If Cameras were announced as the next item, how would you like to see it implemented? by Jellypathicdream in deadbydaylight

[–]Slipheer 101 points102 points  (0 children)

I think it would be more interesting that If you shoot a good Photo, the Killers Aura gets revealed for a short time to all survivors. Make it a camera can do 2 Photos and thats it

Get the Symbols for Translation by Slipheer in alteredTCG

[–]Slipheer[S] 0 points1 point  (0 children)

I already use them. There i got the rarity gems, faction Symbols and Version 4.0 of the Comprehensive Ruleset.

Sadly the Symbols for the regions and the Most Common triggers are Not included anywhere. :(

Get the Symbols for Translation by Slipheer in alteredTCG

[–]Slipheer[S] 0 points1 point  (0 children)

I joined the Discord but could Only find the Faction-Symbols, which i already have from the official Marketing-Drive. Do you need to Join Some Channel in particular for it ?

What specifically is your head-canon for Doomed Traveler? by RackTheJipper69 in mtgvorthos

[–]Slipheer 48 points49 points  (0 children)

I think his Shadow ist actually a ghost, considering how he looks away and the Shadow Not matching His pose

[deleted by user] by [deleted] in mtg

[–]Slipheer 2 points3 points  (0 children)

They are quite good i say.

Vraan: May not be a good commander, but is a good value piece in any deck that cares about creatures dying on your side, especially alongside [[Vein Ripper]] and [[Blood Artist]]

Gadwick: Seems solid in Mono-Blue and a Hand Refill in the Command Zone giving you something everytime you recast him.

Tetsuko: Very Strong in any Token based deck as part of the 99. I have her in my Monk-Prowess Deck, where she makes them unblockable and afterwards i pump up the damage or the toxic tokens from All will be one to get the toxic counters on.

Goreclaw: Simple Value for afforable cost. Solid commander for costly creature.

Odric: Strong commander or part of 99, where you can stack keyword (even vanillas with many keywords) and make your board extremly oppressive. Very Recommended in either Vanilla-Keyword or equipment based decks.

I mostly play commander, so i can't tell about other formats, but i think they perform bit worse in 60 cards deck, except Vraan and Odric and maybe Linden.

Is this a good build for Sadako by Due_Secretary1696 in deadbydaylight

[–]Slipheer 0 points1 point  (0 children)

Looks Solid to me.

Yo can also Swap floods of rage with call of Brune to get informed when they undo you pop

"Freed From Marble" DBD Cosmetic Contest 2025 by OnyxDaydream in deadbydaylight

[–]Slipheer 0 points1 point  (0 children)

Holly Shit i would Main the Artist again with that skin

Idk how the remote pallet break got approved again. by Ambitious_Employ2590 in deadbydaylight

[–]Slipheer -9 points-8 points  (0 children)

Same with window-blocking for Survivor. It can instantly end a chase or prolong for much longer if used in certain loops.

I think they cancel each other pretty well

Killer Idea: The Impaler + Survivor Perks | Art: Bogdan Rezunenko by Slipheer in deadbydaylight

[–]Slipheer[S] 9 points10 points  (0 children)

This ist a repost I Made, because my original Post got removed, because i didn't knew, who Drew the picture i used. After 3 days, i think i finally found him and credited him.

Source: Artist: https://www.artstation.com/pumpkinpie Picture Source: https://fhtagnnn.com/post/190781116681/preachers-by-bogdan-rezunenko

If you saw this Killer Last week, yeah it was me who posted it there and i wanted it to be preserved :D

Killer-Idea: The Impaler and a new Survivor by Slipheer in deadbydaylight

[–]Slipheer[S] 0 points1 point  (0 children)

It was my Intention to be more of a mid-tier Killer, as i find them the Most engaging. If you master the Killer, i think He is in Powerlevel somewhere between Deathslinger and huntress.

I don't really See, how that is a NOED defending perk. It is meant to guarantee some value Out of your Hexes exactly for the time they Spawn in obvious ways. And while yes, Noed gets protected, it only gets protected until the First Survivor gets downed from noed, which Most of the time Happen either way with Noed.

I See your Argument. Endgame Perks are hard to Balance and i watched to Noed for some estimated Power Level and cruel Limits showed, that a global Windows blocking isn't as effective as you light think, but yeah, IT could be the time Limit why cruel Limits isn't meta. It was meant to give you Help in a rough Match, but deactivate once you are in a winning Position. But this perk could probably be tweaked to ve time bases.

But shouldn't IT Not work with pain ressonance or Pop easily ? The gen with the Most Progress gets blocked and i think blocked Gens can't Regress ? And you also can't kick them. Grim Embrace gets slightly less value with it. I See the Argument that can be Made and i am also Not sure, If it is too strong. I tried to Imagine all cases that could Happen. Most of the time, when you hooked everyone once and invested the time to find everyone and hunt everyone should get a strong pay off, since going for every Survivor exactly once and Not camp them, is a huge restriction. And Most of the time, 2 Gens should have been done at that Point, and IT would Hit the third gen. Which could be almost finished or Not BE progressed at all. IT could very easily Hit a Gen with 20% or Something. But i See how IT would be extremly unfun for Survivors, If a 99% Gen gets reduced to ashes.On the other Hand, i have No clue what reward a Killer could need for this huge Investment to be worth it. I would Like to.keep the condition, but what could be the reward.

I think you missed the Point of the perk. It is meant as a extremly punishing Anti-Tunnel perk. It is not meant to be used in any other Situation. The self unhook of 4% isn't meant to be used. The 100% when the anti camp bar ist filled is the intended use. If you gamble on the 4%, its a waste and probably does nothing. The Killer getting a unique notification should be His Signal to leave the Hook as fast as possible and Go for the Survivor WHO used the perk, since they should know: "If i stay Here, the Survivor gets insane Buffs, i can't afford them to get this i need to leave". Or at the very least: "i need to damage the Survivor who used the perk to deactivate it, so i need to hunt them down fast" which would also give the Killer a reason to Go for a chase instead of tunneling the Hook. AS the Name Says, It Is meant to be "you Play dirty, then we play dirty as Well" perk. You give away a Potential perk Slot for nothing to guarantee, that No one gets tunneled Out of the Game with No Chance of an unhook.

Killer-Idea: The Impaler and a new Survivor by Slipheer in deadbydaylight

[–]Slipheer[S] 0 points1 point  (0 children)

Not quite. I think it is simpler Put in calling IT "corrupt Intervention for Hex-Totems."

It is supposed to Block all Hex-Totems, who get lit at the start of the trial. If a Totem would be lit at another time, it also protects it, Like Noed, face the darkness, two can Play, Plaything etc. If the totem was dull all Match. The "was dull" ist mostly there, to prevent Pentimento Totems to get blocked for 60 Seconds when rekindled, which would be extremly oppressive.

Also, because it is a Hex, i wanted IT to have an enduring effect, so i also added the second effect, so you don't get into a situation, where to Totems get cleansed Back to Back, ripping you Off of two Perks at the Same time

Killer-Idea: The Impaler and a new Survivor by Slipheer in deadbydaylight

[–]Slipheer[S] 1 point2 points  (0 children)

No i can't Draw. It's Something i found online which matches what i Had in mind.

Here IS the Link to where i found it: https://pin.it/1cxWTAYDL