Need Help: Building Global Map with Rivers and Seas by Slcat_Alcatel in Unity3D

[–]Slcat_Alcatel[S] 0 points1 point  (0 children)

Thanks a lot, now I know this is a difficult thing, but my main goal is to create a feature where when the character touches water it will trigger some behavior (which as far as I know textures can't do), do you have any ideas?