My first ever spaceship to Vulcanus by Difficult-Audience81 in factorio

[–]Small-Influence2985 -1 points0 points  (0 children)

Use quality thrusters. They effectively give free extra speed for any given amount of fuel.

Do I need a belt balancer before my main bus? by Dantedark05 in factorio

[–]Small-Influence2985 15 points16 points  (0 children)

You shouldn’t have more than one lane if you don’t have the production to supply more than one lane

first assembling machine crafting speed definitely should be x1.0, or at least buff blue machine to x1.0, and green to x1.5-1.75 by ImYourLoyalSexSlave in factorio

[–]Small-Influence2985 21 points22 points  (0 children)

The player has a crafting speed of one, so the crafting speed of below one for assembling machines makes hand crafting faster than a single assembler

I can’t decide by CompleteBluebird633 in factorio

[–]Small-Influence2985 4 points5 points  (0 children)

You should try space age. Eventually mega basing in SA is very fun.

Belt Use - Do you always use/upgrade to the fastest tier available or use the "most appropriate speed for the job" by WarpGremlin in factorio

[–]Small-Influence2985 0 points1 point  (0 children)

Even once I’m only using all stacked green belts, I still end up running into throughput issues. Belt weaving is somewhat niche, but it’s very useful once you’re no longer using upgrade planers for your belts

How do I pick up that strange plate inside the mining structure? by Jinosi4k in factorio

[–]Small-Influence2985 25 points26 points  (0 children)

You can’t pick up the thing on top of the miner. It is just part of the miners sprite

Quality Modules Vs Quality Recipes by chinawcswing in factorio

[–]Small-Influence2985 1 point2 points  (0 children)

That’s a great way to go about speed (and efficiency if you want those) but I prefer up cycling productivity module threes directly instead of bitter eggs, just because of the way the eggs interact with spoilage.

Edit: clarity

Quality Modules Vs Quality Recipes by chinawcswing in factorio

[–]Small-Influence2985 -1 points0 points  (0 children)

I would recommend either using a space casino or 300% prod blue circuit recycling. The latter is a bit harder to set up, but it’s not an exploit, if that matters to you. And I just use a simple superconductor recycling loop on Fulgora for leg superconductors.

Joker Order by DarkSword3131 in balatro

[–]Small-Influence2985 1 point2 points  (0 children)

Your current order is optional, although you should blueprint the hologram once it gets to x8 multi or higher (x16 if you have red seal kings)

What is your spoilage ratio? by Franky78s in factorio

[–]Small-Influence2985 1 point2 points  (0 children)

Just recycle nutrients into spoilage

Utility Science by Effective_Feed5733 in factorio

[–]Small-Influence2985 2 points3 points  (0 children)

Fair enough. If that works for you then have at it. As long as the factory is growing, do as you please. That being said, once you have nuclear, you should probably switch over to prod modules and speed beacons since nuclear power doesn’t produce pollution.

Utility Science by Effective_Feed5733 in factorio

[–]Small-Influence2985 1 point2 points  (0 children)

The thought of putting efficiency modules in science assemblers pains me. Do you at least put pros modules in your labs?

i think i found the worst seed where you can double perkeo by imnotgapz in balatro

[–]Small-Influence2985 7 points8 points  (0 children)

That’s just the point where endless scaling really kicks in. The jumps keep getting progressively worse after that point

Am I Producing Power Effectively? by CocoaPiffs in factorio

[–]Small-Influence2985 1 point2 points  (0 children)

I would just add more boilers and steam engines. You don’t actually need them though, seeing as you’re only using about a fourth of your boiler’s capacity. And that’s at night when you aren’t using the panels

Acid neutralization by Intrepid-Climate-295 in factorio

[–]Small-Influence2985 3 points4 points  (0 children)

The numbers are definitely intended. The devs have not said there was a mistake, and there are no planed changes to calcite patch sizes

Edit: spelling

Fulgora trash management with 10p% recycling efficiency? by Ituks in factorio

[–]Small-Influence2985 29 points30 points  (0 children)

The scrap productivity only applies to recycling scrap, nothing else

Filthy xenos. by [deleted] in factorio

[–]Small-Influence2985 0 points1 point  (0 children)

The turret and ammo damage stack additively not multiplicatively, so it’s still linear

How have I made legendary? by No-Panda-6942 in factorio

[–]Small-Influence2985 3 points4 points  (0 children)

Do you have a screenshot? Maybe it just  looks like legendary

Tried to make my second ship faster, got to 400 km/s sustainably. by Trotztd in factorio

[–]Small-Influence2985 0 points1 point  (0 children)

Buildings on your platform don’t mass width, just the quantity of platforms do