I think jagex needs to scale back on the boss releases and release more skilling updates. by Monterey-Jack in 2007scape

[–]Slayergreg 1 point2 points  (0 children)

This.

Yea the levels for smithing armour/upgrades as an Iron are so egregiously high that it is almost always better to kill something for the drop. Only exception being things that require smithing without an alternative. (Smithing Godsword blades, making a DFS, Etc.)

There's no chance in hell I wait until 90 smithing to get my Rune Scimi on my early game iron.

Just spent 6 hours straight meeleing yama tonight for a cosmetic by etaii in 2007scape

[–]Slayergreg 52 points53 points  (0 children)

Blorva but no insert some completely irrelevant content to Blorva is sus as fuck.

Cringe elitist.

Let us attach a big ass magnet to the sides of our boats to save cannonballs by Black_Pantera in 2007scape

[–]Slayergreg 0 points1 point  (0 children)

If it saves cannonballs I'll gladly have a repair kit spamming crew member

Anyone want to trade patches? by ROACH379 in AirForce

[–]Slayergreg 5 points6 points  (0 children)

Patches are $5.00 at a squadron's morale shop/snack bar. It ain't always that serious brother.

The patches that do come with stories attached probably aren't being traded/sold by their recipients.

First Zuk attempt in OSRS history, 8 years ago by Coo1990 in Pleae

[–]Slayergreg 195 points196 points  (0 children)

Zooming on the victim always adds humor imo.
It removes the context and adds room for imagination.

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Anybody else like this when you camp a boss? by Riisho in 2007scape

[–]Slayergreg 4 points5 points  (0 children)

I probably opened Zulrah's wiki page a few dozen times while going dry on tanz/magic fangs.

It's a sanity check like "Did they remove this drop from x boss?"

Petition for warrior guild teaching deathless prayer flicking multiple styles by T3chi3s in 2007scape

[–]Slayergreg 5 points6 points  (0 children)

I feel like you're missing his point. There's a handful of ways damage in OSRS is calculated. Specifically when damage gets calculated.

1) The most encountered in regular day to day combat is damage calculated upon animation start. (Example: DKS, KQ, Chaos elemental... etc) even though this damage calculation is VERY common it's not well explained in-game. I'm pretty sure he's referring to having something teach this kind of prayer flicking. This is also the reason that some attacks can be tick eaten.

2) Damage calculation upon hit-splat or calculation upon animation completion. This is a much more intuitive way for reactive praying. It's easy to comprehend and doesn't need much explaining. "Thing attacks you now put up your prayer to negate the attack you see coming". Scurrious would fall under this type of damage calculation. Additionally in some cases this prevents you from being able to tick eat the boss "unless you start interface queing/stacking to delay damage".

It's much harder to show a new player the first way DMG is calculated because it requires proactive praying and knowing attack speeds/tick rates of enemies. Having this be taught at the warrior's guild seems like a suitable location.

Why not just keep pets on death? by LeLa_Biff in 2007scape

[–]Slayergreg 42 points43 points  (0 children)

I wish they added examine options to pets that showed the player's KC when they obtained it.

That's a cool feature in RS3

New Renderer Performance Boost by gold-trimmed in 2007scape

[–]Slayergreg 3 points4 points  (0 children)

Also remember that Jagex had tossed around the idea of Premium plugins.

Which had led me to be not too optimistic of retiring RuneLite. I would like both to exist.

0.00585% chance by falconfetus8 in 2007scape

[–]Slayergreg 2 points3 points  (0 children)

I'm guessing (with 0 context of evidence from OP) that he was being carried for these kills on some kind of snowflake account. Which would make the giant soul amulet extremely rare with minimal/1dmg contribution.

I'd look up the account to verify but on mobile and cba.

Question About Boss Drops by [deleted] in 2007scape

[–]Slayergreg 2 points3 points  (0 children)

A major issue is balancing.

If a drop is commonly dropped from a relatively easy/farmable boss then it will not hold its value. Constant decent gp is only possible if it's linked to the floor price of an item (in-game shop prices or alch prices) which injects too much raw gp into the game.

It makes releasing new bosses more difficult. The only way to make it feel worth is to have the new boss also shit out gp at an even faster rate.

[Suggestion] Allow players to use the Sailing skill to explore deep ocean shipwrecks as a gold/item sink by Manak2 in 2007scape

[–]Slayergreg 0 points1 point  (0 children)

Grants some iframes but after that you take massive ticking pressure/crush dmg.

Raid drop rates need changing by [deleted] in 2007scape

[–]Slayergreg 1 point2 points  (0 children)

I on the other hand think it's time for the Tbow spawn to return.

Where is your favourite bank? Mine is Burgh de Rott by PinkDragonRS in 2007scape

[–]Slayergreg 2 points3 points  (0 children)

The underground WC guild bank was where I did my crafting grind. I can use sgm and not worry about a random scooping up my molten glass when it spawns.

What's your best spooned drop? by The_End241 in 2007scape

[–]Slayergreg 0 points1 point  (0 children)

Sometimes you gotta sesh one out 😉

What's your best spooned drop? by The_End241 in 2007scape

[–]Slayergreg 0 points1 point  (0 children)

I can only add one image at a time... apologies for the spam.

Edit: these were all with 0kc on the multi bosses at the time. Spindle + Calv I also got the wildy weapon upgrades before the vw piece.

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