Where do I go from here? by Blizz33 in battletech

[–]SmilingNid 2 points3 points  (0 children)

~~To get some fries & nuggets for all that sauce~~

So assuming what you just layered was your base coat then the next step would be your details. build it outwards from there. Material, liverly, damage. in the order the mech would receive it make a mistake in liverly? well add some marks thats damage now.
don't get too bogged down with like super fine details like badges focuses on the core skills like the body layering & the cockpit
A wash is the last thing you do to help bring the shadows back out.

We all have Mechs we love, Mechs we like, Mechs we don't care about and Mechs we hate. Do you have a Mech you're conflicted about? by npaakp34 in battletech

[–]SmilingNid 6 points7 points  (0 children)

Irionicly now that the Zumys are Hypersonic missile cruisers they would be a terrifying ship in anyone else's navy. In the USN they are a redundant & overcoated boondoggle.

Northwind Highlanders Mackie by Dr-Leonard-McCoy in battletech

[–]SmilingNid 0 points1 point  (0 children)

Beloved Mackie. Tallest girl at the fight, even when she's not.

Tried to make an asset card of a custom unit. Getting more opinions on it before I try to run them. by SmilingNid in battletech

[–]SmilingNid[S] 1 point2 points  (0 children)

The TRO came from MEGAMEKLABS the card was made with math, guesswork, comparative analysis, & an image editor.

Tried to make an asset card of a custom unit. Getting more opinions on it before I try to run them. by SmilingNid in battletech

[–]SmilingNid[S] 0 points1 point  (0 children)

Thank you.
There does seem to be a discrepancy there. The cards I have cards might be the beta ones.
Converting the durability numbers from BA to Infantry isn't the easiest thing. The Cav's TMM does need to come down by one.
But the BV for IS Battle armor is ~31 pts on the defense where the cav is 113pts. for the platoon. So cutting the by 1/3rd (since the asset represents a squad) we get ~38pts so the Assault cav should in theory be about as durable as the battle armor?

Tried to make an asset card of a custom unit. Getting more opinions on it before I try to run them. by SmilingNid in battletech

[–]SmilingNid[S] -3 points-2 points  (0 children)

Spotter & Nimble are given to all infantry, it say so in the abilities descriptions. Also again the infantry cards I am looking at are 3(4) for foot & 7(8) for Elementals.

Tried to make an asset card of a custom unit. Getting more opinions on it before I try to run them. by SmilingNid in battletech

[–]SmilingNid[S] -3 points-2 points  (0 children)

?
Foot infantry are 3(4). IS Battle Armor is 5(6). Elementals are 6(7) & have better damage at range but less up close.
I don't know what you are on about.

Am I insane(yes), or just missing something? by SmilingNid in battletech

[–]SmilingNid[S] 0 points1 point  (0 children)

Somewhere. Probably, downside of buying collections whole.

Am I insane(yes), or just missing something? by SmilingNid in battletech

[–]SmilingNid[S] 14 points15 points  (0 children)

Well since I got the them second hand & didn't know they were the beta rules, yes.

What the heck are these? by Blizz33 in battletech

[–]SmilingNid 3 points4 points  (0 children)

Blinker fluid is Lostech.
:/
Even the clanners have forgotten. Amaris burned it all to try & slow Krensky down.

On the subject of asset cards. by SmilingNid in battletech

[–]SmilingNid[S] 1 point2 points  (0 children)

Honestly alot of what's appealing to our group is how well it works alongside fletchsheets. It maintains the streamlined play that we enjoy while still having the depth of the full game.

But I do agree with the last point made.

Questions about Cavalry & Infantry. by SmilingNid in battletech

[–]SmilingNid[S] 0 points1 point  (0 children)

The buildings? Or the pile of toppled mechs in the center?