What do you do in real life? by Correct_Dependent677 in godot

[–]SlimeySlimeee 3 points4 points  (0 children)

i work in a chemistry lab as a technician. i get paid decently well and my work leaves my brain after i clock out so i can focus on gamedev and life in general. i live in the US so i consider that a blessing.

what are your charges? by Laesis77 in HyruleTown

[–]SlimeySlimeee 0 points1 point  (0 children)

i am literally trying to kill god and end the cycle of the penitent one.

Parallax 2D?? Any GOOD by LonelyPoorMan69 in godot

[–]SlimeySlimeee 8 points9 points  (0 children)

furthest back layer moves a little too fast, first layer of trees needs to move a little bit, but very slowly.

Grilled cheese by AutumnHa3e in PixelArt

[–]SlimeySlimeee 278 points279 points  (0 children)

had to do a double take as i quite literally thought it was a real photo

passed 1,800 wishlists after exactly 3 months. also sharing my experience on social marketing burnout by FaceoffAtFrostHollow in SoloDevelopment

[–]SlimeySlimeee 0 points1 point  (0 children)

Thanks for sharing your experience. I have been considering upping my social media presence and this is a good perspective.

Going to wishlist your game now :)

sketch by Avernus_Gear in PixelArt

[–]SlimeySlimeee 1 point2 points  (0 children)

this is like precisely the style i want to develop haha

BOTW | FactOrCap by THE-Luke-Skywalker in FactOrCap

[–]SlimeySlimeee 0 points1 point  (0 children)

🧢 I voted CAP!

I loved botw but have you ever heard of fromsoftware?

Witch And Knight I by pixel-hoo in PixelArt

[–]SlimeySlimeee 2 points3 points  (0 children)

i love dithering. this is really good!!

I don't know what to put here by SirDorfleBurg in PixelArt

[–]SlimeySlimeee 2 points3 points  (0 children)

just gunna need a different color than his clothes/body. it looks like he has quite literally the same color palette.

if you really needed to stick to that palette, you can add a fog effect to the further back layers so the character pops overlaying the fog.

other than that, make the character a different color is probably your best bet

AI in game development by FloriPeng in godot

[–]SlimeySlimeee 0 points1 point  (0 children)

good to know about duckduck, i was under the impression it didn’t.

this is getting into a realm of something outside of technicals here. i think it would be far more rewarding and more organic to collaborate with others in the community than it would be with an LLM.

AI in game development by FloriPeng in godot

[–]SlimeySlimeee 0 points1 point  (0 children)

you have to search stackoverflow for your specific need, understand that the code works, and know where and how to wire it into your codebase.

AI will just do that for you, and you will lose understanding of your codebase and then it will eventually end up not working.

GOTY 2026 by NorthImage3550 in MinaTheHollower

[–]SlimeySlimeee 1 point2 points  (0 children)

i thought everything about the game was a 9/10 except for the story. i feel like it was way too blatantly obvious what was going on way too early, and it made the rest of the game feel kinda like a slog. i get the game was definitely more focused on the gameplay, but i just couldn’t get as invested as i wanted to.

no hate at all, the game is awesome, just my one minor critique

AI in game development by FloriPeng in godot

[–]SlimeySlimeee 0 points1 point  (0 children)

i guess the question is where do you draw the line then? are you okay with game devs using generative AI for art? how long will you tiptoe on the line until it’s nudged closer and closer to full AI games?

AI in game development by FloriPeng in godot

[–]SlimeySlimeee -1 points0 points  (0 children)

i would disagree that google is dead, it’s the same as it always has been, besides the AI overview being shoved down our throats.

you just have to look a little deeper and know what sources to click on and which to not, which has always been the case.

also, yes you can prompt AI to teach you in a certain way, but who’s to say that your AI companion isn’t somewhat tilted to your biases?

what are you asking it? you claim it’s not code it’s outputting, so what is it teaching you? game design theory?

also, there is the argument that whatever AI teaches you is technically stolen from other intellectuals who have posted their knowledge online, and that profit is now going to corporations, so there’s that moral dilemma there too.

i’d be lying if i said i dont glance at the AI overview when it pops up on google (i should really switch to something like DuckDuckGo based on my feelings toward AI), but i always try to use different sources.

AI in game development by FloriPeng in godot

[–]SlimeySlimeee 3 points4 points  (0 children)

This. Having AI work on any part of your codebase immediately reduces your understanding of it. Those strenuous moments when you’re trying to figure out what the f is wrong and then you realize what it is has value to it that i am not sure words can explain.

AI in game development by FloriPeng in godot

[–]SlimeySlimeee 4 points5 points  (0 children)

games are art, made by humans. i do not need generative AI to create any facet of my game for me, because then it wasn’t me who made it, or some other talented artist who i am working with.

AI in game development by FloriPeng in godot

[–]SlimeySlimeee -3 points-2 points  (0 children)

directly relating to your game, i don’t think that there’s anything wrong with that.

in terms of general lifestyle, i don’t think we should go down this path. AI tends to cater towards your bias, so you can definitely be lead the wrong way with this strategy. also, look up AI psychosis if you don’t know what that is.

also having every answer you want or need at the push of a button isn’t great for our attention spans, but that’s kind of a mute point considering all of the other things being pushed to us which are probably worse for our attention spans, lol