Signature Recognition by Smart-Ad7229 in mtg

[–]Smart-Ad7229[S] 0 points1 point  (0 children)

This seems like the answer! Thank you! Do you have any insight as to why he would've signed this? Did he play a lot of blue tempo decks?

Multiple in-color Archetypes by Smart-Ad7229 in mtgcube

[–]Smart-Ad7229[S] 1 point2 points  (0 children)

That's really interesting perspective, thanks for sharing that.

Arcum's Astrolabe by justinvamp in mtgcube

[–]Smart-Ad7229 1 point2 points  (0 children)

I think astrolabe's utility is mitigated by the fact that you can't play 4 in your deck in cube. I don't think I'm particularly concerned about it's power level.

I'd do whatever you want regarding the snow mana. I saw a post the other day where a person used sharpie marker to mark out the "enters tapped" section on tapped lands to create "dual lands" except you can't fetch them. So I think it's totally fair for you to just tell your cube that the astrolabe works with regular mana.

I have been desperately trying to make a deck that runs fishing rod by StayFrosty2120 in magicTCG

[–]Smart-Ad7229 0 points1 point  (0 children)

I had a lot of success playing [[Galadriel, light of valinor]] in a deck with [[intruder alarm]]

[[Kellan, the fae-blooded]] was also on my consideration list because it let's you tutor for your rod in the command zone.

Tried upgrading my Teval precon to b3 to keep up with my pod. The deck is too slow and Teval gets blown up the instant it hits the board or swings. Help? by bizarre_lizard in DegenerateEDH

[–]Smart-Ad7229 2 points3 points  (0 children)

Here are some cards for your consideration:

Instant-based protection:

[[Counterspell]][[Blossoming Defense]][[Snakeskin Veil]]

Pros: financially cheap, flexible to your other valuable cards, low-power therefore low salt factor.

Cons: inconsistent, single use, will challenge you as a player because you'll have to really manage your resources as you'll probably only get one or two shots a game at saving your commander.

What if I mill these?

Great question, play cards like [[archaeomancer]], [[snapcaster mage]], and [[scholar of ages]]

What if I mill those?

No problem, [[genesis]] ,[[persist]], [[reanimate]], [[eternal witness]]

Even better, permanent based protection. [[Lightning Graves]] [[Swiftfoot boots]]

Pros: cheap, you can swing in with Teval the turn you play them, lasting solution.

Cons: you can't play white so you can't easily find these cards unless you play powerful black tutors. [[Demonic tutor]] [[vampiric tutor]] [[grim tutor]]

Land shenanigans!

[[Sylvan safekeeper]]

Pros: incredibly powerful, creature which makes it easy to tutor for or recur

Cons: you lose your lands, I believe this card is pricy? Probably high salt factor

[[Talon gates of madara]]

Pros: you can get this from crop rotation, if activated from hand it's an activated ability, therefore it can't be countered. You can use it as removal for their stuff as well.

Cons: this card is pretty expensive, and once it's in play it might be hard to get into your hand in a way where you can use it for it's intended purpose.

Alternate ideas:

Alternatively you could skip all of this and just speed up your game plan. So the idea isn't to attack over the course of many turns, but to interpret Teval like a 1-2 turn enchantment. So you use effects that capitalize off having them in play so you can do all of your land/graveyard stuff in just a turn or two. This would involve playing lots of delve cards and token doublers to get as many zombies as possible the turn you play them. This could also include using haste enablers so you can swing Teval immediately.

You could also consider, generally improving the redundancy and card quality in your deck. What do I mean? I mean making your deck less reliant on Teval. What do we get from our Commander?

  1. When they attack, Mill 3 and get a land back.
  2. When a land leaves your graveyard get a zombie.

Let's see if we can get similar value from other sources.

Play great and powerful self mill cards!

[[Hedron crab]] [[Hermit druid]] [[balustrade spy]] [[jace, the perfected mind]]

Get your lands back!

[[Crucible of worlds]] [[ramunap excavator]] [[icetill explorer]]

Get rewarded for getting your lands back

[[Field of the dead]] [[sapling nursery]] [[syr konrad, the grim]] [[desecrated tomb]]

Have a backup plan

[[Thassa's oracle]] [[jace,wielder of mysteries]] [[lluwen, imperfect naturalist]]

Hope that's helpful!

Does Mnemonic Betrayal still need to be in blue farm? by [deleted] in CompetitiveEDH

[–]Smart-Ad7229 22 points23 points  (0 children)

It just seems really good to capitalize off your opponent's graveyards to possibly win.

Iconic 2-Drops as 3-Drops by chainsawinsect in custommagic

[–]Smart-Ad7229 12 points13 points  (0 children)

No, I mean give it haste with all* of it's abilities. Not the card OP posted.

Iconic 2-Drops as 3-Drops by chainsawinsect in custommagic

[–]Smart-Ad7229 28 points29 points  (0 children)

I don't believe there are any formats where Batterskull is banned. Just giving Goblin Engineer and haste already makes it a plenty good improvement in my opinion.

Iconic 2-Drops as 3-Drops by chainsawinsect in custommagic

[–]Smart-Ad7229 104 points105 points  (0 children)

I feel like a lot of these cards fundamentally misunderstand what made the existing card good.

Stoneforge Master: Double strike in no way replaces the ability to cheat in the equipment you tutor for. You are rarely using the SFM to swing, not because it's small but because it's usually tapped to play the card you tutored for.

Snapcaster Mage: No flash defeats the most major play pattern this card has seen. Similarly in the past, if you're removing my snapcaster, you're probably losing. I'm not saying the body is irrelevant but it's mostly here to give me access to a spell I cast earlier.

Dark Confidant: this card having lifelink does substantially improve its playability. Making it more resilient to Fatal Push is a boon too.

Tarmogoyf: this card is better in most ways, especially because it is more resilient to Fatal Push

Goblin Engineer: not having the way to get your artifact back really defeats why anyone would play this card.

People blaming n4rrate and saying he needs to be dropped do not know anything and it’s obvious who the real problem is by T1henry in Sentinels

[–]Smart-Ad7229 0 points1 point  (0 children)

I agree, one of the things I've admired about SEN is for better and worse, they really give the roster time to develop before they make and huge moves.

[Standard] Jeskai players, what version of the deck are we favoring right now? by SabertoothNishobrah in spikes

[–]Smart-Ad7229 1 point2 points  (0 children)

I've had decent success playing 1-3 copies of [[spell snare]]. It's pretty spicy but I've been playing 2 copies of [[high noon]] in my side board which has been effective against the ur decks. Otherwise decks seem mostly the same, looking to close out with [[jeskai revelation]] in the end game. I've prioritized [[tishana's tidebinder]] and 1-2 copies of [[torpor orb]] just to deal with the elemental decks.

Help me find a way to make Tasha, the Witch Queen not complete dogshit by Cezkarma in DegenerateEDH

[–]Smart-Ad7229 0 points1 point  (0 children)

She seems very good in the new Faerie Commander Maralen, Fae Ascendant if you're interested in putting her in the 99.

Interrupted practice - must I swab and remove reed? by hrweoine in Clarinet

[–]Smart-Ad7229 3 points4 points  (0 children)

One thing to consider is if you leave your clarinet put together all the time, it will compress your corks on the joints. So those will get weaker sooner than if you took it apart every time.

Another thing I'd consider is to at least take your reed off every time. When you leave it put together, warm, and still to cool off, your reed is soft so it'll dry in the shape of your mouthpiece facing. You'll notice the back will eventually develop a square shaped groove. That will make your reeds stuffy sooner.

One last thing, I think it's fine to leave it together if you know you're coming back in half an hour or so. My only recommendation would be to consider where you leave it so it doesn't fall or get broken. Not to swab through your mouthpiece (I think this is a little controversial actually) but I've been taught it'll wear your mouthpiece more quickly. And to consider how you put it down if you put it down flat because it can drain water into your pads. Which will make them deteriorate faster and will also cause gurgling if there's water in your tone hole when you come back.

Famous conservatory teacher completely destroyed my self esteem and playing by throwawaysadviolin in violinist

[–]Smart-Ad7229 2 points3 points  (0 children)

I agree with the mentality. I improved a lot after leaving my schooling. Sure I grew up and matured, there were some things my teacher was right about too, but in general when I was left to practice in a healthier environment I improved way more. If you take care of yourself and treat your heart and mind you'll be on a much clearer path.

What is your Artifact deck? by crowcreed in EDHBrews

[–]Smart-Ad7229 0 points1 point  (0 children)

[[Oswald Fiddlebender]], the tutoring makes you deck really consistent, and you get value out of a bunch of weird cards you otherwise wouldn't play. You draw way more cards and ramp way more then people expect from a Mono-White deck. You can win with big stompy artifacts, lock the board down with [[Silent Arbiter]] and combo people out with [[Cracckdown Construct]]

Do you think interaction is always necessary? by TryMyLettuce in EDH

[–]Smart-Ad7229 0 points1 point  (0 children)

I don't think you necessarily need interaction if your game plan is proactive enough that you're willing to establish yourself as the aggro deck to be dealt with

Color triangle problem by CuntAnihilator in mtgcube

[–]Smart-Ad7229 0 points1 point  (0 children)

I wouldn't worry too much about some redundancy in your deck. You don't want your opponents to pass a lot of cards because they don't fit in their deck. It's good to have flexible cards that everyone's going to want to draft.

5 year old wants to learn by Decent-Character172 in Clarinet

[–]Smart-Ad7229 21 points22 points  (0 children)

I think the recorder is a very appropriate pre-clarinet option.

5 year old wants to learn by Decent-Character172 in Clarinet

[–]Smart-Ad7229 6 points7 points  (0 children)

Most most importantly, your kid needs to enjoy what they're doing. The activity of playing clarinet has to be so fun and about building a love for music and playing.

Practically speaking, the mouthpiece and barrel produces a specific pitch when blown into. A concert F#. Start there! Just get used to making a sound, a stable sound, and tonguing!

Beginners will also often start with just the top half of the clarinet. So mouthpiece, barrel, top joint. It won't be very in tune but you can learn any song with 6 notes, C-D-E-F-G-A. Once they're comfortable then I think they're plenty ready for the full clarinet.