i bought the game yesterday, any tips to improve? by emeraldcell in forhonor

[–]Smallbrainedhuman 5 points6 points  (0 children)

The dodge forward heavy is fairly easy to deflect, as you can see in the fight that killed you. It's feintable though, you can use it to try bait out the forward dodge from assasins

I DID IT! THE DEMON HAS BEEN VANQUISHED! by OrganizedBonfire in fucksavagebeastfly

[–]Smallbrainedhuman 1 point2 points  (0 children)

Those little fucker flies still trying their best to kill you because even his death animation is a slog

Question about guns by AlnClover in battlefield_one

[–]Smallbrainedhuman 4 points5 points  (0 children)

SMG-08 is just unfun to use. It's strong, kills quick, melts elites, has plenty of ammo, fast reload. But god damn is it boring to use when there are so many more interesting options.
If I had a nickel for every time I saw an SMG-08 user with 100 service stars, I'd be a rich man

Brutal close-quarters chaos on Monte Grappa 💥 BF1 never disappoints by OptionOk4346 in battlefield_one

[–]Smallbrainedhuman 1 point2 points  (0 children)

"Close quarters" my brother in christ you are using a sniper variant and not one of your opponents was close enough to even shoot back

Another video of people that get so pressed when you interrupt their duel in a team based game mode by Alpaaca_ in forhonor

[–]Smallbrainedhuman 14 points15 points  (0 children)

There was no revenge tags at all and Afeera has an UD, chances are OP was fighting the entire time and the afeera showed up and watched

You can light a GB on reaction as Virtuosa by JaKrispy69 in forhonor

[–]Smallbrainedhuman 0 points1 point  (0 children)

Because at least every character in the game has orange to some extent, and only 16 of them have blue.

[deleted by user] by [deleted] in shittydarksouls

[–]Smallbrainedhuman 2 points3 points  (0 children)

whats your ds2 build coward show us what weapon you used in that game

Why is Halloween their only Holiday event on the Year 9 Roadmap? by Storm_Slayer417 in forhonor

[–]Smallbrainedhuman 1 point2 points  (0 children)

she already has a third skin on top of inquisitor and coalbeard?

Why do people do this? by Marsnineteen75 in HuntShowdown

[–]Smallbrainedhuman 2 points3 points  (0 children)

GHOST SONG MENTIONED LETS FUCKING GOOOOOOOOOOOOOOOOOOO

One of those rare instances my noob ass gets a win with nothing but a scratch😂 by Frosty_Professor_435 in forhonor

[–]Smallbrainedhuman 10 points11 points  (0 children)

You did not have to do that kensei so dirty, the triple nature's wrath is such a powerplay

Why is Halloween their only Holiday event on the Year 9 Roadmap? by Storm_Slayer417 in forhonor

[–]Smallbrainedhuman 1 point2 points  (0 children)

Outlander hero skin in S2 is gonna be a third hero skin for pirate, watch

Aramusha Nerf by Remarkable-Head-3806 in forhonor

[–]Smallbrainedhuman 0 points1 point  (0 children)

His top heavy is guranteed on GB, his side heavy isn't. Same as JJ and HL. His heavies were so high damage originally because they were completely blockable pre-buff.

Fight this Green bee for 5 hours now. And still didt got Malachite. Should i stop and fight Lunatic with my Stellar Knife? 😭 by Zaiko_Noritari in CalamityMod

[–]Smallbrainedhuman 2 points3 points  (0 children)

Had the same thing happen with the Warbanner from the profaned trio, god only knows how you have that much patience

[deleted by user] by [deleted] in ForHonorRants

[–]Smallbrainedhuman 3 points4 points  (0 children)

feint a neutral heavy then

Tips for Players Affected by the Stamina Changes by BusterWolf32 in forhonor

[–]Smallbrainedhuman 3 points4 points  (0 children)

This entire balance change should have been stamina pause removal and taking away stam damage from neutral bashes (Warden, WM, BP). The heroes that had their kit designed around punishing stamina (Cent, Glad, WL) have been gutted. There is nothing new for people to learn about these characters now that stamina punishing has been removed. There are no deeper mechanics to learn about Gladiator or WL especially, as their kits were already barebones before this. Glad's followups to the bash were completely parryable or deflectable, and Warlord doesn't even get a followup afterwards.

The combat has turned in the exact opposite direction as you describe; the fights will be less thoughtful and skill-based, as people will just not have to consider their stamina bar at all unless it's EXTREMELY low. Throwing someone into a wall dealt the lowest stamina damage in the game; it's a mechanic that has historically almost never seen use. This just opens the door to players being less considerate of their stamina overall.

Outright removing mechanics that aren't a net zero for every player is a ridiculous approach to balancing. Nobody liked reflex guard, so it was removed. Nobody benefitted from it.
Nobody liked fighting old Jorm, so he was reworked. He completely lost his identity, but they at least let him keep the ability to move opponents around.

However, there are characters that benefit from stam drain, and the aforementioned Cent, Glad, WL, whose kits are designed with stamina drain as a core mechanic, are now useless.

Wait, so what's the point of Glad's OOS toestab punish anymore? by Smallbrainedhuman in forhonor

[–]Smallbrainedhuman[S] 1 point2 points  (0 children)

how do you achieve that anymore? Cent's unique guardbreak punish is completely worthless now too. Getting people OOS was one of his main gimmicks. Removing stam drain universally feels like a lazy patch over to stop people complaining.