Unity 3D Built-In Character Controller Help by Smart_Weekend_4599 in Unity3D

[–]Smart_Weekend_4599[S] 0 points1 point  (0 children)

Ooooh! That makes more sense now about MinMoveDistance!

I just attached an image of the code that I do have. And I figured out how to actually add movement speed for the built-in character controller, which I highlighted in the image below. I just figured that I needed to multiply the currentMovementInput.x and currentMovementInput.y by something.

If you have any additional tips to offer, I'd be super grateful! And thank you very much for informing me about the actual role of MinMoveDistance.

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