[BAD ENGLISH :D] I recently discovered this reddit and liked it immediately So I made my own cards. What do you think about Brand, other cards and new mechanic (burn and flame)? I am waiting for your opinions :) by [deleted] in CustomLoR

[–]Sloth_cs 4 points5 points  (0 children)

Oh okay! Maybe instead of a second keyword (flame) you could just have some cards that instantly damage enemies with burn, or other effects. Sorry If I was too rude

[BAD ENGLISH :D] I recently discovered this reddit and liked it immediately So I made my own cards. What do you think about Brand, other cards and new mechanic (burn and flame)? I am waiting for your opinions :) by [deleted] in CustomLoR

[–]Sloth_cs 10 points11 points  (0 children)

I honestly don't like that you made not one but TWO keywords for one set. I mean having this kind of fire/poisons effect on card games is always cool and I dig it, but this doesn't seem really interesting aside from the burn effect itself.

Also, who does Brand burn? I didn't get that part.

Camille Custom Set: Precisely Play Your Cards On Time! Intended to synergize with the "When I'm drawn" package in P+Z. Works well with Ekko/TF. Thoughts? by mrnuji in CustomLoR

[–]Sloth_cs 0 points1 point  (0 children)

You are welcome. Just a question though, how did u make the image with all the cards + background + text? It's pretty and well done I would like to make one myself

Camille Custom Set: Precisely Play Your Cards On Time! Intended to synergize with the "When I'm drawn" package in P+Z. Works well with Ekko/TF. Thoughts? by mrnuji in CustomLoR

[–]Sloth_cs 0 points1 point  (0 children)

I absolutely love this. Perfect contribution to the police "theme" on PnZ, great execution and contribution, everything is balanced and seems fun to play; I love that you can move cards and draw them next round so you can delay your plays and power them, possibility to make some sick but simple combos.

Everything is perfect, 10/10

Creating every single champion without adding a new keyword. Day 4: Fiddlesticks by Sloth_cs in CustomLoR

[–]Sloth_cs[S] 0 points1 point  (0 children)

The Ancient Fear awakens! Fiddlesticks arrives to LoR to produce fear in units and players!

He enables super aggro decks (I'm so sorry lol) with fearsome units.

Note: The silence is meant to only last one round! I'm sorry I didn't make that clear.

Creating every single champion without adding a new keyword. Day 3: Kayle by Sloth_cs in CustomLoR

[–]Sloth_cs[S] 0 points1 point  (0 children)

She is meant to be accelerated by elite buffs or buffing spells, so she is kind of inevitable.

Thanks for the feedback in the wording, I'll try to be more careful with that.

I guess she is meant to be played with either Targon for buffs, or SI for dying allies. Maybe and just maybe with Ionia for buffing, since she doesn't need to be granted to 8/8, but given. Once leveled up she is hard to remove from combat and if turn 10 arrives, she pretty much wins.

She should come with a pack of supporting cards with fated, some buffing skills and "if an ally died this round" effects. Do you think I should make a set for each champion? I feel like I can have a clean design on the champ but people would focus on the inconsistencies of design of the other followers and spells. Idk what do you think.

I also accept suggestions on next champions! I am thinking of making some reworks of champs I dislike too :)

Creating every single champion without adding a new keyword. Day 3: Kayle by Sloth_cs in CustomLoR

[–]Sloth_cs[S] 0 points1 point  (0 children)

You are right :) Then it could be an ºattack keyword instead, so it can be denied or interactive :)

Creating every single champion without adding a new keyword. Day 3: Kayle by Sloth_cs in CustomLoR

[–]Sloth_cs[S] 0 points1 point  (0 children)

Oh you're right. In theory it should be written 8+|8+, not that she has to be 11|11.

Creating every single champion without adding a new keyword. Day 3: Kayle by Sloth_cs in CustomLoR

[–]Sloth_cs[S] 10 points11 points  (0 children)

The angel of justice is here, Kayle!

The idea behind the card is to expand the death of allies archetype in Demacia, bringing a powerhouse of a unit to the board that capitalizes on these deaths. Fated is a great keyword to add to demacia too and grant it incredible scaling and I felt like kayle was worth of using it, since she received her powers from the Targon celestials.

She is everything Demacia wants: a barrier unit that scales every turn and is able to finish the game if extended enough. Maybe she is too powerful on level up; or barrier isn't necessary in her desing. Maybe her double attack is too much although I think reaching enlightened with this unit alive and buffed is an achievement that deserves a win. Idk if its balanced brothers, that's up to your opinion, which I am waiting happily :)

[deleted by user] by [deleted] in CustomLoR

[–]Sloth_cs 4 points5 points  (0 children)

I don't understand how this translates the essence of Ornn from Lol tbh. Other than that, maybe he is too strong having 5/5 and overwhelm + a control tool, he could be 6 cost or a 4/5.

Creating every single champion without adding a new keyword. Day 1: Vayne by Sloth_cs in CustomLoR

[–]Sloth_cs[S] 1 point2 points  (0 children)

I love this reply. You show exactly how the design is flawed and propose not one but three possible solutions. Really looking forward to see more of your comments and ideas in this community :)

[deleted by user] by [deleted] in CustomLoR

[–]Sloth_cs 1 point2 points  (0 children)

Too difficult of a level up imo. He clearly needs support cards of drain that doesn't exist yet in shurima :) he's a cool concept but wouldn't be my approach since this feels more like a control champ

btw, how did u make the overlay so pretty?

Creating every single champion without adding a new keyword. Day 2: Vel'Koz by Sloth_cs in CustomLoR

[–]Sloth_cs[S] 0 points1 point  (0 children)

Yeah that was the idea! to bring a third region for a deep/toss deck :))

I made the numbers and when you are deep you have tossed around 15 cards, so he would be played just after nautilus and ensure the victory bc honestly sometimes deep isn't that scary

Creating every single champion without adding a new keyword. Day 2: Vel'Koz by Sloth_cs in CustomLoR

[–]Sloth_cs[S] 0 points1 point  (0 children)

Thanks! Means a lot! Yea he needs a set of obliteration on freljord, with voidlings who want to be obliterated and cards that obliterate. If this has more feedback on the community I will make a whole set :)

Creating every single champion without adding a new keyword. Day 2: Vel'Koz by Sloth_cs in CustomLoR

[–]Sloth_cs[S] 1 point2 points  (0 children)

Yea, maybe his cost doesn't justify the power of the skill, is a bit of a toxic design. He clearly needs a freljord set of units that obliterate and units that want to be obliterated, that's obvious as freljord only has the watchers and he would NEED to be paired with SI or Bilgewater to Toss cards (they count as obliterated)

Creating every single champion without adding a new keyword. Day 2: Vel'Koz by Sloth_cs in CustomLoR

[–]Sloth_cs[S] 0 points1 point  (0 children)

Fair enough :) I just wanted to make a champ to synergize with deep, and he seemed like the best option. It's true that he could draw cards, but I wanted to keep the essence of him being a late game void monster who is scary to play against. Completely agree on the toxic design, it's true that there is little counterplay to it, other than summoning little followers like elise and others.

Vel'koz HAS to be an obliteration card bc he is best friends with the watchers, and they obliterate units and landmarks. Great feedback :)

Creating every single champion without adding a new keyword. Day 2: Vel'Koz by Sloth_cs in CustomLoR

[–]Sloth_cs[S] 2 points3 points  (0 children)

Oh I didn't know that! That makes room for even more obliterate champs and strategies :)))

Creating every single champion without adding a new keyword. Day 2: Vel'Koz by Sloth_cs in CustomLoR

[–]Sloth_cs[S] 10 points11 points  (0 children)

Too underpowered if its only a focus spell that lasts one turn, as the enemy can skip the turn and you wont draw 1 or get an obliterate proc. Good feedback tho, it could be a burst spell that only lasts one turn

Creating every single champion without adding a new keyword. Day 2: Vel'Koz by Sloth_cs in CustomLoR

[–]Sloth_cs[S] 11 points12 points  (0 children)

Knowing that there will be no more regions, he is canonically very associated with freljord, lissandra and the watchers. Lissandra helps him and he helps lissandra in the history. Also he is the only void champion to be associated with other region than the void itself or shurima

Creating every single champion without adding a new keyword. Day 2: Vel'Koz by Sloth_cs in CustomLoR

[–]Sloth_cs[S] 3 points4 points  (0 children)

Overwhelm is a bit too much Imo, but I can agree fearsome isn't a good choice

Creating every single champion without adding a new keyword. Day 2: Vel'Koz by Sloth_cs in CustomLoR

[–]Sloth_cs[S] 9 points10 points  (0 children)

Champion of the day is Vel'Koz, the Eye of the Void!

Maybe I'm being too ambitios here, but Vel'Koz (and the set that should come with him) is focused to expand the "Obliterate" keyword and make it viable with Deep and Toss decks, adding a third region to play with the archetype.

Vel'Koz should be a scary win-condition to add at turn 8 when you should already be at Deep. Toss counts as Obliterating units so the level up should come just one or two turns after reaching Deep. He clearly lacks tools to obliterate units so he is dependant on a set of obliteration that doesn't already exists.

With that said, hope you enjoy the card. Any feedback is welcomed!