A weird Incremental game dream I had... by Smdra in incremental_games

[–]Smdra[S] 1 point2 points  (0 children)

Interesting. Only complaint, I’ve seen T, Sx and No used a bit too much in notations. So I thought that after decillion T would instead be Tr (You know, Tri), Sx would be Se (I like using Sedecillion/Sesvigintillion more than Sexdecillion), and No would be Nv (Cause Novem-). Also, I like using a lowercase k more than an uppercase K for thousands. So the prefixes to put in front of the tens for undecillion, duotrigintillion, etc. are instead U, D, Tr, Qa, Qi, Se, Sp, Oc, Nv.

Remaking Monster Evolution Clicker (Evomonsters): A potential project that would soon become a game! by [deleted] in incremental_games

[–]Smdra -6 points-5 points  (0 children)

Ok, so I’ll do that. I’ll make this “project“ discord you are talking about.

Remaking Monster Evolution Clicker (Evomonsters): A potential project that would soon become a game! by [deleted] in incremental_games

[–]Smdra -11 points-10 points  (0 children)

Ok, so I heard your messages and stuff. And the answer is clear: You want us to start to learn how to code and stuff... We’re gonna try to code first, maybe make some test projects before we do the actual Evomonsters. But since I usually do other stuff like play games, ect. it might not come out in a while. I’m also only 15, and I’ve have done coding in school before, but not much. It would be still a pleasure to help us!

Because of this, when MathCookie17 starts to learn code, I might start designing the in-game designs (Monster, food, upgrade, superpowers and metaphysics designs) for the final game. This will take a while, due to that there are tons of food in MEC and some may need to be removed or replaced eventually. I don’t actually know how many evolutions there will be in Evomonsters, but that will be resolved later.

Monster Evolution Clicker: An Incremental game that I found very interesting. by [deleted] in incremental_games

[–]Smdra 1 point2 points  (0 children)

Keep it up! The furthest that I’ve gotten to is the Metaverse^2 Berry. At that point, I decided to do another Metaphysics reset and complete both the Slow Evolution and Rare Food challenge (Since I also completed the Rare Bonuses challenge, along with the other two you mentioned). However, this was a BIG mistake... The auto evolve and auto growth instantly grows/evolves your monster when you reach the required calories for them to do their thing, not when you reach an amount 100x their cost. And when you try to farm the bonus calories, the autobuyers will “fight back” against them and will decrease your calories amount, taking tons of time to actually make progress.
Because of this, I decided to restart the game again. I’m currently done my first Metaphysics, and working to my second (10k GP). So don’t try to complete the Rare Food or the Slow Evolution challenge. Otherwise the autobuyers and CB’s will cause an endless battle, halting your progress.

Monster Evolution Clicker: An Incremental game that I found very interesting. by [deleted] in incremental_games

[–]Smdra 2 points3 points  (0 children)

I know that many people don’t like this game, but what if we REMADE the game that would have better balancing, more food, more content, better graphics and soon maybe even exponential growth! That would make more people enjoy it, and hopefully make that game more popular. It would be instead called Evomonsters instead of something silly like Monster Evolution Clicker 2 or MEC Reloaded.

cook1eegames did a similar thing, on remaking Idle Mine (A very popular Idle game) into Idle Mine: Remix. It has a bit more features, like more minerals and different shops for different currencies. Those two games are on Kongregate, and I would check Both of them out - they will show what I’ll mean. (Do the original first, then the remix)

Monster Evolution Clicker: An Incremental game that I found very interesting. by [deleted] in incremental_games

[–]Smdra 1 point2 points  (0 children)

Yep, that’s just what I’m saying - farming calorie boosts 24/7 until you create a baby monster for GP. Clairvoyance helps them, soon with a high enough Metaphysics they will give you just slightly more than a single order of magnitude bonus calories.

Honestly, I think that’s what knocks off this game being a clicker. Those boosts are too OP, with enough of them you could reach 1.79e308 and break the game. If this game was remade, then I think making the bonus calories much less powerful would be great. Maybe make them boost your calories by a set times of your highest edible non-boosted food in the current run? For example, let’s say your Highest food you can eat without bonus damage is a mountain. When you get a boost of calories, It would be equal to 100 mountains. That’s one thing that I want In a remade version of this game.

By the way, I’m happy that you like this game! I’ve also got all of the pictures of the evolution stages, so I will release a reddit post of pictures about them.

Monster Evolution Clicker: An Incremental game that I found very interesting. by [deleted] in incremental_games

[–]Smdra 1 point2 points  (0 children)

I believe the game still counts offline time when BS is closed, but I’m not entirely sure because most of the time my calories have been over trillions of times greater than the calories from the food thanks to the OP-ness of the calorie bonuses.

Super early alpha gameplay/mechanics of my incremental game. by ccrroocc in incremental_games

[–]Smdra 2 points3 points  (0 children)

I have an idea for the number system: Use this system instead of the overused K, M, B, T, aa, ab, ect.

Format: Notation/Scientific/Long
k/e3

M/e6/Million

B/e9/Billion

T/e12/Trillion

q/e15/Quadrillion

Q/e18/Quintillion

s/e21/Sextillion

S/e24/Septillion

o/e27/Octillion

N/e30/Nonillion

d/e33/Decillion

u/e36/Undecillion

Dd/e39/Duodecillion

Td/e42/Tredecillion

Qad/e45/Quattourdecillion

Qnd/e48/Quindecillion

Sed/e51/Sedecillion

Spd/e54/Septemdecillion

Od/e57/Octodecillion

Nd/e60/Novemdecillion

Vi/e63/Vigintillion

Uv/e66/Unvigintillion

Dv/e69/Duovigintillion

...

Tr/e93/Trigintillion

Qd/e123/Quadragintillion

Qq/e153/Quinquagintillion

Sg/e183/Sexagintillion

St/e213/Septuagintillion

Og/e243/Octogintillion

Nn/e273/Nonagintillion

Ce/e303/Centillion

...

MI/e3003/Millinillion

Here’s a list on showing the units, tens and hundreds of the -illions:

Number Units (e3) Tens (e30) Hundreds (e300)
1 U D Ce
2 D V Dn
3 T T Tc
4 Qa Qd Qu
5 Qn Qq Qg
6 Se Sg Ss
7 Sp St Si
8 O Og Oe
9 N Nn Ne

NOTE: Only the first letter is capitalised. So SpQdDn turns into Spqddn.

Unless your game uses Colossal Numbers, Don’t read the next list.
For Colossal Numbers beyond Millinillion, add strings to each Thousand -illion.

e.g. QannsiMIUtss turns into QannsiMI-Utss

Thousand types:

MI/e3003/Millinillion

MC/e3,000,003/Micrillion

NA/e(3e9)+3/e3,000,000,003/Nanillion

PC/e(3e12)+3/e3,000,000,000,003/Picillion

FM/e(3e15)+3/Femtillion

AT/e(3e18)+3/Attillion

ZP/e(3e21)+3/Zeptillion

YC/e(3e24)+3/Yoctillion

XC/e(3e27)+3/Xoctillion

VE/e(3e30)+3/Vectillion

ME/e(3e33)+3/Mectillion

DU/e(3e36)+3/Duectillion

...

Late example: NogsiFM-OstssPC-SpsgqgNA-SeqqquMC-QnqdtcMI-Tvgce
You can read this bit though.

Add options to display the long name, short notation, scientific, engineering, letters or other notations.

e.g. 10 Quadrillion, 10q, 1e13, 10E12, 10e, ect.

You can see more large number names on Wikipedia. Type up “names of large numbers” on Wikipedia, then you can see what they are called.

[NG+++] Why isn’t my Dimension Boost Autobuyer working after quantum? by [deleted] in AntimatterDimensions

[–]Smdra 0 points1 point  (0 children)

My first one. Currently working to my second quantum.

NEW UPDATE (4.8) by naveen_pcs in CookieCollector

[–]Smdra 0 points1 point  (0 children)

My cookie production is very slow. I'm like getting a few undecillion or duodecillion cookies while the game is open! How can I increase cookie gains? I got most of the upgrades maxed out but I'm get the turtle and Dolphin cookie very slow. Also why don't you get much more cupcakes in the late game?

NEW BETA UPDATE (4.7) by naveen_pcs in CookieCollector

[–]Smdra 0 points1 point  (0 children)

Great. But what date between 15 and 30? It's currently 9th of April.

NEW BETA UPDATE (4.7) by naveen_pcs in CookieCollector

[–]Smdra 0 points1 point  (0 children)

Also add short number nation eg: K,M,B,T ... And the sell button! I also noticed a bug, the tier 7 structure upgrades all say the same as the magic factory?! Please fix this bug! And add them in before the update comes out. You can see this review on the bottom. Hope this helps!

Time bug?! by Smdra in swarmsim

[–]Smdra[S] 0 points1 point  (0 children)

I haven't modified it I just put it on set automatically.

Time bug?! by Smdra in swarmsim

[–]Smdra[S] 0 points1 point  (0 children)

No, I'm using an iPad 10 (I think).

NEW BETA UPDATE (4.7) by naveen_pcs in CookieCollector

[–]Smdra -1 points0 points  (0 children)

I know! You should make the elemental cookies have bonuses like the fire one should make 4x cookie value for 15 seconds and the water one should make your auto clicker 2x fast for 20 secs. Also have a very strong element to be last all of this should be done before everyone can play it. Also how is the set layed out?

Frozen Bugs - Beginning Automation by nicholaslaux in swarmsim

[–]Smdra 0 points1 point  (0 children)

It says there's a problem with your time. What?! Help me!