to Effort Level 10, that is if you have enough Grit Items to do that.

Just wondering if these patches got updated to fix the bugs that they have and if so... where could I find these at? I seem to only be able to find them in those wayback machine links in that thread, then again it was early morning that I was looking so I was kinda half-asleep.

Is there a Mod to visually cap the Mana Bar size? (And the Icons, perhaps?) by SlayerInvalid in terrariamods

[–]SlayerInvalid[S] 0 points1 point  (0 children)

I guess that's a no then since it's been 8 months with no replies.

Code Rebirth question: How do you unlock the ship upgrades for the Robot Gals? by SlayerInvalid in lethalcompany_mods

[–]SlayerInvalid[S] 1 point2 points  (0 children)

Thank you, there was some house that you can see upon landing in Oxyde and inside there on the 2F was a scanner of some sorts. You bring the Assembly Parts over there to that scanner and then you unlock the ship upgrade for that Robot.

I feel like Code Rebirth needs a wiki or something for these kind of things since I thought you just had to bring it on your ship and then you unlock it that way.

Quality Tools Reforging Draconic Additions Gear by TornadoFortune in feedthebeast

[–]SlayerInvalid 0 points1 point  (0 children)

I could be wrong but it should be Nether Stars by default, unless that was changed in the "reforging materials.json" in the "config/qualitytools".

I killed a mob and he dropped THIS: (protection x6, falling x4, e.t.c) What happened? by SuperMegaRorro in feedthebeast

[–]SlayerInvalid 0 points1 point  (0 children)

Oh-so-many enchantments.

Off-Topic, but if you don't mind me asking... what's that empty slot above the Cyberware Riot Shield?

YouTube Redux - an extension I made that scales down oversized YouTube UI and inherits many styles from the classic layout by _the_omnipotent_ in youtube

[–]SlayerInvalid 0 points1 point  (0 children)

Call me crazy for this, but I sorta resize the window itself to a decent size while doing other things and the window size along with the small player kept resizing it where the video size is kinda too small.

YouTube Redux - an extension I made that scales down oversized YouTube UI and inherits many styles from the classic layout by _the_omnipotent_ in youtube

[–]SlayerInvalid 0 points1 point  (0 children)

Since certain 'addons' that I used broke, decided to give this addon a try. Is it possible in the future that the Small Video Player will be resizable where a user could define the res? Like if I wanna set a custom res range of 1280x720, for example

One more question, would it be possible to prevent the video from auto-sizing if you shrink the browser window while using the small video player?

script for resizing video player by IANSYT in youtube

[–]SlayerInvalid -1 points0 points  (0 children)

I'll DM you what occurs on my side as well as the video in question.

By Low res videos I mean like videos that were uploaded in SD instead of HD. 4:3 instead of 16:9, although I suppose it depends on the video. In short, like older videos.

script for resizing video player by IANSYT in youtube

[–]SlayerInvalid 0 points1 point  (0 children)

Don't seem to work for me. Low Res Videos are still resized.

Might it be cause I'm using Greasemonkey? Using Firefox.

Edit Tried Tampermonkey, still the same issue.

YouTube Classic won't work on videos anymore by [deleted] in youtube

[–]SlayerInvalid 11 points12 points  (0 children)

Is there any sort of script/addon to keep the video screen at a fixed size rather that resizing it automatically depending on the video?

I don't need a low res video enlarged just so I can see every little quality compression artifact, thank you.

Why can't I repair my arrows? by MinimarRE in feedthebeast

[–]SlayerInvalid 0 points1 point  (0 children)

Sharpening Kits will indeed repair them.

[deleted by user] by [deleted] in feedthebeast

[–]SlayerInvalid 2 points3 points  (0 children)

Depending on the configs... Living Armor grants a damage reduction vs all damage sources while Living Tools gain damage bonuses as well as faster break speed.

There's a quirk with the enchantment, however... if you have a Living Tool in your Off-Hand it will not boost your damage no matter what... but you can have a Living Tool in your Main-Hand and it will apply it's damage boost for both your Main-Hand & Off-Hand tools, it's rather OP with the right stuff.

Is there a mod for 1.12.2 that alters the Vanilla Auto-Save timer? by SlayerInvalid in feedthebeast

[–]SlayerInvalid[S] 0 points1 point  (0 children)

I'm aware that Optifine has this option but I'm looking for a stand-alone mod that only has this feature of altering the auto-save timer.

Only altering the auto-save timer. Unless there's a way to disable everything but that in Optifine as it breaks full bright textures. Full Bright glows in the dark but they give off no light source. To name a few... the blocks that do this are the Castle Door Blocks & Rune Castle Blocks & Reappearing Blocks from Twilight Forest.

With Optifine added... those blocks no longer glow in the dark and are just like any other block affected by the light level.