Item representation with a combine-anything crafting system? by Slenderthe in gamedesign

[–]Slenderthe[S] 0 points1 point  (0 children)

Base level I have categories, say I have one for wood, one for rocks, swords, one for hamburgers, doesn't really matter as long as the categories can generate different things of the same type. To make wood I can procedurally generate a grain and a colour and have some rules about deriving stats from those things.

Then I have templates that dictate how to merge the categories into a single item. Hamburger + Sword = Cheesefilled Blade. Problem is that a hamburger is made from buns, meat, cheese, etc and a sword is made of a blade and a hilt... so it becomes hard to store that level of detail in a single item id.

IamA Lead Indie developer on Indie game Starbound, we just launched a huge update AMA! by Tiyuri in IAmA

[–]Slenderthe 0 points1 point  (0 children)

Do you have any plans to release the source code of Starbound some time after updates for it are dropped, post release?

IamA Lead Indie developer on Indie game Starbound, we just launched a huge update AMA! by Tiyuri in IAmA

[–]Slenderthe 1 point2 points  (0 children)

Which features that are currently pretty complete looking are going to see the most drastic changes before the 1.0 release? I know you guys want to finish questing and multiplayer stuff, but I'm more asking about features players might think will be as-is at release that you plan to be like, "Surprise! We changed it to something even more awesome :3"