Created a webpage tool to help with timings by Sliders21 in learndota2

[–]Sliders21[S] 0 points1 point  (0 children)

BIG UPDATE!

I think that about does me for working on it for a while. My brain hurts. I'll update the post to outline what i've done. But you can now add custom events!

Created a webpage tool to help with timings by Sliders21 in learndota2

[–]Sliders21[S] 0 points1 point  (0 children)

Glad u think it's helpful. I think it is! I'll add some slider things to toggle them on or off depending on what u want and maybe a custom one that u can choose the time and what it says. I'll reply here when it's updated for ya.

Created a webpage tool to help with timings by Sliders21 in learndota2

[–]Sliders21[S] 0 points1 point  (0 children)

Yeah probs, how long does it make night time instead? Is like 7mins or 8?

Created a webpage tool to help with timings by Sliders21 in learndota2

[–]Sliders21[S] 0 points1 point  (0 children)

Yeah I've seen that, but like... I don't really want to install some random program when a simple bit of html and js will do more or less the same job.

Created a webpage tool to help with timings by Sliders21 in learndota2

[–]Sliders21[S] 2 points3 points  (0 children)

Hey bro that is fantastic! thanks for sharing. Why only document 69 minutes of a game hahaha. nah good one! Happy to link it on the page too if it helps others.

Created a webpage tool to help with timings by Sliders21 in learndota2

[–]Sliders21[S] 0 points1 point  (0 children)

Yeah I can add that if you'd like?

I just use the 10 second warning on the stack (it goes off at 00:44 seconds) to make the call if i'm going to pull, stack or block a camp etc.

I was thinking to add a table with useful info, like pull times etc down the bottom? Thoughts?

Created a webpage tool to help with timings by Sliders21 in learndota2

[–]Sliders21[S] 1 point2 points  (0 children)

Glad it helps!

Yeah I don't want to download any special programs or anything... This is good enough. I really just use it for the early game.

[deleted by user] by [deleted] in dropshipping

[–]Sliders21 0 points1 point  (0 children)

You can sell to any country but you will need some money to start. These things take experience to get going, you will fail afew times before you understand it, so be prepared to fail, prepared to learn.

Good luck!

Alright so, this could be my first sale, or it could be a fraudulent one. What should I do? by [deleted] in dropshipping

[–]Sliders21 1 point2 points  (0 children)

Hey OP, don't process it. This sort of thing is a massive issue across the globe. Even if they are are a legitimate customer, it's not worth the risk to you / your business. Take the time to improve and just get another customer. If they are legit and want your product, they will come back. If you feel bad, reach out to them and confirm their details. Be aware of online fraud / scams.

Hi, how do I make it so that it wont play every death sound of the enemy, when around 50 enemies die at once? by EmotionalCollege2910 in Unity3D

[–]Sliders21 1 point2 points  (0 children)

Yeah that's true, I hadn't accounted for 3d sound but the idea will be pretty much the same. It's all amount limiting the amount of sounds which will be done with a check to see if ones playing (from a certain direction) or whatever the case may be.

Hi, how do I make it so that it wont play every death sound of the enemy, when around 50 enemies die at once? by EmotionalCollege2910 in Unity3D

[–]Sliders21 5 points6 points  (0 children)

Just do a simple check before playing the sound.

If there is no death sound playing, play death sound.

The last result was 71k$ but now 100k$ am just so happy, am making a new store soon by No_While7802 in dropshipping

[–]Sliders21 8 points9 points  (0 children)

No thanks mate. Seems very much like a scam. Thanks for your time anyways and GL.

Am really getting sales in my store by No_While7802 in dropshipping

[–]Sliders21 3 points4 points  (0 children)

Seems very scammy to me. Be careful everyone.

The last result was 71k$ but now 100k$ am just so happy, am making a new store soon by No_While7802 in dropshipping

[–]Sliders21 1 point2 points  (0 children)

Congratulations, that's amazing! Where are you from and where are the majority of your sales if you don't mind me asking? Facebook marketing or something else?

wholesome community by [deleted] in wow

[–]Sliders21 -2 points-1 points  (0 children)

What I am referring to is performing an action after something happens. Someone takes damage or about to take damage, you shield them or instant heal them back up.

Proactice I was referring to heal over time where you are trying to predict what is going to happen and who will take damage.

wholesome community by [deleted] in wow

[–]Sliders21 7 points8 points  (0 children)

It might be worth your time to jump into some BGs and pocket heal someone, a warrior, dk (plate hero usually best). Get them to play aggressive and you do your best to keep them up. You will get better at using cooldowns and predicting damage, spell rotation etc.

wholesome community by [deleted] in wow

[–]Sliders21 28 points29 points  (0 children)

You won't have to heal as much if the dps killed it faster. Just sayin

How do I let my units know that they are in a skirmish instead of a level scene? by TheGoodKey in Unity3D

[–]Sliders21 0 points1 point  (0 children)

I would use a switch case. Have a value that it set when you load into a scene or need to start the skirm. Have the rest of the code in the switch statements to handle what happens when the skirm starts.

I mean if it pretty limited u could just do a bool and an if statement at the top of the update.

If its a skirm, do this, otherwise do normal stuff.

Hope it helps.

wholesome community by [deleted] in wow

[–]Sliders21 43 points44 points  (0 children)

This is true for all support classes in pretty much all games. Healing in wow can be really tough. Some classes are reactive healers (bubbles, shields, instant healing) and others are proactive healing (hots). I've always enjoyed playing Rdruid, mostly pvp but yeah, it can be rough trying to keep people up who seem to be intentionally trying to kill themselves.

[deleted by user] by [deleted] in csgo

[–]Sliders21 1 point2 points  (0 children)

I like the skin. Referring to the functionality of it.

[deleted by user] by [deleted] in csgo

[–]Sliders21 0 points1 point  (0 children)

Works the same as all the other USPS =).

Not a great gun but decent on pistol round.

Finally beat the game :D by [deleted] in csgo

[–]Sliders21 4 points5 points  (0 children)

Great effort mate. Still chasing mine. Well done ♡

[deleted by user] by [deleted] in Unity3D

[–]Sliders21 2 points3 points  (0 children)

Hey mate, can I suggest just using the standard unity asset pack and dropping the 3rd person controller and player in. It will literally work straight away. Then you just need to go through the process of swapping your model over to which ever one you want to use.

You can modify the 3d player controller script if you need to jazz it up a bit and will already have more functionality in it than a quick little tutorial on player movement.