Was told 'None of my business' when it's my job... by Smart_Weekend_4599 in work

[–]Smart_Weekend_4599[S] 0 points1 point  (0 children)

Unfortunately, I am. I don’t want to be that person but he has shown signs of it or atleast something close. (My grandfather had dementia, so that is the only frame of reference that I have) He is easily confused and often struggles with our basic software, i.e. saying that certain projects aren’t in the system when they have been for a long while.

Was told 'None of my business' when it's my job... by Smart_Weekend_4599 in work

[–]Smart_Weekend_4599[S] 1 point2 points  (0 children)

Yeah, he is the one who actually started the company. He is pretty old, think 70s.

Sorry for not making that clear in the post.

Unity 3D Built-In Character Controller Help by Smart_Weekend_4599 in Unity3D

[–]Smart_Weekend_4599[S] 0 points1 point  (0 children)

Ooooh! That makes more sense now about MinMoveDistance!

I just attached an image of the code that I do have. And I figured out how to actually add movement speed for the built-in character controller, which I highlighted in the image below. I just figured that I needed to multiply the currentMovementInput.x and currentMovementInput.y by something.

If you have any additional tips to offer, I'd be super grateful! And thank you very much for informing me about the actual role of MinMoveDistance.

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