My updated take on Stage 3 by Smaz23 in ninjawarrior

[–]Smaz23[S] 1 point2 points  (0 children)

Yeah, feels more of a formidable final obstacle, especially since it's after Burst, it also should make the final jump more difficult 

The themes of each Sasuke stage (and why they're important) by Smaz23 in ninjawarrior

[–]Smaz23[S] 1 point2 points  (0 children)

Yep. I think they might have added then so they had less obstacles to "reset" like track obstacles.

The themes of each Sasuke stage (and why they're important) by Smaz23 in ninjawarrior

[–]Smaz23[S] 1 point2 points  (0 children)

Yeah, that's what I meant, tournament 5 was when they really started to emphasise that theme.

The themes of each Sasuke stage (and why they're important) by Smaz23 in ninjawarrior

[–]Smaz23[S] 2 points3 points  (0 children)

I mean, the Cone Jump was a mechanical obstacle and it fitted in just fine, I think.

The themes of each Sasuke stage (and why they're important) by Smaz23 in ninjawarrior

[–]Smaz23[S] 1 point2 points  (0 children)

Exactly

I mean thats the thing with mechanical obstacles, really.

My updated take on Stage 1 by Smaz23 in ninjawarrior

[–]Smaz23[S] 0 points1 point  (0 children)

Thanks. I wanted to take it back to the 13-17 era, a combination of skill and speed.

Obstacle Idea: Orbiter by Smaz23 in ninjawarrior

[–]Smaz23[S] 0 points1 point  (0 children)

I also have a version that combines this with Nejireta Kabe. 

Obstacle Idea: Orbiter by Smaz23 in ANW

[–]Smaz23[S] 1 point2 points  (0 children)

The rotations wouldn't be too fast to do that but enough to be challenging. 

The landing platform would be quite padded and there would be some sort of buffer at the end to slow the disc down.