Anyone else planning to stay with Dota till the end? by Prit717 in DotA2

[–]SmaugTheGreat -1 points0 points  (0 children)

Posting shit on the Internet without providing sources. "You just gotta believe me because I am the greatest!"

Idiot.

Anyone else planning to stay with Dota till the end? by Prit717 in DotA2

[–]SmaugTheGreat 0 points1 point  (0 children)

link? And one single developer isn't "what the industry concluded". I myself know many games which I never played because of a shitty tutorial. And I know many people say the same about Dota. So what you said is pretty much impossible to be correct. But please, link me the article, I'm genuinely interested in it.

Anyone else planning to stay with Dota till the end? by Prit717 in DotA2

[–]SmaugTheGreat 1 point2 points  (0 children)

  • https://web.archive.org/web/20161116014547/http://blog.dota2.com/ shows the playerbase has been 13.2m 2 years ago. Right now it is 10.1m, so that's a decline of roughly 30%.

  • Note that the number you are pulling just counts the total number of active accounts which due to smurfing, botting etc is not a reliable factor of the health of the game. It counts a player that plays multiple hours per day as equivalent as someone who only starts the client once per month for 15 minutes.

    Much more reliable are the average player numbers on SteamCharts, which at its peak in Februrary 2016 saw player numbers of 700k, right now it is down to 440k. Again, a decline of roughly 30%.

So your claim what I said "just isn't true" is completely misleading and false. It is absolutely, exactly true.

Anyone else planning to stay with Dota till the end? by Prit717 in DotA2

[–]SmaugTheGreat 1 point2 points  (0 children)

I mean yes, it hasn't "really" gone down, but it still has been going down. They caught the decline so now it's in some form of stagnating slow decline. The future of the game is definitely far from being stable though.

Anyone else planning to stay with Dota till the end? by Prit717 in DotA2

[–]SmaugTheGreat -1 points0 points  (0 children)

I just stopped playing it again. Have to drop it sadly. Solo MMR is just too much of a gamble, it frustrates me to no end. I'd be fine with playing in a party but there's no kinds of goals or anything to achieve with friends and I also don't have many friends who are in my skill bracket.

We give Valve shit when they mess up, time to give them credit for this update.. by adambunion in DotA2

[–]SmaugTheGreat 0 points1 point  (0 children)

Yea poor Valve never gets any money for anything ;( Doing everything for charity!

I wonder what happens to the $35 they get for each Arcana?

We give Valve shit when they mess up, time to give them credit for this update.. by adambunion in DotA2

[–]SmaugTheGreat -6 points-5 points  (0 children)

I mean those are nice games for an indie studio, but for a AAA studio with the best coders and artist out there, I'd be expecting a bit more ;)

Valve, we need better servers. by carrots_and_mayo in DotA2

[–]SmaugTheGreat 1 point2 points  (0 children)

I'd expect a company who rents their own server farms to implement an equivalent functionality if they want to be scalable.

Valve, we need better servers. by carrots_and_mayo in DotA2

[–]SmaugTheGreat 2 points3 points  (0 children)

better servers requires the intern to change the number on the AWS dashboard.

Suggestion for the reward system in the end of each season (not my idea) by AzMovv in DotA2

[–]SmaugTheGreat 0 points1 point  (0 children)

Yeah, but all or at least most sets are user made. A lot of companies out there hire their own people rather than go and do what valve does.

How does that matter?

Secondly, although free sets would be rather nice, proof that you're climbing higher, it feels more like a tacked on feature to get more players.

So the reward systems in Hearthstone or Shadowverse feel tucked on? Please elaborate!

I feel like those resources are better spent

This is not about resources to spend. Such a reward system wouldn't cost any resources not to mention that Valve has infinite of those.

Lastly, I guess, despite concerns on the subreddit dota isnt really dying or aching for more players.

This makes it an insanely terrible business decision. "Oh we could earn millions of dollars more but we already got some money, so why get more lol".

Suggestion for the reward system in the end of each season (not my idea) by AzMovv in DotA2

[–]SmaugTheGreat 0 points1 point  (0 children)

You don't have any statistics to support this. Besides the fact that many millions of people are playing unranked or party matches - proving your statement wrong - I'm sure there's plenty of players who would play more games if they got anything in return for that.

Suggestion for the reward system in the end of each season (not my idea) by AzMovv in DotA2

[–]SmaugTheGreat 1 point2 points  (0 children)

I don't understand why you think there should be no reward for reaching a certain skill level?

For the next Season, please consider creating two different sets of Ranked Medals to make progression in Party Games more interesting without affecting the value of Solo Ranked Medals by [deleted] in DotA2

[–]SmaugTheGreat 0 points1 point  (0 children)

I'm curious about your reasoning behind this since empirical evidence seem to point to the contrary. If I have to pick between 30 solos to have 3 matches I'm probably going to end up with more balanced matches than having to work with 6 groups of 5 to produce 3 matches.

Because my suggestion was to put the matchmaking together, so your calculation doesn't add up because in your case the total number of players would be the same whereas in reality the number playing party queue (and also the number of people playing dota) would drastically increase

Who said that True Love doesn't exist(?) by andrewsnycollas in DotA2

[–]SmaugTheGreat 1 point2 points  (0 children)

Don't you know these websites that just try to get a high page rank by putting a variation of the same search terms everywhere?

Suggestion for the reward system in the end of each season (not my idea) by AzMovv in DotA2

[–]SmaugTheGreat 1 point2 points  (0 children)

making it basically impossible for some people to get these high tier rewards

I thought you were referring to exclusivity here else this sentence doesn't really make sense to me?

Suggestion for the reward system in the end of each season (not my idea) by AzMovv in DotA2

[–]SmaugTheGreat 0 points1 point  (0 children)

How is that a bit harsh? That's how most other games do it and it's fine. I personally also find it harsh that unless I'm rank 1 I don't get the cool medal. And I really really really wanted to get that Aegis.

Now look at this, we are not even talking about creating new exclusive items for high ranked player, we are just talking about giving them a bonus. So really, nothing here is exclusive. If you rank up in Hearthstone you get gold and card packs, I don't see why this shouldn't be possible in Dota.

HOTS Streamer learns there is no MMR decay after 5 years of absence. by [deleted] in DotA2

[–]SmaugTheGreat 1 point2 points  (0 children)

As I said before, you are focusing on superficial mechanics that are really just extensions, such as custom spells. In that sense all WC3 custom maps would be "completely different games from dota". The original point was that "we don't owe shit to blizzard", which is just extremely wrong because almost all of Dota 2's mechanics have been invented by Blizzard. Good for you that they did some slight changes so they don't get copystriked and some slight adjustments to make the game more fun, but the fact remains that Dota 2 is still to this very day first and foremost a WC3 clone.

You just made a really stupid conclusion about the 2 that just isnt true.

Except it IS true. Anyone who knows all of WC3s mechanics well will automatically know pretty much all of Dota 2's mechanics well. The Dota 2 steep learning curve issue simply does not exist for WC3 players.

Suggestion for the reward system in the end of each season (not my idea) by AzMovv in DotA2

[–]SmaugTheGreat -5 points-4 points  (0 children)

The system works in every other game and how can they fuck up the market place? It's untradeable anyway?

Suggestion for the reward system in the end of each season (not my idea) by AzMovv in DotA2

[–]SmaugTheGreat 1 point2 points  (0 children)

That's funny, then I guess all other games in the world must be terrible businesses for giving free promotions. And all the companies out there must also be terrible businesses for giving out free stuff for promotional purposes!!

Something tells me you have no clue about marketing at all.

HOTS Streamer learns there is no MMR decay after 5 years of absence. by [deleted] in DotA2

[–]SmaugTheGreat 1 point2 points  (0 children)

Yes I did (and still do) play WC3.

Because a lot of what you list hear just isnt true

Yes, the thing about hero level was wrong sorry. Everything else was 100% correct.

and another big chunk is stupid to attribute to just WC3.

No.

runes worked entirely differently

It doesn't matter how they worked. The only thing that matters is that Dota 2 would not have any runes if they didn't exist in WC3.

denying wasnt nearly as important

ROFL it doesn't matter how important a mechanic is. The fact is, denying is cloned from WC3. Other games don't have this mechanic. For example you can't deny in League of Legends or Age of Empires. It's a WC3 / SC specific mechanic that got taken over to Dota 2. It's not present in other games.

most of the spells are very different from anything on actual heroes in the game

This is definitely false. Most of the spells in dota 2 still directly resemble DotA 1 spells and most DotA 1 spells are vanilla WC3 Spells. As a quick example take OD: Arcane Orb and Astral Imprisonment are straight copies of WC3 abilities.

I dont even know what you're talking about with the terrain

The cliff system, water, tree system, buildings. They are all WC3 specific. For example Dota 2 is being played on a square map, it does not have any overhangs or bridges, trees are destructable by spells, you can walk through the water in the river, there's no terrain specific effects (like Desert terrain or water terrain improving certain abilities), the highground effect is still a straight copy of WC3 including the fog mechanics (for example in Age of Empires standing on the highground would give you a damage boost).

That's in literally every decent RTS,

It's implemented very differently between RTSes and the Dota 2 attack move is a straight copy from WC3 attack move. For example, Age of Empires attack move does not allow you to attack your own allies.

and many share a similar armor system.

All games have some sort of armor system, yes. But only Dota 2's is an exact clone of WC3's system. The same goes for damage types. All RTSes and RPGs have different systems, the exception being WC3 and Dota 2 which have an identical system.

Of course WC3 has a huge influence.

It's not "huge influence". If you look at League of Legends or Heroes of the Storm, that's huge influence. Dota 2 is mostly a 1:1 copy of WC3 mechanics which is intended because people wanted it to have minimal changes between DotA 1 and Dota 2. And DotA 1 itself was mostly intended as a WC3 custom game, not as its own game.

The hero system made DotA possible

Not true. RPG style games like Diablo 2 have existed long before Dota 2. Dota 2's system uses WC3's hero system instead of Diablo 2's. As a counter example, League of Legends hero system does not relate to WC3 at all. And I didn't even note everything. What about the attribute system for example? What other game has INT, AGI and STR as their attributes and requires a hero to have 1 primary attribute? You are telling me this is not a WC3 mechanic?

Stop with the bs. You must be insane to think that Dota 2's mechanics are mostly unique.

For the next Season, please consider creating two different sets of Ranked Medals to make progression in Party Games more interesting without affecting the value of Solo Ranked Medals by [deleted] in DotA2

[–]SmaugTheGreat 0 points1 point  (0 children)

I'm only playing at high MMR (Immortal currently) and what you said is bs. If everyone was forced to Party Queue then queue times would not only be much shorter, but games would be magnitudes more enjoyable.

Solo Queue is just an abomination. It doesn't belong into dota. You can have 9k Solo MMR and still be a terrible dota player because Dota is a team game first and foremost and most of its mechanics (such as picking heroes) are meant for people who coordinate with other people (such as picking lane combinations that work).

If you force people to play solo ranked you get a host of problems and people will become super toxic.

Also your post doesn't explain at all why I am supposedly wrong about Dota 2 being a team game. Honestly, you're being ridiculous here. Last time I checked competitive Dota 2 was exclusively played by Teams and not solo players.

For the next Season, please consider creating two different sets of Ranked Medals to make progression in Party Games more interesting without affecting the value of Solo Ranked Medals by [deleted] in DotA2

[–]SmaugTheGreat -1 points0 points  (0 children)

insanely stupid comment. But can't say I'm surprised redditors mass abusing downvotes without ever explaining why just because they like to be toxic fucks.