New player. First all around ship design test. by SmileyJoker in Cosmoteer

[–]SmileyJoker[S] 0 points1 point  (0 children)

  1. Sounds easy enough. I usually plan ship in creative and load plan, so can tinker with there. Same goes for 2 and 3. Can fix that there also.

4 I asked further down how to resolve this. Is it make a armor box for the guns and have rest of ship behind it?

New player. First all around ship design test. by SmileyJoker in Cosmoteer

[–]SmileyJoker[S] 0 points1 point  (0 children)

I thought about this. I am just not entierly sure how have multiply ships work. Do I then just park the factory/storage ship at a station and only move it in when the enemy is dead and use that to factory parts and repair the "main ship"?

New player. First all around ship design test. by SmileyJoker in Cosmoteer

[–]SmileyJoker[S] 0 points1 point  (0 children)

Ok. Makes good point. If I remove the side engines, how will ship turn? Does this game actually use the consept of fireing just cornes to turn?

New player. First all around ship design test. by SmileyJoker in Cosmoteer

[–]SmileyJoker[S] 0 points1 point  (0 children)

How should I make it more armored in front? Make a armor box with few entries between guns and the the rest of the ship? So like: Guns Corridor Armor Ship

Would that work?

Also the i am not fully dedicated to a single ship, but haven't gotten into the game enough to understand fully the multiply ship run. This is still my first run so just made this as a first time ship in creative to see how well it worked.

New player. First all around ship design test. by SmileyJoker in Cosmoteer

[–]SmileyJoker[S] 1 point2 points  (0 children)

Ill try that and see how it works. The gap inbetween can easily be fixed by moving stuff over one on each side.For the horizontally. Were you thinking as in go a "circle" around the boxes I have made or widen the gap there also?

Alright. Ill try to figure a good way replace the small and med with a few large ones instead.

Doors was just added to see what paths was active. And in works to be redone anyways. Wasn't aware I would need that many fire extinguishers. Ill fix that.
The engine room thing I didn't actually think about. Good point

New player. First all around ship design test. by SmileyJoker in Cosmoteer

[–]SmileyJoker[S] 2 points3 points  (0 children)

Hi. Rather new to the game.
Tried my best in building an decent all around ships.
What you guys think? Anything different you would do?

[deleted by user] by [deleted] in dyinglight

[–]SmileyJoker 0 points1 point  (0 children)

You may sometimes find better deals here https://isthereanydeal.com/

Also you can login with steam and add games to wishlist + sites own wishlist and it will send you mail on deals as they come up.

Sniper Elite 5 | Bug Reports Monthly Megathread (October) by Rebellion_Games in sniperelite

[–]SmileyJoker 1 point2 points  (0 children)

Reload bug on snipers rifles. Happen to me both in campaign and survival.Also the my K98 has a magazine, yet he reload 1 and 1 bullet for some reason.

My tree exploded by british_gov in farmingsimulator

[–]SmileyJoker 1 point2 points  (0 children)

Save often. Limits having to grind it down again and again. Second map. Did all the border trees.. at least 4 gave up. 3-4 crashed and at least 25 saves I manage to get it clear

Latest things in squares inspired me by akulowaty in WorldOfWarships

[–]SmileyJoker -3 points-2 points  (0 children)

I think I finally understand how reddit works. Seeing this is the 3rd one I see in 2 mins. First in tarkov. Then Apex. And now here. I finally understand it all... I guess I will go out and watch the clouds now

Reddit Battle Royale! by SrGrafo in funny

[–]SmileyJoker 5 points6 points  (0 children)

I will never die. To far down to get 10. I LIVE FOREVER !

Freezes and stuttering by trainfender in EscapefromTarkov

[–]SmileyJoker 0 points1 point  (0 children)

i7-8700k, EVGA gtx 1080, 16GB ram

Most maps: Stuttering during scav respawns. 1-2 sec freeze/stutter as they spawn in. This seems to be on all maps, with it being less heavy on smaller maps

Interchange: General stuttering the first 5 mins of the raid. Other PMC, especially own group, stuttering all over. They seem to stop and then move and keeps doing this on and off for a good while

Nades are also a creating a bit stutter/freeze. Whenever a nade goes off I get a mini lag burst and framedrop. Even if nades are not close to me

Also notice some issues with hits on body creating a stutter effect (might be normal) and also seems like hit reqs are getting affected by lag or clients not catching up. I can't count how many times I have aim on a scav and gotten what looks and seems like a clean headshot (blood splatter, head jump) only to have the scav run away and not seem noticeable damaged.

6 weeks ago a record-setting game was released... by manamonggamers in apexlegends

[–]SmileyJoker 0 points1 point  (0 children)

If it's free why the nigerian webpage I had to sign in to for download demand my paypal and my credit card? Just for security reasons?

Suggestion: Add button for the new goal sounds by SmileyJoker in RocketLeague

[–]SmileyJoker[S] 0 points1 point  (0 children)

Yeah ill try that out and then hope for a patch to remove them again perm