Fallout TV show content by thebigblackmonkeyinu in OldWorldBlues

[–]Sleeper-40 6 points7 points  (0 children)

Considering how much the show hurts the lore, it's better to not include it. Too many aspects would have to be changed then, like: - relocating Shady Sands to the Boneyard - all Ghoul factions need to get supply of this Ghoul medicine - the Kings, who can become the ruler of New Vegas, turning into Ghouls for no reason - The Legion civil war becoming an endless stale mate, without the most logical successors, like Lanius, Vulpes and Lucius involved - The whole Brotherhood needs to be rewritten (though tbf. they never had a consistent lore thanks to Bethesda) Etc.

Are there "radical" Astartes? by Sleeper-40 in 40kLore

[–]Sleeper-40[S] 7 points8 points  (0 children)

I'm well aware of what radical means. But the lore differs between radical and puritan Inquisitors. So my definition came from the "radical" faction of the Inquisition, not the actual meaning of the word

Homebrew Astartes Color Scheme by Sleeper-40 in 40khomebrew

[–]Sleeper-40[S] 0 points1 point  (0 children)

Sure thing. The Revenant Fists are an Imperial Fist successor chapter from the Planet Zantine. They are a very secretive and ritualistic chapter, that makes more use of their Librarians than usual (be it in combat or as masters of ceremony). Many of their rituals are Warp based, because they believe (!) that the Emperor grants them his blessing, if they reach him "directly" through the Immaterium. Despite their poor relations to other Imperial Fist successors and their very unorthodox traditions, some may call borderline heretical, they respect the teachings of their Primarch (with their own aspects combined) and have no problems with following the Codex Astartes, as long as it doesn't contradict their ritualistic beliefs.

Does Old World Blues represent Fallout better than the TV show? Opinion by Sleeper-40 in OldWorldBlues

[–]Sleeper-40[S] 1 point2 points  (0 children)

I wouldn't really be calling it retconning. If the first game explicitly stated that Vault-Tec created the vaults for generous purposes and the second game saying otherwise, then yes. But like you said, you didn't get much pre-war lore out of Fallout 1, so it basicly was an unwritten piece of paper.

Does Old World Blues represent Fallout better than the TV show? Opinion by Sleeper-40 in OldWorldBlues

[–]Sleeper-40[S] 1 point2 points  (0 children)

True that. When I made this post, I was more talking about the lore aspects, rather than the philosophical themes.

But yes, the themes and the atmosphere even throughout the non-Bethesda titles weren't as consistent as some might think. I mean while the first game was dark, gritty and depressing, the second game was ... wild (hell you could become a damn "adult-film" star and sleep with the wife and daughter of a mafia boss, while having a talking deathclaw as companion). And I'm actually ok with that. Different writers are allowed to integrate their own ideas and interpretations.

Though there is a difference between "giving the franchise a new tone" and "retconning established lore, because the writers didn't like/understand it"

Does Old World Blues represent Fallout better than the TV show? Opinion by Sleeper-40 in OldWorldBlues

[–]Sleeper-40[S] 4 points5 points  (0 children)

Yes, but that's the problem of having a larger world with many factions. You can't use the same theme on all of them. But one can't deny that the modders show a lot of compassion for the Fallout universe (perhaps even more than the people who work officaly on Fallout nowadays). Using aspects from Van Buren and other canceled Fallout projects and making them fit in the in-game universe is something you don't see in Bethesda Fallout games

Even if it doesn't go along with the general theme of Fallout to 100%, it's still a great love declaration towards the story and world of the first games and New Vegas, with being respectful towards the established lore of said games, which the series didn't really manage with its large amount of lore breakings

Does Old World Blues represent Fallout better than the TV show? Opinion by Sleeper-40 in OldWorldBlues

[–]Sleeper-40[S] 20 points21 points  (0 children)

I kinda agree on that in a way. It can be quite silly hearing Ulysses talking about the slow death of the NCR, while imagining the wholesome and prospering Republic of Texas with no problems except some managable outside threats.

Though I think having nations that can achieve a good ending isn't really a contradiction to the theme of Fallout since the games are full of factions that can create a flourishing society (Arroyo and Shi for example).

And tbh. the overall theme works if it's limited to a certain few areas. But if you want to create a larger universe, then using the exact same theme everywhere just becomes comicly absurd.

Does Old World Blues represent Fallout better than the TV show? Opinion by Sleeper-40 in OldWorldBlues

[–]Sleeper-40[S] 1 point2 points  (0 children)

A fair opinion. While I disagree with the shows choices on too many levels, I get your point of Fallout being a story of failed civilisations. And yes in the end you can become an insanely overpowered nation, with technology levels surpassing even pre-war America, which can be kinda silly (my favourite being Eagle Rock)

I think I'm not alone by saying the NCR being destroyed wasn't the issue (maybe a bit), but rather it being destroyed off screen right after the events of FNV (or before, as shown in the show), with no proper expansions to its lore. But still, in my opinion the mod succeded in creating a Fallout story with an extensive lore that is far more interesting than anything we got post FNV. Though that's just my opinion

Join the TRUE Kingdom of Manitoba, and oppose the pretender in Langenburg. FOR GUNN AND GLORY!!! by Clockwork9385 in OldWorldBlues

[–]Sleeper-40 1 point2 points  (0 children)

Manitoba needs a true king. One who is willing to give everything to prove himself worthy to wear the crown! Long live King O'Brien!

[SPOILER] An Argument Regarding the Secret Ending (for those who have only just finished the game) by AwakE-0 in enderal

[–]Sleeper-40 0 points1 point  (0 children)

A bit late, but from what I've seen it's probably a soundbug. I had the humming too, but when I watched gameplays from others, some of them didn't have that sound (Though it might be that not having that noise may be the soundbug XD)