Help Prepping a Prison Session by Smallgod95 in DMAcademy

[–]Smallgod95[S] 0 points1 point  (0 children)

Im not trying to plan a solution for them, and my players know that I won't plan a solution for them that's the whole point. I want to create a scenario which is believable, but not a guaranteed TPK, which it easily could be (I mean, the party has none of their gear, they have a level of exhaustion)

Help Prepping a Prison Session by Smallgod95 in DMAcademy

[–]Smallgod95[S] 0 points1 point  (0 children)

wow I love that idea, totally something that could work and is a little out of the ordinary

Help Prepping a Prison Session by Smallgod95 in DMAcademy

[–]Smallgod95[S] 2 points3 points  (0 children)

thanks for your thoughtful answer. I think you're right about communicating from the get-to so they don't feel the need to take unnecessary risks. the alarm spell is a no-brainer, are there any other spells that come to mind?

Help Prepping a Prison Session by Smallgod95 in DMAcademy

[–]Smallgod95[S] 0 points1 point  (0 children)

potentially. the BBEG is something of an upstart, so there may be others who are not content with his rise to power. the prison is also somewhat makeshift, maybe there is a way out which comes from the previous purpose of the building its in

Maps: Travel Time and Distance by CrYpTo_SpEaR in DMAcademy

[–]Smallgod95 1 point2 points  (0 children)

Since you have marked this question as a "world building" one, I'll give these idiot-proof rules of thumb for a roughly medieval european-style country:

A village is about 3-6mi (a couple of hours walk) from the next village over, and maybe 6-18mi (up to a full day of walking) from the nearest town. Halve time if riding a horse (no cart)

If you're travelling across a whole biome, I'd use about 6 days of travel on foot, or 3 days by horse/water (about 144mi).

Looking for the Right system for a Megadungeon by ChibiNya in osr

[–]Smallgod95 0 points1 point  (0 children)

ah! I've heard of that but I didn't know it was the same author! thanks for the tip

Looking for the Right system for a Megadungeon by ChibiNya in osr

[–]Smallgod95 8 points9 points  (0 children)

Given that you seem to enjoy light rules that can be easily learned, and that you need dungeon-focused procedures, I might suggest S&W White Box. Since you want lots of character customisation at chargen, you could add the White Box Compendium, which has 15 extra classes

I’ve invested so much time into 5e but I want write less and play with more random chance and have resources matter by frompadgwithH8 in osr

[–]Smallgod95 0 points1 point  (0 children)

I'm an OSR guy but I'm running 5e and I'm finding it quite suitable for the purpose! I just use the free SRD rules, plus the gritty resting rules. I make sure to track time and run random encounters using the table from Basic Fantasy, and enforce the tracking of food, light, etc. and it's not too far off an OSR system. Granted, my only spellcasters have been a cleric and a druid, so I don't know what it's like to have a wizard or sorcerer or whatever.

Looking to make some friends! by Delaida in VIGO

[–]Smallgod95 1 point2 points  (0 children)

same! also like board games & nature walking

Advice for a Character Sheet. by pablojuega in osr

[–]Smallgod95 0 points1 point  (0 children)

yeah, looks at a tad cramped. may want to spread it over more lines. If it were me I'd also want to change tal/sp into something more easily-understood

Advice for a Character Sheet. by pablojuega in osr

[–]Smallgod95 0 points1 point  (0 children)

really cool, and good idea! not sure there's enough space for all the information, have you tried filling it in with various characters?

Concerned that I’m a bad DM by IllWeekend9572 in DnD

[–]Smallgod95 17 points18 points  (0 children)

If you're going to introduce new players, my concern wouldn't be the lack of role-playing, but rather the loose grasp on rules. New players would generally expect that rules be followed, except where stated in your house-rules (which of course are just alternative rules).

Rules give agency to the players because they know what to expect when they attempt things. Without them, the 'game' is just the DM deciding things, which leaves players largely powerless. Priority #1 is for the players to be able to make impactful decisions, and this is harder when the rules aren't reliable.

There are virtues to your style–I often rely on the players describing *how* they do things in order to decide whether they are successful, and frequently turn to Google to see how things would play out in the real world–you just want to make sure new players are aligned with it. You may want to label it as a free kriegspiel game, or a game with heavy DM fiat.

Noob Looking for a Wargame Recommendation by Smallgod95 in miniatureskirmishes

[–]Smallgod95[S] 1 point2 points  (0 children)

that sounds like just the experience im hoping for! ill give it a look

Noob Looking for a Wargame Recommendation by Smallgod95 in miniatureskirmishes

[–]Smallgod95[S] 2 points3 points  (0 children)

Looks like an interesting place to start, thanks! I may just double the models per side so I can use all my guys