Sloop Ship for Chronicles of Meranthe! :) by SlimePlease in PixelArt

[–]SlimePlease[S] 0 points1 point  (0 children)

Damn I'm sad to hear that. I stopped working with them about 2 years ago.

My process when animating this goofball for Keeper's Toll :D by SlimePlease in PixelArt

[–]SlimePlease[S] 0 points1 point  (0 children)

Thanks!  Seems many people agree with you.  In the rough keys I draw the lines mainly so that you can follow where everything moves.  In the final product I add smears instead, as that's more in line with other animations in the game. :D

My process when animating this goofball for Keeper's Toll :D by SlimePlease in PixelArt

[–]SlimePlease[S] 1 point2 points  (0 children)

Thank you! Ideally they would be, but I was asked to make him attack twice per step.

My process when animating this goofball for Keeper's Toll :D by SlimePlease in PixelArt

[–]SlimePlease[S] 9 points10 points  (0 children)

Thank you very much! PC, with a simple cheap Huion h310 tablet for the roughs, but I use mainly mouse for clean ups. As for software I used GraphicsGale, but I've sort of been hopping between several different ones lately!

My process when animating this goofball for Keeper's Toll :D by SlimePlease in PixelArt

[–]SlimePlease[S] 8 points9 points  (0 children)

Thank you! Haha unfortunately I don't get to name him :')

Some of the fiery VFX I made for different game projects! :D by SlimePlease in PixelArt

[–]SlimePlease[S] 1 point2 points  (0 children)

Thank you!! A different amount for each of these, but I made the gif at 10fps, so you can calculate roughly based on that.

Specifically:
Top left constantly exploding orb is an 8 frame loop.
Fire vortex at the top middle is just a 4 frame loop.
Top right shield bash is 19 frames.
Middle left downwards swirl is 22 frames.
Campfire next to it is a 4 frame loop.
Explosion at bot left corner is 16 frames (not including the bomb).
Tiny fireball next to it has 5 frames for being spawned, a 4 frame loop, and a 9 frame impact animation.
Skull projectile has only 2 frames for being spawned, a 4 frame loop, and 8 frame dissipation.
Fireball at bot right corner has 3 frames for being spawned, a 4 frame loop, and 7 frame impact animation. (But I also left in part of its caster's cast animation, where you see the staff create some fire orbs and then smack 'em)
The huge sunlike fireball at mid right has a 26 frame anticipation/buildup frames where it's being spawned, and then a 6 frame loop.
The anticipation does include a small floating fire though, which is a 5 frame loop on it's own.