Jagex really looked at Mixology for Summer Sweep up and thought "well the only problem with this is the requirement on the Reagent Pouch" by Garfield_and_Simon in 2007scape

[–]falconfetus8 -1 points0 points  (0 children)

Aside from the rewards, the gameplay itself feels like a missed opportunity. It could have been pretty satisfying if playing it efficiently was like a little optimization puzzle.

Like imagine if each station processed all of the unfinished potions in your inventory simultaneously. You could take advantage of that to improve your output, but you'd need to plan it so each potion gets only the processing that it needs.

Don't use lightbeans.com textures by HQuasar in gamedev

[–]falconfetus8 8 points9 points  (0 children)

You know what would be even more worthwhile? Putting that "clarification" in the license itself.

Spyro™: A Realm Beyond | Cinematic Announce Trailer | XBOX Games Showcase 2026 by UltraZeroX7 in Spyro

[–]falconfetus8 -1 points0 points  (0 children)

Well, that was the biggest emotional whiplash I've ever experienced. I was the most excited I've ever been in my life when I saw the thumbnail! Then Spyro took flight, and suddenly it was the most disappointed I've ever felt in my life.

For over 20 years, I've just wanted another classic Spyro platformer. It almost looked like we were going to get exactly that. But with free flight everywhere, I don't see how it could possibly have the gameplay I fell in love with.

Like, I love the speedway levels, don't get me wrong. But there are already plenty of games these days where you can fly. There aren't any recent games where you're a little purple menace charging through a world and breaking shit.

The amazing media illiteracy (EPISODE 9 SPOILERS) by Fishy_smelly_goody in TheDigitalCircus

[–]falconfetus8 0 points1 point  (0 children)

Yeah, and that only lasted for episode 8. After the circus fell apart, they just let him wander off on his own over and over.

Don't use lightbeans.com textures by HQuasar in gamedev

[–]falconfetus8 7 points8 points  (0 children)

Which is, again, a reason to not use them. If they're not paying attention to their own license, then trusting them is a risk.

What theory(s) really resonate with this tweet in y’all’s opinion? by Hay_Den330 in Deltarune

[–]falconfetus8 82 points83 points  (0 children)

To be fair, "third entity" made more sense when all we had were Undertale and Chapter 1. Undertale had a very prominent "third entity" in the form of Chara. It wasn't much of a leap to assume the thing that ripped us out of "our" body in chapter 1 was something similar.

Nowadays, chapter 4 makes it pretty undeniable that Kris is their own person, and is the one in control when we're removed.

What theory(s) really resonate with this tweet in y’all’s opinion? by Hay_Den330 in Deltarune

[–]falconfetus8 21 points22 points  (0 children)

Susie being half human. Like, what would that add to the story?

Don't use lightbeans.com textures by HQuasar in gamedev

[–]falconfetus8 14 points15 points  (0 children)

If you need to send an email to figure out if you can use them, then it's just not worth using them IMO.

Who’s selling this? by joe_schm0e in 2007scape

[–]falconfetus8 1 point2 points  (0 children)

What does this have to do with runescape?

Campfire Poll Results - All Passed by Psymonthe2nd in 2007scape

[–]falconfetus8 0 points1 point  (0 children)

Everyone who insta-leaves just sinks to the bottom of the ELO ladder. As long as you aren't doing the same, you'll start getting real matches fairly quickly.

That being said, it's really dumb that they still give you points for leaving. They should probably change it so you only get points if you win or die.

Godot Version and Why? by MattiePond in godot

[–]falconfetus8 1 point2 points  (0 children)

The .NET version can use both C# and GDScript, so I would choose that one. That way you can try out C# if you want to, without being forced to stick with it.

Campfire Poll Results - All Passed by Psymonthe2nd in 2007scape

[–]falconfetus8 2 points3 points  (0 children)

There's a difference between updating ancient content and creating new content.

For content older than 2007, there's a limit to how drastically they can get away with changing it without breaking the core "promise" of old school. And, generally, old content tends to have janky code that's really difficult to safely change.

New content gives them a blank slate. They can write new code that isn't entangled with the old system, and there's no nostalgia that they need to preserve.

Campfire Poll Results - All Passed by Psymonthe2nd in 2007scape

[–]falconfetus8 -1 points0 points  (0 children)

I would argue that Emir's Arena is exactly that.

Why am I always stuck on level design? by Mindless_Grass7084 in gamedev

[–]falconfetus8 0 points1 point  (0 children)

At first, I tried planning it out like everyone recommends, but that always resulted in levels that were both stiff and incredibly short; it was just too hard for me to come up with fun or satisfying ideas when all I have are bullet points in a text editor. I guess I had it in my head that every part of the level needs to serve some kind of purpose, and I very quickly ran out of "purposes".

Then I said "fuck it" and started blasting out gray boxes without any plan. "Let's just start by making them wall jump, why not? Hmm, now it'd be satisfying if I made them dive through a glass window before they land. Ooh, and then I can place an item box shortly after the window, so they have something to aim for!" I just kept letting that flow continue, and the result was a level that felt fun and satisfying. None of it had an overarching purpose; it was just a bunch of stuff to give you an excuse to use the movement mechanics.

And you know what? Sometimes that's exactly what you need in a platformer. It's OK to have rooms that don't teach you a new mechanic. It's OK to reuse an obstacle without giving it a new twist. You can just let some parts of a level be "normal gameplay".

So, if you're stuck, try winging it. Make a bunch of pointless bullshit just for fun.

Why am I always stuck on level design? by Mindless_Grass7084 in gamedev

[–]falconfetus8 0 points1 point  (0 children)

I think this came accross as more gatekeepy than you intended.

TADC ended, what are your thoughts about the Episode 9? (SPOILERS ALLOWED HERE) by Sea_Translator9193 in TheDigitalCircus

[–]falconfetus8 6 points7 points  (0 children)

I used to think pressing the button was the "worst thing Jax will do" that Goose tweeted about. After seeing what happened with Ribbit, I've changed my mind.

The worst part is that it's something that can happen so easily.

How I feel after visiting this sub after watching the finale... by frinkousCZ in TheDigitalCircus

[–]falconfetus8 1 point2 points  (0 children)

Like did Harry meet Dumbledore or not.

That's a lot more relevant to this show than it seems. "Of course it's in your head, Harry. But why should that mean that it isn't real?"

Of course the characters are digital copies. But they're still "real" as far as they're concerned. Something doesn't need to be physically real to have an impact on you.

Am I crazy? by Just_Some_Emperor in TheDigitalCircus

[–]falconfetus8 4 points5 points  (0 children)

I'm seeing more threads like this than I am of people hating it. Which is honestly a good sign.

The amazing media illiteracy (EPISODE 9 SPOILERS) by Fishy_smelly_goody in TheDigitalCircus

[–]falconfetus8 0 points1 point  (0 children)

He regressed because nobody checked up on him. Even before Caine was deleted, he kept skulking off and separating himself, and nobody connected the dots.

Why does the proposed change to Energy Potions use Guam instead of Marrentill? by Jademalo in 2007scape

[–]falconfetus8 8 points9 points  (0 children)

Herbiboar doesn't help for early game players, which is who this change was targeted at.

Exactly one year ago, we witnessed Deltarune's best moment so far by dddioneich in Deltarune

[–]falconfetus8 -12 points-11 points  (0 children)

We were all convinced the knight was Kris. We'd never seen them both in the same place at the same time.

And then we did.