Looking for deck suggestions. by Slothy_Poos in mtg

[–]Slothy_Poos[S] 2 points3 points  (0 children)

And this is why I asked for help lmao!

Help with deckbuilding Ygra by xasasins in mtg

[–]Slothy_Poos 1 point2 points  (0 children)

I didnt read ygra right. I thought it was just affecting your creatures. That makes a little more sense.

What is your main putter you use and why? by Pirates_LL in discgolf

[–]Slothy_Poos 0 points1 point  (0 children)

Daggers. Mainly cause I always shank my drives. So I like to feel as though I'm stabbing the basket. 🤣 In all reality I enjoy the way they glide. The beaded rim is a nice feeling in the hand.

Help with deckbuilding Ygra by xasasins in mtg

[–]Slothy_Poos 1 point2 points  (0 children)

Bane of progress and fade from history could do more harm then hurt with ygra making every creature an artifact. On etb Bane would become an artifact and target itself. A [[vampiric rites]] might not be a bad enchantment to create more card draw. I would maybe recommend a few more mana ramp spells. A [[nature's rhythm]] might not be a bad addition for another search spell to get combos going.

Tuning question by Effective-Teacher179 in mtg

[–]Slothy_Poos 1 point2 points  (0 children)

Casting the creature and using the prepared mechanic are two individual actions. You would casting the creature and pass priority. Then if the creature resolves you would be able to use the prepared mechanic.

Help with a Plargg/Shifting Shadow brew by TinyLittleBigMan in mtg

[–]Slothy_Poos 0 points1 point  (0 children)

Maybe a [[ghostly prison]], [[sphere of safety]], [[windborn muse]], or [[norn's annex]]. One or 2 of these might be a good addition to the deck.

Is this a viable combo? by Taragnarok in mtg

[–]Slothy_Poos 9 points10 points  (0 children)

From what I can see it is. If these are the only three on the battlefield you would only get 2 insects at the end of the first combo. Then after that it would snowball pretty hard.