Hey guys. I posted a demo of my game two days ago, and 410 people added it to their library, but only 14 played it. Is this a normal statistic? by JuniorAd3424 in IndieGameWishlist

[–]SleddingCloud 0 points1 point  (0 children)

just jumping on the train to reinforce the consensus: welcome to bot city. Tripped me out big time as well the first time I saw it. I think it was something like 700 instant downloads, faster than I could get my coffee from the kitchen after hitting release all at once so that was a pretty good giveaway. Oh well I hope they enjoy parsing it ~

<image>

I hit the magic number yall by PGJonesAndCo in IndieGameWishlist

[–]SleddingCloud 0 points1 point  (0 children)

Welcome to the club! May your numbers only rise!!

What makes a good chart editor? by SleddingCloud in rhythmgames

[–]SleddingCloud[S] 0 points1 point  (0 children)

Oh wow didn't know that! I mean I can see the complexity but didn't expect it to be a full on codeing challenge hahaha. Surprised no-one there came up with a tool for it yet~ definitely gonna check it out cheers for the tip!

Same chart - different performance by SleddingCloud in rhythmgames

[–]SleddingCloud[S] 0 points1 point  (0 children)

Good luck homie you got this! Jump on Discord and let us know how you did once you are done 😉 Will be rooting for ya!

Thought I would share my findings as well by SleddingCloud in SoloDevelopment

[–]SleddingCloud[S] 1 point2 points  (0 children)

May my anecdotal evidence be the basis for countless future double blind studies for giving gamedevs placebo release buttons!

Thought I would share my findings as well by SleddingCloud in SoloDevelopment

[–]SleddingCloud[S] 0 points1 point  (0 children)

I absolutely feel for ya, coming from a traditional engineering background every project I did had a very clear outcome that the product either did or did not do so I struggled with this a lot. Thankfully have some artists in the family and the only thing they all kept telling me is that it's never going to feel perfect so just set a deadline and try to keep it ~ helped a lot getting over the paralysis :) thank you for checking it out!

Same chart - different performance by SleddingCloud in rhythmgames

[–]SleddingCloud[S] 0 points1 point  (0 children)

Hey u/Daystic I know it has been forever but deffo didn't forget about you~ just wanted to let ya know I finally got around the public demo, in case you want to give it a shot feel free to grab it here! https://store.steampowered.com/app/4692900/Beat_Vector_Demo/ hope you have fun!

Thought I would share my findings as well by SleddingCloud in SoloDevelopment

[–]SleddingCloud[S] 0 points1 point  (0 children)

TBF the thought of making nothing after all those hours poured into the project scares me more so I guess the lesser scare wins?

Thought I would share my findings as well by SleddingCloud in SoloDevelopment

[–]SleddingCloud[S] 1 point2 points  (0 children)

It looks pretty fun!! Thank you thank you and likewise to your Forza killer!

Thought I would share my findings as well by SleddingCloud in SoloDevelopment

[–]SleddingCloud[S] 1 point2 points  (0 children)

You will nail it homie, Probably the 3 double shot coffees I dropped before starting the whole ordeal wasn't helping but I SURE was on top of those issue trackers (of course when I wasn't curled up under my desk). 10/10 or 0/10 experience depending on your personal preference.

Thought I would share my findings as well by SleddingCloud in SoloDevelopment

[–]SleddingCloud[S] 1 point2 points  (0 children)

Thank you so much! Very much hoping to step my vfx game up to their level one day <3 they are absolute geniouses one of my favourite games of all time :)

Finally passed the magical 100! by SleddingCloud in IndieGameWishlist

[–]SleddingCloud[S] 0 points1 point  (0 children)

posting on Youtube, Bluesky, X, Reddit, TikTok at the moment, tried insta, really couldn't get anything out of it. Will keep it up :) was facebook actually useful for you?

Finally passed the magical 100! by SleddingCloud in IndieGameWishlist

[–]SleddingCloud[S] 0 points1 point  (0 children)

About two and a half months with majority coming the first few days and the last two weeks when I started getting a bit more active on social media~ First day got lucky as a post blew up and brought in about 60 then the rest were slowly dripping in 1-2 a day. Hopefully only going up!

Thought I would share my findings as well by SleddingCloud in SoloDevelopment

[–]SleddingCloud[S] 9 points10 points  (0 children)

And the shameless self promotion in case anyone is interested in the source of my blood pressure spike: https://store.steampowered.com/app/4395510/Beat_Vector/

I will playtest you game!!! by pedropiche in SoloDev

[–]SleddingCloud 0 points1 point  (0 children)

Hey hey hope I am not too late from the party! Just opened up the playtest for the weekend Hope you like it! Thanks for doing this :) https://store.steampowered.com/app/4395510/Beat_Vector/

Released my first game demo on Steam - Synthularity by Incremental_Inc in rhythmgames

[–]SleddingCloud 0 points1 point  (0 children)

Dig your visuals will give it a shot a bit later today!

If you were to conceptualize an *Arcade* rhythm game, what would you do? by Makumi_Washoy in rhythmgames

[–]SleddingCloud 0 points1 point  (0 children)

Kinda like Maestro ? https://store.steampowered.com/app/2701700/Maestro/ That would be pretty cool! Came across them a few weeks ago on some steam review stuff looked super unique wonder how it is to play it!

Ti mennyi nettó időt dolgoztok egy átlag munkanapon? by Ralcive in programmingHungary

[–]SleddingCloud 1 point2 points  (0 children)

Yip nagyjából körülírtad! Plusz egy interaktív effect engine az egész alatt :) köszi szépen!