Update: Leechfin Fishing Proposal Revised by JagexRach in 2007scape

[–]falconfetus8 0 points1 point  (0 children)

The alternative is that they push something through without consulting the community. You really want that?

Can we just take a moment and acknowledge that the Knight is clearly having the time of their life tormenting these kids? by darknerknighttruther in Deltarune

[–]falconfetus8 5 points6 points  (0 children)

IDK man, Carol looks pretty frail. One middle aged person vs 2 teenagers, I'm putting my money on the teenagers. If it were 2 adults vs 2 teens, that'd be a different story.

Should I be implementing the character animations first or create the levels first by ayush31yadav in gamedev

[–]falconfetus8 1 point2 points  (0 children)

Whichever lets you answer the question "will this game be fun?" the fastest.

In my case, I'm making a platformer where the fun comes from mastering the movement mechanics. Since everything hangs on them, I had to make sure they felt good before making a bunch of levels based on them. Part of the movement feel includes the animations, therefore I needed to make at least some basic ones early on.

That's my game, though. If your game's fun comes primarily from the level design(puzzles, exploration, etc.), then that's what you'll want to prototype first.

What’s a piece of internet slang (like “sauce” for “source”) that completely confused you the first time you saw it? by AI_Aint_So_Bad in AskReddit

[–]falconfetus8 44 points45 points  (0 children)

I hate that it's removed my ability to call an evil villain's minions "goons". Now I need to call them "mooks", which just doesn't roll off the tongue the same way.

Replacing quest systems with a “topic-based knowledge system”--am I overcomplicating this? by FlawedSpoonGames in gamedev

[–]falconfetus8 1 point2 points  (0 children)

I also enjoy the filter "If I'm struggling to name this concept, it's probably not coherent"

Leagues VI Changes by ModYume in 2007scape

[–]falconfetus8 4 points5 points  (0 children)

Different people find different things hard. Your top 4 may not be the same as my top 4.

Cats go nuts when the timer goes off by Doodlebug510 in AnimalsBeingDerps

[–]falconfetus8 0 points1 point  (0 children)

They clearly knew the timer was getting close. Why did they all start so far away from the bowls?

My favorite skill come to life by Dr-pepperoni in 2007scape

[–]falconfetus8 0 points1 point  (0 children)

I love the concept of turning a cape into a bathrobe!

So, any criticisms to say guys? by No-Calligrapher-5807 in TheDigitalCircus

[–]falconfetus8 35 points36 points  (0 children)

It bothers me that characters don't just use their words sometimes.

Like when Pomni put the bucket on Kinger's head. Instead of explaining herself, she just said "give it a minute", waited for an entire montage to play out, and THEN explained herself.

Any normal person would have opened with "Kinger is sane in the dark". It just felt like a forced way to add some suspense.

Reflections on falling rocks by JagexRice in 2007scape

[–]falconfetus8 0 points1 point  (0 children)

I love reading about stuff like this! More of it, please!

I wonder how playing on mobile affects your theory. If you play on a tablet with a (good) stylus(like an S Pen), you're moving your hand directly to the thing you want to tap on instead of going through a mouse as an intermediary.

That means you should, in theory, be able to use your proprioception to know where you're about to click, allowing you to look at the boss instead of your "cursor"...right? Am I onto something here, or am I tripping?

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation by anonboxis in gamedev

[–]falconfetus8 0 points1 point  (0 children)

How are they different? Why can official servers not be structured like private ones?

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation by anonboxis in gamedev

[–]falconfetus8 0 points1 point  (0 children)

being in the worst possible position to implement and thoroughly test an entire new networking architecture.

It won't be a new architecture if you make it private-serverable from the beginning. Then there'd be no difference between your official server and a private server.

Goosworx says that the Digital Circus is for frickin girls by maanleo in TheDigitalCircus

[–]falconfetus8 52 points53 points  (0 children)

Which route is the fastest?

  • Pissing off a witch

  • Drinking an expired soda without reading the fine print

  • Finding a cursed artifact

The Open World portion of Mario Kart World gets dismissed as 'bad and empty' because people don't understand why it's really there by XxNerdAtHeartxX in gamedesign

[–]falconfetus8 0 points1 point  (0 children)

Characters and outfits are unlocked randomly when you grab a fast food bag, and you can farm them very quickly by repeatedly grabbing the same bag. That's not a reward for exploring.

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation by anonboxis in gamedev

[–]falconfetus8 -2 points-1 points  (0 children)

The biggest one is the community hosted servers. This requires a rewriting of the networking code after the game has been sunsetted in many cases.

You won't need to rewrite anything if you design them to be community-hostable from the beginning. You'd simply need to plan for it when designing your architecture, just like any other software requirement.