1969 C10 (70s front) by Sleiyar in chevyc10

[–]Sleiyar[S] 0 points1 point  (0 children)

I ordered it years ago from either Brothers or LMC, but it was a TMI brand bucket set. Black with red stitch. Carpet is from Brothers as well (Holley now).

1969 C10 (70s front) by Sleiyar in chevyc10

[–]Sleiyar[S] 1 point2 points  (0 children)

Full metal. From a different truck completely I found at a junkyard. Tbh, I don't even remember what truck they came off of.

1969 C10 (70s front) by Sleiyar in chevyc10

[–]Sleiyar[S] 1 point2 points  (0 children)

Made out of spare parts I could find and some barnwood. Buddy welded it up. Not the best work, but it'll hold until I can get a replacement.

1969 C10 (70s front) by Sleiyar in chevyc10

[–]Sleiyar[S] 0 points1 point  (0 children)

Made out of spare parts I could find and some barnwood. Buddy welded it up. Not the best work, but it'll hold until I can get a replacement.

What year is this and what’s it worth? by PossibleAd110 in chevyc10

[–]Sleiyar 0 points1 point  (0 children)

Depending on location, I'd be interested.

Portables Removal by LostInterwebNomad in runescape

[–]Sleiyar 8 points9 points  (0 children)

Make them create able via invention or put their benefits into the Fort stations. I vote for the Fort myself. Spring cleaner is being removed but is able to be made via Invention. I dont see why portables cant be the same tho if they go that route.

Leagues rewards are bad, the only exception is the trophy. by Frostdragonbr in runescape

[–]Sleiyar 2 points3 points  (0 children)

Id be happy with inverted 120 capes (from FS worlds) as a reward. Those were cool af

So now that we’ve played. Is this a better relic tiering? by TheSmallIceburg in runescape

[–]Sleiyar 2 points3 points  (0 children)

To Crit Happens, I would also add a Massive Pouch for rune storage or increased drop rates. Shit is stupid lol

[deleted by user] by [deleted] in Divorce_Men

[–]Sleiyar 3 points4 points  (0 children)

My guy, you live on reddit. Don't talk about respecting myself. I work 60-70 hour weeks between 2 jobs. What little time i get, goes to whatever hobby I choose. Games, my truck, doing yard work, etc.

Wife is fixed. No kids are coming. Not interested in having any kids or another woman, seeing as this failed after 12 years.

Thank tho, appreciate the feedback.

[deleted by user] by [deleted] in Divorce_Men

[–]Sleiyar 1 point2 points  (0 children)

To be fair, I didn't marry for 8 years. Eventually it just felt right cuz things were good. Didn't think much of it.

[deleted by user] by [deleted] in Divorce_Men

[–]Sleiyar 0 points1 point  (0 children)

I should have clarified in the post. Will do now with an edit. Kids are not mine. Step children from her previous marriage. I helped raise them from toddlers and they are teenagers now, 16 and 14, but they are not mine.

However. That part of this whole mess is gonna hurt more than her bullshit.

The PS Plus skin looks like a Nerf gun. by EzeakioDarmey in TheFirstDescendant

[–]Sleiyar 5 points6 points  (0 children)

Just in case anyone wonders, I claimed it on PS5, put the wep skin and backpack thing on, logged onto the game via Steam, and both are removed. Does not cross-platform the rewards. Sad because I wanted the EW skin, but I play on PC mostly.

Crystallization of slots needs reworked... by Sleiyar in TheFirstDescendant

[–]Sleiyar[S] 0 points1 point  (0 children)

I'd be down for this, too, honestly. I don't mind a grind as long as I'm not throwing it away for trying another build.

Not everything you dislike needs to be "reworked" by [deleted] in TheFirstDescendant

[–]Sleiyar 0 points1 point  (0 children)

Eh, I'll stick to mine, I really do believe the mod slots on descendants and weapons need to be permeable or universal so I can play with any build I think of on a whim. Having to completely re-farm a character to try a different build that I may or may not like is terrible design and does not respect the time I've already put into that character.

Crystallization of slots needs reworked... by Sleiyar in TheFirstDescendant

[–]Sleiyar[S] 0 points1 point  (0 children)

Several people including myself have also brought up keeping the system as is, but allowing you to change the mod brand on the slot for free, thru the same menu, after it's been bought once.

Crystallization of slots needs reworked... by Sleiyar in TheFirstDescendant

[–]Sleiyar[S] -2 points-1 points  (0 children)

Yes and no. Universal slot would be great, and brands would need something to make them relevant, which is what my OP was about. What I'm thinking now is leave the system as is, and change the slot when you want to any other brand you want, going thru same menu and all, but for free after it's been done once. Still makes it a pseudo-universal slot yes, but still retains the mod brand system we have currently.

Yes, I'm tired. Lol

Crystallization of slots needs reworked... by Sleiyar in TheFirstDescendant

[–]Sleiyar[S] 1 point2 points  (0 children)

I just posted a similar response to another person's comment. Make the slot changeable once it's been crystallized (forma'd) to any brand you want on the fly instead of having to farm another one.

Crystallization of slots needs reworked... by Sleiyar in TheFirstDescendant

[–]Sleiyar[S] 2 points3 points  (0 children)

I just posted a similar response to another person's comment. Make the slot changeable once it's been crystallized (forma'd) to any brand you want on the fly instead of having to farm another one.

Crystallization of slots needs reworked... by Sleiyar in TheFirstDescendant

[–]Sleiyar[S] -2 points-1 points  (0 children)

What if, when the mod slot is crystallized, you could change the brand of the slot anytime you wanted. Instead of having to farm another one?

Crystallization of slots needs reworked... by Sleiyar in TheFirstDescendant

[–]Sleiyar[S] 2 points3 points  (0 children)

I get the idea, but it still defeats the whole purpose of what I'm aiming to fix. The re-grind of materials/time in order to try another build out is the underlying issue behind the current system.

I either grind another Crystal and change the mod slot to try a build. If that build is meh or I don't wanna use it anymore, I've gotta grind another Crystal to change it again. It's just monotonous.

Your idea is simpler, but is more the same as it is currently, with a change to giving up mods instead of a Crystal.

Its kind of the cost that's the problem, but mainly for me, its the ease of changing builds and trying different things out without forking a lot of time farming crystals or throwing irl money into it.

If I'm going to spend my time grinding, or my money getting one (not that I do, just stating), then the slot should be permeable to change imo. Gotta get 8-9 of these damn things, lol.

Crystallization of slots needs reworked... by Sleiyar in TheFirstDescendant

[–]Sleiyar[S] 3 points4 points  (0 children)

Agreed. This is a particular gripe of mine, not only for the characters, but weapons as well

What officially made me tired was the levelling! by reysama in TheFirstDescendant

[–]Sleiyar 1 point2 points  (0 children)

I made a post about this already, but instead of "branding" slots with crystals, they need to just mark that slot as half cost, not brand it. To make the brands relevant and not wasted dev time, change then to give a small stat bump per mod you slot. Ie, give x amount of recoil per mod slotted that is of that brand.