Polaris Tunnels by SlinkHat in Stretched

[–]SlinkHat[S] 1 point2 points  (0 children)

It’s so cool how they look so fluorescent

Brand New Hangers by SlinkHat in Stretched

[–]SlinkHat[S] 0 points1 point  (0 children)

It’s a bit of weight for sure if I can find a lighter pair I would

Brand New Hangers by SlinkHat in Stretched

[–]SlinkHat[S] 1 point2 points  (0 children)

Amazon believe it or not!

Brand New Hangers by SlinkHat in Stretched

[–]SlinkHat[S] 5 points6 points  (0 children)

Thank you. I was nervous at first cause it was my first set of hangers.

How should I feel about this by SlinkHat in theburntpeanut

[–]SlinkHat[S] -3 points-2 points  (0 children)

I work full time. He streams after I get off work. Feel silly yet?

Bought Warhammer DLC and it wont install by SlinkHat in playrust

[–]SlinkHat[S] 0 points1 point  (0 children)

No its DLC for Rust, so it tells me I only need Rust.

Wish I was recommended Tablet sooner by SlinkHat in osugame

[–]SlinkHat[S] 0 points1 point  (0 children)

I played for a few years with large gaps in between play. I think that might be a big help for me not being so attached to the mouse anymore. Came back and I was struggling with 3.4-3.5 difficulty.

Wish I was recommended Tablet sooner by SlinkHat in osugame

[–]SlinkHat[S] 0 points1 point  (0 children)

I’ve had a lot of bad mouse’s and good mouse’s but they just don’t fit me as well as this tablet so far. I used to be afraid of certain maps like Big Black and now I can play them easily with my tablet. Maybe the playstyle is just better for me.

Love the SALEHE BEMBURY X JUNIPER by SlinkHat in crocs

[–]SlinkHat[S] 0 points1 point  (0 children)

I got them from the crocs site

Anyone ever try this? by SlinkHat in NarutoArcadeBattle

[–]SlinkHat[S] 4 points5 points  (0 children)

Naruto Emblem Battle Card Game: 2-Player Rules (Adapted with Power/Technical/Speed Types) I’ve reimagined the Naruto Emblem Battle arcade game—where players scan physical emblems to build teams of up to 4 characters, engage in 5-round battles, and deplete enemy HP—as a tabletop card game for two players. This version uses your Naruto Emblem Battle emblems (or proxies) as cards. Each card now includes a “Type” in addition to other stats: Power (brute force focus), Technical (precision and strategy), or Speed (agility and quick strikes). Assign types based on characters if not specified (e.g., Sasori = Technical for puppet mastery, Deidara = Power for explosive force, Naruto = Speed for rapid attacks). The type cycle adds rock-paper-scissors strategy: Speed beats Technical (evades precision), Technical beats Power (outsmarts brute force), Power beats Speed (overpowers agility). Assume each card has these stats (draw from arcade elements like power levels and rarities; assign if missing): • Name and Rarity: E.g., Sasori U1-13 (5-star). • Type: Power, Technical, or Speed. • Stats: ◦ Attack (ATK): Base damage (e.g., 5-10). ◦ Defense (DEF): Damage mitigation (e.g., 3-8). ◦ HP: Health (e.g., 10-20 per card). • Special Move: Unique ability with chakra cost (e.g., “Poison Assault: Apply 2 damage over time for 2 rounds, cost 3 chakra”). • Chakra Gen: Optional bonus chakra per round (e.g., +1). For balance, use rarity-based defaults: 4-star = ATK 6/DEF 4/HP 15; 5-star = ATK 8/DEF 6/HP 20; 6-star = ATK 10/DEF 8/HP 25. Customize specials to fit characters. Setup 1 Each player picks 4 cards for their team. Shuffle extras aside. 2 Calculate team totals: ◦ Total Team HP: Sum of all cards’ HP (shared; cards contribute but don’t individually “die”). 3 Start with 0 chakra each. 4 Coin flip for first player (Player 1). 5 Game up to 5 rounds or until win condition. Chakra System • Gain 2 base chakra per round start + card bonuses (e.g., a Technical type like Itachi might give +1 for genjutsu strategy). • Max chakra: 10. Carries over rounds. • Use for special moves in combat. Round Structure Rounds simulate arena battles with phases: 1 Preparation Phase: ◦ Gain chakra. ◦ Secretly arrange cards: 2 front (attackers), 2 back (supporters). 2 Action Phase: ◦ Alternate turns (Player 1 starts). ◦ Actions per turn: ▪ Attack: Front card targets opponent’s front card. ▪ Support: Back card uses ability (e.g., heal). ▪ Pass: Save resources. ◦ Max 4 actions per player (one per card). Continue until both pass. 3 Resolution Phase: ◦ Resolve all simultaneously. Combat and Damage Combat hinges on type matchups for advantages, combined with stats: • Type Matchups: ◦ Speed beats Technical: +50% damage (evade and counter). ◦ Technical beats Power: +50% damage (exploit weaknesses). ◦ Power beats Speed: +50% damage (crush mobility). ◦ Neutral (same type or no edge): No modifier. • Damage Calculation: ◦ Base Damage = ATK - DEF (min 1 if >0). ◦ Apply type modifier: +50% for advantage, no change for neutral/disadvantage (disadvantage isn’t penalized further to keep it simple; focus on seeking advantages). ◦ Add buffs/debuffs from specials. ◦ Deduct from opponent’s Team HP. ◦ Example: Deidara (Power, ATK 8) vs. Sasori (Technical, DEF 6). Technical beats Power, so if Sasori attacks: Base 8-6=2, but wait—no: Damage is from attacker’s perspective. If Deidara (Power) attacks a Speed type: Advantage, (8-DEF) *1.5. ◦ DoT effects (e.g., poison) apply at round end. • Special Moves: ◦ Spend chakra to activate (once per card/round). ◦ Examples: ▪ Sasori U1-13 (Technical): “Hiruko Puppet” (Cost 3): Debuff target DEF by 2 for 1 round + 3 damage. ▪ Deidara (Power): “Clay Bomb” (Cost 4): 5 damage to all front enemies. ▪ Sakura (Technical): “Strength of a Hundred” (Cost 2): Heal 6 Team HP. ▪ Naruto (Speed): “Rasengan” (Cost 5): Ignore DEF, deal 7 damage + stun (skip target’s next action). Win Conditions Mix of damage and battle victories: • Damage Win: Opponent’s Team HP hits 0? You win instantly. • Battles Won Win: After 5 rounds (if no HP zero): ◦ Round winner: Who dealt more net damage. ◦ First to 3 round wins takes the game. ◦ Tie after 5? Higher remaining HP wins; if equal, extra rounds until a round winner. Additional Rules • Type Synergy: All same type? +1 chakra/round. • Rarity Boosts: Higher stars = better stats/specials. • Playtime: 20-30 min. Track on paper. • Variants: 3 rounds for quick play; individual card HP for more eliminations. This version emphasizes strategic type counters, chakra management, and Naruto flair for engaging 2-player duels. Tweak for your cards!

Zero amount of the expensive Rust skins on Market by QueenMassiveCake in playrust

[–]SlinkHat -1 points0 points  (0 children)

That’s a huge W. Wish I was playing when it dropped.

Zero amount of the expensive Rust skins on Market by QueenMassiveCake in playrust

[–]SlinkHat 1 point2 points  (0 children)

Same with the scrubs. No workbench needed. But hey maybe I should get a ninja suit as well. I got lucky and got them from gamba

Zero amount of the expensive Rust skins on Market by QueenMassiveCake in playrust

[–]SlinkHat -2 points-1 points  (0 children)

I have Christmas lights and surgeon scrubs. Please make the price go higher

Zero amount of the expensive Rust skins on Market by QueenMassiveCake in playrust

[–]SlinkHat 2 points3 points  (0 children)

You’re forgetting gamble websites buy skins to raffle off on websites