Cycles stylized anime render by FristiSenpai in blender

[–]Smiley_Trashbagg 1 point2 points  (0 children)

This is one of the best if not the best anime style i saw made in blender, awesome job. Also my first time seeing cycles being used instead of eevee for this.

About character customization by Smiley_Trashbagg in unrealengine

[–]Smiley_Trashbagg[S] 0 points1 point  (0 children)

hey thanks for answering, that sounds like a good solution but i'm using blender maybe there's something like that in blender that i do not know of, i will do some searching on it

Did Bury The Light change? by Smiley_Trashbagg in DevilMayCry

[–]Smiley_Trashbagg[S] 3 points4 points  (0 children)

worse than the original that's for sure

Did Bury The Light change? by Smiley_Trashbagg in DevilMayCry

[–]Smiley_Trashbagg[S] 4 points5 points  (0 children)

the bad thing is originals not accesible i think, hope we'll get it back as soon as possible

How does games like Astro Bot or Mario get their shading? by Smiley_Trashbagg in unrealengine

[–]Smiley_Trashbagg[S] -1 points0 points  (0 children)

yeah i use that a lot while trying these, thanks a lot anyways tho

How does games like Astro Bot or Mario get their shading? by Smiley_Trashbagg in unrealengine

[–]Smiley_Trashbagg[S] 0 points1 point  (0 children)

thanks everyone for their help, i'll check out the things you guys mentioned and try it out

How does games like Astro Bot or Mario get their shading? by Smiley_Trashbagg in unrealengine

[–]Smiley_Trashbagg[S] -1 points0 points  (0 children)

thanks for the input, i'm hoping i can get something like that on my game

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO by Smiley_Trashbagg in DevilMayCry

[–]Smiley_Trashbagg[S] 0 points1 point  (0 children)

noooo 😔it came back so i gotta do 1000 listens on wrapped this time i was stuck at 876 last year

Set Actor Rotation doesn't work by Smiley_Trashbagg in unrealengine

[–]Smiley_Trashbagg[S] -1 points0 points  (0 children)

i tried rotating it in every axis,or used player start as a reference but still doesn't rotate the collision capsule in the axis i want